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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 修正了错误的示例代码 ``` 注意:由于没有具体的代码差异信息,无法生成准确的commit
40 lines
877 B
Go
40 lines
877 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 170 - 若先出手,则免疫当回合伤害并回复1/n的最大体力值
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type Effect170 struct {
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node.EffectNode
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}
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func (e *Effect170) Skill_Use() bool {
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if e.IsFirst() { // 先出手
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// 回复1/n的最大体力值
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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healAmount := maxHp.Div(e.Args()[1]) // 1/n
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, healAmount)
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}
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return true
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}
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func (e *Effect170) DamageLockEx(t *info.DamageZone) bool {
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if e.IsFirst() && t.Type == info.DamageType.Red { // 先出手
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t.Damage = alpacadecimal.Zero
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 170, &Effect170{})
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}
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