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1ec9d46b235db9a110a094edb963549838034f0d
bl
/
logic
/
service
/
fight
/
effect
History
1
1ec9d46b23
refactor(fight/effect): 重构回合开始逻辑,移除PlayerI.GetAction接口并将行动逻辑移至Input.GetAction方法,新增EffectStatus处理战斗状态效果
2025-09-23 20:53:47 +00:00
..
effect_1.go
refactor(fight): 重构战斗效果和技能初始化逻辑
2025-09-14 19:59:58 +08:00
effect_4_5.go
refactor(fight/input): 将Prop方法重命名为SetProp以明确其设置属性功能,并同步更新effect_4_5.go中的调用
2025-09-23 19:50:11 +00:00
effect_9.go
refactor(fight/xmlres): 重构效果参数处理逻辑,新增JSON解析支持并优化战斗伤害计算
2025-09-23 17:34:58 +00:00
effect_62.go
refactor(fight/effect): 重构Effect62技能结束逻辑,修复隐藏状态判断并新增死亡处理
2025-09-23 19:38:08 +00:00
effect_67.go
refactor(fight/xmlres): 重构效果参数处理逻辑,新增JSON解析支持并优化战斗伤害计算
2025-09-23 17:34:58 +00:00
effect_damage.go
refactor(fight/effect): 重构回合结束逻辑,将伤害计算移至TurnEnd方法并优化血量更新流程
2025-09-23 19:11:03 +00:00
effect_status.go
refactor(fight/effect): 重构回合开始逻辑,移除PlayerI.GetAction接口并将行动逻辑移至Input.GetAction方法,新增EffectStatus处理战斗状态效果
2025-09-23 20:53:47 +00:00
effect.prop.go
refactor(fight/effect): 统一效果索引从0开始,调整循环范围和伤害效果初始化
2025-09-23 17:42:41 +00:00