32 lines
665 B
Go
32 lines
665 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
)
|
||
|
||
// 173 - 先出手时,n%概率令对方xx
|
||
type Effect173 struct {
|
||
node.EffectNode
|
||
}
|
||
|
||
func (e *Effect173) OnSkill() bool {
|
||
|
||
if e.IsFirst() { // 先出手
|
||
chance := e.Args()[0].IntPart()
|
||
success, _, _ := e.Input.Player.Roll(int(chance), 100)
|
||
if success {
|
||
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[1].IntPart())) // 以麻痹为例
|
||
if statusEffect != nil {
|
||
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
|
||
}
|
||
}
|
||
}
|
||
|
||
return true
|
||
}
|
||
func init() {
|
||
input.InitEffect(input.EffectType.Skill, 173, &Effect173{})
|
||
|
||
}
|