Files
bl/common/data/xmlres/file.go
昔念 18378a3ab6 feat(logic): 添加玩家外观与聊天功能并优化宠物生成逻辑
- 在 `logic/controller/item.go` 中添加了更换玩家服装后广播结果的逻辑
- 在 `logic/controller/user.go` 中新增多个控制器方法:
  - `Aimat`:瞄准操作处理
  - `Chat`:支持消息发送及过滤
  - `ChangePlayerColor`:修改玩家颜色并扣除金币
  - `ChangePlayerDoodle`:更改玩家涂鸦并扣费
  - `ChangeNONOColor`:改变 NONO 颜色
- 移动宠物信息生成函数 `GenPetInfo` 至 `modules/blazing/model/pet.go` 并重构其实现
- 更新 `logic/service/player/pet.go` 和相关引用以适应新结构
-
2025-10-24 00:31:38 +08:00

163 lines
3.7 KiB
Go

package xmlres
import (
"blazing/common/utils"
"encoding/json"
"os"
"github.com/ECUST-XX/xml"
"github.com/gogf/gf/v2/os/gctx"
"github.com/gogf/gf/v2/os/gfile"
"github.com/gogf/gf/v2/os/gfsnotify"
"github.com/gogf/gf/v2/os/glog"
"github.com/gogf/gf/v2/util/gconv"
)
var path string
func getXml[T any](path string) T {
// 解析XML到结构体
var xmls T
t1 := gfile.GetBytes(path)
xml.Unmarshal(t1, &xmls)
return xmls
}
func getJson[T any](path string) T {
// 解析XML到结构体
var xmls T
t1 := gfile.GetBytes(path)
json.Unmarshal(t1, &xmls)
return xmls
}
var (
MapConfig Maps //地图配置
ItemsConfig Items //物品配置
EffectArgsConfig EffectArg //arg参数
TalkConfig TalkRoot //任务配置
//Monster MonsterRoot //野怪配置
MonsterMap map[int]TMapConfig
//Skill MovesTbl //技能配置
SkillMap map[int]Move
PetMAP map[int]PetInfo //宠物配置
NatureRootMap map[int]NatureItem
EffectMAP map[int]NewSeIdx
PlayerEffectMAP map[int]NewSeIdx
ItemsMAP map[int]Item
TaskMap map[int]Task
)
func initfile() {
path1, _ := os.Getwd()
path = path1 + "/public/config/"
MapConfig = getXml[Maps](path + "210.xml")
ItemsConfig = getXml[Items](path + "43.xml")
EffectArgsConfig = getJson[EffectArg](path + "side_effect.json")
EffectArgs = make(map[int]int)
for _, t := range EffectArgsConfig.SideEffects.SideEffect {
EffectArgs[t.ID] = t.SideEffectArgcount
}
ItemsMAP = utils.ToMap[Item, int](ItemsConfig.Items, func(m Item) int {
return m.ID
})
TalkConfig = getXml[TalkRoot](path + "talk.xml")
Monster := getXml[MonsterRoot](path + "地图配置野怪.xml")
MonsterMap = utils.ToMap(Monster.Maps, func(m TMapConfig) int {
return m.ID
})
Skill := getXml[MovesTbl](path + "227.xml")
SkillMap = make(map[int]Move, len(Skill.Moves))
for _, v := range Skill.Moves {
v.SideEffectS = ParseSideEffectArgs(v.SideEffect)
v.SideEffectArgS = ParseSideEffectArgs(v.SideEffectArg)
SkillMap[v.ID] = v
}
task := getXml[Tasks](path + "task.xml")
TaskMap = utils.ToMap[Task, int](task.Tasks, func(m Task) int {
return m.ID
})
pet := getXml[Monsters](path + "226.xml")
PetMAP = utils.ToMap[PetInfo, int](pet.Monsters, func(m PetInfo) int {
return m.ID
})
NatureRootMap1 := getXml[NatureRoot](path + "nature.xml")
NatureRootMap = utils.ToMap[NatureItem, int](NatureRootMap1.Items, func(m NatureItem) int {
return m.ID
})
EffectMAP1 := getXml[NewSe](path + "bossbuff和特性.xml")
EffectMAP = make(map[int]NewSeIdx, len(EffectMAP1.SeIdxList))
for _, v := range EffectMAP1.SeIdxList {
v.ArgsS = ParseSideEffectArgs(v.Args)
EffectMAP[gconv.Int(v.Idx)] = v
}
PlayerEffectMAP = make(map[int]NewSeIdx)
for _, v := range EffectMAP1.SeIdxList {
if gconv.Int(v.Stat) == 1 && gconv.Int(v.StarLevel) == 0 && gconv.Int(v.Idx) > 1000 {
v.ArgsS = ParseSideEffectArgs(v.Args)
PlayerEffectMAP[gconv.Int(v.Idx)] = v
}
}
}
func init() {
initfile() //先初始化一次
go func() {
if !gfile.Exists(path) {
fileHandle, _ := gfile.Create(path)
fileHandle.Close()
}
//updatersares()
ctx := gctx.New()
_, err := gfsnotify.Add(path, func(event *gfsnotify.Event) {
if event.IsCreate() {
glog.Debug(ctx, "创建文件 : ", event.Path)
}
if event.IsWrite() {
glog.Debug(ctx, "写入文件 : ", event.Path)
initfile() //先初始化一次
}
if event.IsRemove() {
glog.Debug(ctx, "删除文件 : ", event.Path)
}
if event.IsRename() {
glog.Debug(ctx, "重命名文件 : ", event.Path)
}
if event.IsChmod() {
glog.Debug(ctx, "修改权限 : ", event.Path)
}
glog.Debug(ctx, event)
}, true)
if err != nil {
glog.Fatal(ctx, err)
} else {
select {}
}
}()
}