feat(config): 重构配置结构并添加服务器列表支持 - 重命名PortBL字段为GameOnlineID,改进命名语义 - 添加ServerList结构体用于管理服务器配置 - 移除七牛云配置相关字段 - 更新ID生成器使用GameOnlineID参数 fix(server): 调整服务器启动参数和VIP逻辑 - 将启动参数从-port改为-id,统一参数命名 - 更新服务器启动逻辑,基于GameOnlineID获取服务器信息 - 为VIP服务器启用调试模式 - 优化端口可用性检查逻辑 refactor(model): 统一模型基类结构 - 将各模型中的*cool.Model嵌入改为Base基类 - 移除soul.go
83 lines
2.0 KiB
Go
83 lines
2.0 KiB
Go
package main
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import (
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"blazing/common/data/xmlres"
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"blazing/common/rpc"
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"blazing/common/socket"
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"blazing/cool"
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"blazing/logic/controller"
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blservice "blazing/modules/blazing/service"
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"fmt"
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"log"
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"net"
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"github.com/gogf/gf/v2/frame/g"
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"github.com/gogf/gf/v2/util/gconv"
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)
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const (
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minRandomPort = 10000
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maxRandomPort = 60000
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maxPortRetryCount = 5
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)
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// determinePort 确定服务器使用的端口
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func determinePort(ports []uint32) (int, error) {
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// 尝试从指定端口列表中找可用端口,最多尝试maxPortRetryCount轮
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for i := 0; i < maxPortRetryCount; i++ {
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// 遍历指定的端口列表
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for _, port := range ports {
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if isPortAvailable(port) {
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return int(port), nil
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}
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log.Printf("Port %d is not available, checking next...", port)
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}
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log.Printf("All candidate ports are in use, retrying round %d...", i+1)
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}
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return 0, fmt.Errorf("failed to find available port after %d rounds of checking", maxPortRetryCount)
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}
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// isPortAvailable 检查端口是否可用
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func isPortAvailable(port uint32) bool {
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address := fmt.Sprintf(":%d", port)
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listener, err := net.Listen("tcp", address)
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if err != nil {
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return false
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}
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defer listener.Close()
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return true
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}
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// Start 启动服务器
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// 如果id是0,那就是login server
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func Start() {
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serverID := cool.Config.GameOnlineID
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cool.Config.ServerInfo = blservice.NewLoginServiceService().GetServerID(serverID).ServerList
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if cool.Config.ServerInfo.IsVip == 1 {
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g.DB().SetDebug(true)
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}
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port, err := determinePort(cool.Config.ServerInfo.CanPort)
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if err != nil {
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log.Fatalf("Failed to determine port: %v", err)
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}
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server := socket.NewServer(
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socket.WithCORS(),
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socket.WithPort(port),
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)
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// go func() {
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rpcClient := rpc.StartClient(serverID, uint16(port), server)
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controller.Maincontroller.RPCClient = *rpcClient //将RPC赋值Start
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controller.Maincontroller.Port = uint16(port) //赋值服务器ID
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controller.Init(true)
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xmlres.Initfile()
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blservice.NewLoginServiceService().SetServerID(serverID, gconv.Uint16(port))
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server.Boot()
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}
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