Files
bl/logic/service/fight/effect/142.go
昔念 994cbb44b8
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```
fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 142 - 损失1/n的体力值下回合能较快出手
type Effect142 struct {
node.EffectNode
can bool
}
func (e *Effect142) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
//对调
sattack.SkillEntity.XML.Priority += 1
return true
}
func (e *Effect142) OnSkill() bool {
// 损失1/n的体力值
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
damageAmount := maxHp.Div(e.Args()[0]) // 1/n
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damageAmount,
}
e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 142, &Effect142{})
}