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feat(fight_pvp_king): 新增宠物王者对战模式支持 - 添加战斗类型11的处理逻辑,支持单人模式 - 验证宠物类型与对战类型的匹配性 - 根据战斗结果发放相应奖励物品 - 增加ItemAdd接口用于物品添加功能 - 扩展PetInfo结构体增加战斗类型字段 ```
148 lines
3.6 KiB
Go
148 lines
3.6 KiB
Go
package controller
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import (
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"blazing/common/data"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/common"
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"blazing/logic/service/player"
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"blazing/logic/service/task"
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"blazing/modules/player/model"
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"github.com/pointernil/bitset32"
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)
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func (h Controller) DASHIbei(data *C2s_MASTER_REWARDS, c *player.Player) (result *S2C_MASTER_REWARDS, err errorcode.ErrorCode) {
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result = &S2C_MASTER_REWARDS{}
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//草","水","火","电","战斗","飞行","机械","地面","冰"
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// 按顺序:草、水、火、电、战斗、飞行、机械、地面、冰
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var ElementTypeNumbers = []int{1, 2, 3, 5, 11, 4, 6, 7, 9}
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items := c.Service.Item.Get(80000000, 80000000+15)
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result.Reward = make([]uint32, 9)
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for i := 0; i < 9; i++ {
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for _, v1 := range items {
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if ElementTypeNumbers[i]+80000000 == int(v1.ItemId) {
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result.Reward[i] = uint32(v1.ItemCnt)
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}
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}
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}
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return
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}
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func (h Controller) DASHIbeiR(data *C2s_MASTER_REWARDSR, c *player.Player) (result *S2C_MASTER_REWARDSR, err errorcode.ErrorCode) {
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result = &S2C_MASTER_REWARDSR{}
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//ids := []uint32{8, 7, 1, 9, 14, 15, 16, 17, 18, 2, 3, 4, 5, 6, 10, 11, 12, 13}
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tt, ok := nedds[data.ElementType]
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if !ok {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrSystemError)
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}
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taskInfo := task.GetTaskInfo(int(111), int(data.ElementType))
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if taskInfo == nil {
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return nil, errorcode.ErrorCodes.ErrNeedCompleteTaskForPrize
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}
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for _, v := range tt {
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if c.Service.Item.CheakItem(v.ItemId) < int64(v.ItemCnt) {
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return nil, errorcode.ErrorCode(errorcode.ErrorCodes.ErrInsufficientItems)
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}
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}
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c.Service.Task.Exec(uint32(111), func(te *model.Task) bool {
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r := bitset32.From(te.Data)
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// 分支未完成时,标记完成并发放奖励
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if !r.Test(uint(data.ElementType)) {
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for _, v := range tt {
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c.Service.Item.UPDATE(v.ItemId, -int(v.ItemCnt))
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}
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r.Set(uint(data.ElementType))
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te.Data = r.Bytes()
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if taskInfo.Pet != nil {
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c.Service.Pet.PetAdd(taskInfo.Pet)
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result.CaptureTime = taskInfo.Pet.CatchTime
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result.PetTypeId = taskInfo.Pet.ID
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}
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for _, item := range taskInfo.ItemList {
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success := c.ItemAdd(item.ItemId, item.ItemCnt)
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if success {
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result.ItemList = append(result.ItemList, item)
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}
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}
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return true
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} else {
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err = errorcode.ErrorCode(errorcode.ErrorCodes.ErrAwardAlreadyClaimed)
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}
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return false
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})
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return
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}
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var nedds = map[uint32][]ItemS{
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8: []ItemS{
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{ItemId: 80000001, ItemCnt: 100},
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{ItemId: 80000002, ItemCnt: 20},
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{ItemId: 80000003, ItemCnt: 20},
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{ItemId: 80000005, ItemCnt: 20},
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{ItemId: 80000011, ItemCnt: 20}},
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7: []ItemS{
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{ItemId: 80000001, ItemCnt: 20},
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{ItemId: 80000002, ItemCnt: 20},
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{ItemId: 80000003, ItemCnt: 100},
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{ItemId: 80000005, ItemCnt: 20},
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{ItemId: 80000011, ItemCnt: 20}},
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1: []ItemS{
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{ItemId: 80000001, ItemCnt: 20},
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{ItemId: 80000002, ItemCnt: 100},
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{ItemId: 80000003, ItemCnt: 20},
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{ItemId: 80000005, ItemCnt: 20},
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{ItemId: 80000011, ItemCnt: 20}},
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}
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type NeddItemS struct {
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index uint32
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needitem []ItemS
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}
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type ItemS struct {
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ItemId uint32
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ItemCnt uint32
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}
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type C2s_MASTER_REWARDS struct {
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Head common.TomeeHeader `cmd:"2611" struc:"skip"` //玩家登录
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}
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// OutInfo 表示地图热度的出站消息
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type S2C_MASTER_REWARDS struct {
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ReLen uint32 `struc:"sizeof=Reward"`
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Reward []uint32 `json:"Reward"`
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}
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type C2s_MASTER_REWARDSR struct {
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Head common.TomeeHeader `cmd:"2612" struc:"skip"` //玩家登录
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ElementType uint32
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}
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// OutInfo 表示地图热度的出站消息
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type S2C_MASTER_REWARDSR struct {
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BounsID uint32
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PetTypeId uint32
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CaptureTime uint32
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ItemListLen uint32 `struc:"sizeof=ItemList"`
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ItemList []data.ItemInfo `json:"Reward"`
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}
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