Files
bl/modules/blazing/service/room.go
昔念 174562b895 ```
feat(config): 重构配置结构并添加服务器列表支持

- 重命名PortBL字段为GameOnlineID,改进命名语义
- 添加ServerList结构体用于管理服务器配置
- 移除七牛云配置相关字段
- 更新ID生成器使用GameOnlineID参数

fix(server): 调整服务器启动参数和VIP逻辑

- 将启动参数从-port改为-id,统一参数命名
- 更新服务器启动逻辑,基于GameOnlineID获取服务器信息
- 为VIP服务器启用调试模式
- 优化端口可用性检查逻辑

refactor(model): 统一模型基类结构

- 将各模型中的*cool.Model嵌入改为Base基类
- 移除soul.go
2026-01-08 03:30:18 +08:00

95 lines
1.7 KiB
Go

package service
import (
"blazing/cool"
"blazing/modules/blazing/model"
"context"
)
func (s *RoomService) Get(userid uint32) model.BaseHouseEx {
//todo待测试
var ttt model.BaseHouseEx
m := s.TestModel(s.Model)
m.Where("player_id", userid).Scan(&ttt)
return ttt
}
func (s *RoomService) Add(id, count uint32) {
//todo待测试
var ttt model.BaseHouseEx
m := s.TestModel(s.Model)
m.Scan(&ttt)
if ttt.OwnedItems == nil {
ttt.OwnedItems = make(map[uint32]uint32)
}
t, ok := ttt.OwnedItems[id]
if ok {
ttt.OwnedItems[id] = t + count
} else {
ttt.OwnedItems[id] = count
}
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
}
func (s *RoomService) Set(id []model.FitmentShowInfo) {
//todo待测试
var ttt model.BaseHouseEx
m := s.TestModel(s.Model)
m.Scan(&ttt)
ttt.PlacedItems = id
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
}
func (s *RoomService) Show(cactime []uint32) {
//todo待测试
var ttt model.BaseHouseEx
m := s.TestModel(s.Model)
m.Scan(&ttt)
ttt.ShowPokemon = cactime
ttt.PlayerID = uint64(s.userid)
m.Save(ttt)
}
// /添加进来的物品一定是保证存在的
type RoomService struct {
BaseService
}
func NewRoomService(id uint32) *RoomService {
return &RoomService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewBaseHouse(), UniqueKey: map[string]string{
"player_id": "角色名称不能重复",
}, PageQueryOp: &cool.QueryOp{
KeyWordField: []string{"player_id"},
Where: func(ctx context.Context) [][]interface{} {
var (
//admin = cool.GetAdmin(ctx)
//userId = admin.UserId
)
return [][]interface{}{
// {"player_id", userId, true},
// {"free", 0, true},
}
},
}},
},
}
}