Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
55 lines
1.1 KiB
Go
55 lines
1.1 KiB
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/action"
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
)
|
||
|
||
// 142 - 损失1/n的体力值,下回合能较快出手
|
||
type Effect142 struct {
|
||
node.EffectNode
|
||
can bool
|
||
}
|
||
|
||
func (e *Effect142) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
|
||
|
||
if fattack == nil {
|
||
return true
|
||
}
|
||
//先手是自己
|
||
if fattack.PlayerID == e.Ctx().Our.UserID {
|
||
return true
|
||
}
|
||
if sattack == nil {
|
||
return true
|
||
}
|
||
if sattack == nil {
|
||
return true
|
||
}
|
||
if sattack.SkillEntity == nil {
|
||
return true
|
||
}
|
||
//对调
|
||
sattack.SkillEntity.XML.Priority += 1
|
||
return true
|
||
}
|
||
func (e *Effect142) OnSkill() bool {
|
||
// 损失1/n的体力值
|
||
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
|
||
damageAmount := maxHp.Div(e.Args()[0]) // 1/n
|
||
|
||
damageZone := &info.DamageZone{
|
||
Type: info.DamageType.Fixed,
|
||
Damage: damageAmount,
|
||
}
|
||
e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
|
||
|
||
return true
|
||
}
|
||
func init() {
|
||
input.InitEffect(input.EffectType.Skill, 142, &Effect142{})
|
||
|
||
}
|