Files
bl/logic/controller/fight_塔.go
昔念 4751594ee8 ```
feat: 更新战斗系统模型结构和Redis消息处理

- 引入gredis依赖用于Redis消息处理
- 将战斗相关的枚举和结构体从info包迁移到model包
- 更新战斗结束原因、攻击值等类型的引用路径
- 添加新的zset工具包到工作区
- 修改Redis消息处理逻辑以正确解析gredis.Message类型
- 在战斗控制器中统一使用model包下的类型定义
2026-03-04 22:47:21 +08:00

216 lines
6.4 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package controller
import (
"blazing/common/socket/errorcode"
"blazing/common/utils"
"blazing/logic/service/fight"
fightinfo "blazing/logic/service/fight/info"
"blazing/logic/service/player"
"blazing/logic/service/space/info"
configmodel "blazing/modules/config/model"
"blazing/modules/config/service"
"blazing/modules/player/model"
"sync/atomic"
"github.com/gogf/gf/v2/util/gconv"
"github.com/jinzhu/copier"
)
// 暗黑门进入boss
func (h Controller) FreshOpen(data *fight.C2S_OPEN_DARKPORTAL, c *player.Player) (result *fight.S2C_OPEN_DARKPORTAL, err errorcode.ErrorCode) {
result = &fight.S2C_OPEN_DARKPORTAL{}
// c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
// c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
boss := service.NewTower110Service().Boss(uint32(data.Level))
if len(boss) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
if len(boss[0].BossIds) == 0 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
result = &fight.S2C_OPEN_DARKPORTAL{}
r := service.NewBossService().Get(boss[0].BossIds[0])
result.CurBossID = uint32(r[0].MonID)
c.CurDark = uint32(data.Level)
defer c.GetSpace().LeaveMap(c)
return result, 0
}
// FreshChoiceFightLevel 处理玩家选择挑战模式(试炼之塔或勇者之塔)
// 根据不同的CMD值设置玩家的挑战状态和地图信息并返回当前挑战层级信息
// 参数:
//
// data: 客户端发送的挑战层级选择请求数据包含CMD和挑战层级
// c: 玩家对象,包含玩家的详细信息
//
// 返回值:
//
// result: 服务器返回给客户端的挑战层级信息包含当前战斗层级和Boss ID
// err: 错误码,表示处理过程中是否出现错误
func (h Controller) FreshChoiceFightLevel(data *fight.C2S_FRESH_CHOICE_FIGHT_LEVEL, c *player.Player) (result *fight.S2C_FreshChoiceLevelRequestInfo, err errorcode.ErrorCode) {
result = &fight.S2C_FreshChoiceLevelRequestInfo{}
c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
if data.Level > 0 {
switch data.Head.CMD {
case 2428: //试炼之塔
if data.Level > uint(c.Info.MaxFreshStage) && data.Level != 1 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
c.Info.CurrentFreshStage = uint32(data.Level)
case 2414: //勇者之塔
if data.Level > uint(c.Info.MaxStage) && data.Level != 1 {
return nil, errorcode.ErrorCodes.ErrPokemonNotExists
}
c.Info.CurrentStage = uint32(data.Level)
}
}
var boss []configmodel.BaseTowerConfig
switch data.Head.CMD {
case 2428: //试炼之塔
result.CurFightLevel = uint32(c.Info.CurrentFreshStage)
boss = service.NewTower600Service().Boss(c.Info.CurrentFreshStage)
case 2414: //勇者之塔
result.CurFightLevel = uint32(c.Info.CurrentStage)
boss = service.NewTower500Service().Boss(c.Info.CurrentStage)
//next := service.NewTower600Service().Boss(c.Info.CurrentFreshStage + 1)
}
if len(boss) != 0 && len(boss[0].BossIds) != 0 {
//单节点,取获取到的一个,然后因为不是剧情,所以只有一层
r := service.NewBossService().Get(boss[0].BossIds[0])
for _, v := range r {
result.BossId = append(result.BossId, uint32(v.MonID))
}
}
// 重置玩家的Canmon标志位为0表示可以刷怪
atomic.StoreUint32(&c.Canmon, 0)
// 在函数结束时将玩家传送到对应地图
defer c.GetSpace().LeaveMap(c)
return result, 0
}
func (h Controller) FreshLeaveFightLevel(data *fight.FRESH_LEAVE_FIGHT_LEVEL, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
defer c.GetSpace().EnterMap(c)
out := info.NewOutInfo()
copier.CopyWithOption(out, c.GetInfo(), copier.Option{DeepCopy: true})
//c.SendPackCmd(2001, out)
return result, 0
}
func (h Controller) PetTawor(data *fight.StartTwarInboundInfo, c *player.Player) (result *fight.S2C_ChoiceLevelRequestInfo, err errorcode.ErrorCode) {
r := c.CanFight()
if c.CanFight() != 0 {
return nil, r
}
c.Fightinfo.Mode = fightinfo.BattleMode.MULTI_MODE
c.Fightinfo.Status = fightinfo.BattleMode.FIGHT_WITH_NPC
monsterInfo := &model.PlayerInfo{}
var boss []configmodel.BaseTowerConfig
result = &fight.S2C_ChoiceLevelRequestInfo{}
switch data.Head.CMD {
case 2429: //试炼之塔
boss = service.NewTower600Service().Boss(c.Info.CurrentFreshStage, c.Info.CurrentFreshStage+1)
result.CurFightLevel = uint32(c.Info.CurrentFreshStage)
case 2415: //勇者之塔
boss = service.NewTower500Service().Boss(c.Info.CurrentStage, c.Info.CurrentStage+1)
result.CurFightLevel = uint32(c.Info.CurrentStage)
case 2425:
boss = service.NewTower110Service().Boss(c.CurDark)
}
if len(boss) > 1 {
r := service.NewBossService().Get(boss[1].BossIds[0])
for _, v := range r {
result.BossID = append(result.BossID, uint32(v.MonID))
}
}
bosss := service.NewBossService().Get(boss[0].BossIds[0])
monsterInfo.Nick = boss[0].Name
for i, r := range bosss {
monster := model.GenPetInfo(int(r.MonID), 24, int(r.Nature), 0, int(r.Lv), nil, 0)
if r.Hp != 0 {
monster.Hp = uint32(r.Hp)
monster.MaxHp = uint32(r.Hp)
}
for i, v := range r.Prop {
if v != 0 {
monster.Prop[i] = v
}
}
if len(r.SKill) != 0 {
for i := 0; i < len(monster.SkillList); i++ {
if r.SKill[i] != 0 {
monster.SkillList[i].ID = r.SKill[i]
}
}
}
effects := service.NewEffectService().Args(r.Effect)
for _, v := range effects {
monster.EffectInfo = append(monster.EffectInfo, model.PetEffectInfo{
Idx: uint16(v.SeIdx),
EID: gconv.Uint16(v.Eid),
Args: gconv.Ints(v.Args),
})
}
monster.CatchTime = uint32(i)
monsterInfo.PetList = append(monsterInfo.PetList, *monster)
}
ai := player.NewAI_player(monsterInfo)
_, err = fight.NewFight(c, ai, func(foi model.FightOverInfo) {
if foi.Reason == 0 && foi.WinnerId == c.Info.UserID { //我放获胜
switch data.Head.CMD {
case 2429: //试炼之塔
c.TawerCompletedTask(600, int(c.Info.CurrentFreshStage))
c.Info.CurrentFreshStage++
if c.Info.CurrentFreshStage >= c.Info.MaxFreshStage {
c.Info.MaxFreshStage = c.Info.CurrentFreshStage
}
case 2415: //勇者之塔
c.TawerCompletedTask(500, int(c.Info.CurrentStage))
c.Info.CurrentStage++
if c.Info.CurrentStage >= c.Info.MaxStage {
c.Info.MaxStage = c.Info.CurrentStage
}
case 2425:
c.TawerCompletedTask(110, int(c.CurDark))
}
}
}) ///开始对战,房主方以及被邀请方
return
}