Files
bl/logic/service/fight/effect/820_824.go
昔念 1a5996d902 ```
chore(go): 更新Go版本号格式

- 将 common/go.mod 中的 go 版本从 1.23.0 调整为 1.23
-
2026-03-31 10:40:37 +08:00

187 lines
4.5 KiB
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 820: 未击败对手下{0}回合自身攻击先制+{1}
type Effect820 struct{ node.EffectNode }
func (e *Effect820) Skill_Use() bool {
if len(e.Args()) < 2 || e.Ctx().Opp.CurrentPet == nil || e.Ctx().Opp.CurrentPet.Info.Hp <= 0 {
return true
}
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 820, int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart()))
if sub != nil {
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
}
return true
}
type Effect820Sub struct{ RoundEffectArg0Base }
func (e *Effect820Sub) ComparePre(fattack, sattack *action.SelectSkillAction) bool {
current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID)
if current == nil || current.SkillEntity == nil || current.SkillEntity.Category() == info.Category.STATUS || len(e.Args()) < 2 {
return true
}
current.SkillEntity.XML.Priority += int(e.Args()[1].IntPart())
return true
}
// Effect 821: {0}回合内自身的回合类效果无法被消除,后出手时回合数+1
type Effect821 struct{ node.EffectNode }
func (e *Effect821) Skill_Use() bool {
if len(e.Args()) == 0 {
return true
}
rounds := int(e.Args()[0].IntPart())
if !e.IsFirst() {
rounds++
}
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 821, rounds)
if sub != nil {
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
}
return true
}
type Effect821Sub struct {
node.EffectNode
remaining int
}
func (e *Effect821Sub) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.Duration(-1)
if len(a) > 0 {
e.remaining = a[0]
}
}
func (e *Effect821Sub) Skill_Use_ex() bool {
for _, eff := range e.Ctx().Our.Effects {
if eff == nil || eff == e || eff.Alive() {
continue
}
if eff.ID().GetEffectType() == input.EffectType.Status || eff.Duration() <= 0 {
continue
}
eff.Alive(true)
}
return true
}
func (e *Effect821Sub) TurnEnd() {
e.remaining--
if e.remaining <= 0 {
e.Alive(false)
}
}
// Effect 822: 吸收对手的能力提升同时反转对手的能力提升
type Effect822 struct{ node.EffectNode }
func (e *Effect822) OnSkill() bool {
for i, v := range e.Ctx().Opp.Prop[:] {
if v <= 0 {
continue
}
if e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), -2*v) {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), v)
}
}
return true
}
// Effect 823: 当回合未击败对手,则下{0}回合必定先出手
type Effect823 struct{ node.EffectNode }
func (e *Effect823) Skill_Use() bool {
if len(e.Args()) == 0 || e.Ctx().Opp.CurrentPet == nil || e.Ctx().Opp.CurrentPet.Info.Hp <= 0 {
return true
}
sub := e.Ctx().Our.InitEffect(input.EffectType.Sub, 823, int(e.Args()[0].IntPart()))
if sub != nil {
e.Ctx().Our.AddEffect(e.Ctx().Our, sub)
}
return true
}
type Effect823Sub struct {
node.EffectNode
remaining int
}
func (e *Effect823Sub) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.Duration(-1)
if len(a) > 0 {
e.remaining = a[0]
}
}
func (e *Effect823Sub) ComparePre(fattack, sattack *action.SelectSkillAction) bool {
if e.remaining <= 0 {
e.Alive(false)
return true
}
current := actionByPlayer(fattack, sattack, e.Ctx().Our.UserID)
if current == nil || current.SkillEntity == nil {
return true
}
current.SkillEntity.XML.Priority += 7
e.remaining--
if e.remaining <= 0 {
e.Alive(false)
}
return true
}
// Effect 824: 若对手不处于{0}状态则吸取对手1/{1}最大体力
type Effect824 struct{ node.EffectNode }
func (e *Effect824) Skill_Use() bool {
if len(e.Args()) < 2 || e.Args()[1].Cmp(alpacadecimal.Zero) <= 0 {
return true
}
if e.Ctx().Opp.StatEffect_Exist(info.EnumPetStatus(e.Args()[0].IntPart())) {
return true
}
drain := e.Ctx().Opp.CurrentPet.GetMaxHP().Div(e.Args()[1])
if drain.Cmp(alpacadecimal.Zero) <= 0 {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Percent,
Damage: drain,
})
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, drain)
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 820, &Effect820{})
input.InitEffect(input.EffectType.Sub, 820, &Effect820Sub{})
input.InitEffect(input.EffectType.Skill, 821, &Effect821{})
input.InitEffect(input.EffectType.Sub, 821, &Effect821Sub{})
input.InitEffect(input.EffectType.Skill, 822, &Effect822{})
input.InitEffect(input.EffectType.Skill, 823, &Effect823{})
input.InitEffect(input.EffectType.Sub, 823, &Effect823Sub{})
input.InitEffect(input.EffectType.Skill, 824, &Effect824{})
}