Files
bl/logic/service/fight/boss/NewSeIdx_19.go
昔念 994cbb44b8
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
```
fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

44 lines
836 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"math"
)
// 19. 自身所有技能必先出手;
// TODO: 实现自身所有技能必先出手;的核心逻辑
type NewSel19 struct {
NewSel0
}
func (e *NewSel19) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if fattack == nil {
return true
}
//先手是自己
if fattack.PlayerID == e.Ctx().Our.UserID {
return true
}
if sattack == nil {
return true
}
if sattack == nil {
return true
}
if sattack.SkillEntity == nil {
return true
}
//对调
sattack.SkillEntity.XML.Priority = math.MaxInt
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 19, &NewSel19{})
}