Files
bl/logic/service/fight/effect/155.go
昔念 9315fcfa17
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```
refactor(fight): 移除能力操作类型枚举并简化属性设置方法

移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义,
重构了 SetProp 方法调用,不再传递操作类型参数,
通过检查等级正负值来判断是增加还是减少属性,
减少了代码复杂度并统一了属性变更的处理逻辑。
```
2026-03-08 23:24:18 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 155 - 恢复全部体力消除所有能力下降使自己进入睡眠n回合
type Effect155 struct {
node.EffectNode
}
func (e *Effect155) OnSkill() bool {
// 恢复全部体力
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, maxHp)
// 消除所有能力下降
for i := 0; i < 6; i++ {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), 0)
}
// 使自己进入睡眠n回合
sleepEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(info.PetStatus.Sleep))
if sleepEffect != nil {
sleepEffect.Duration(int(e.Args()[0].IntPart())) // n回合
e.Ctx().Our.AddEffect(e.Ctx().Our, sleepEffect)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 155, &Effect155{})
}