refactor(controller): 重构控制器函数命名和代码注释 - 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑 - 重命名 Leiyi 函数为 GetLeiyiTrainStatus - 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释 - 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce 等擂台相关函数添加注释前缀 - 重命名 PETKing 函数为 PetKing - 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明 - 重命名 BuyMItem 函数为 BuyMultipleItems - 重命名 ITEM_S
49 lines
1.3 KiB
Go
49 lines
1.3 KiB
Go
package controller
|
|
|
|
import (
|
|
"blazing/common/socket/errorcode"
|
|
"blazing/logic/service/item"
|
|
"blazing/logic/service/player"
|
|
"blazing/modules/config/service"
|
|
)
|
|
|
|
func (h Controller) GetTalkCount(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) {
|
|
result = &item.TalkCountOutboundInfo{}
|
|
talkCount, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
|
|
if !ok {
|
|
return result, 0
|
|
}
|
|
result.GiftCount = uint32(talkCount)
|
|
|
|
return result, 0
|
|
}
|
|
|
|
//var talkcacche = make(map[string]uint32)
|
|
|
|
func (h Controller) GetTalkCategory(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) {
|
|
result = &item.DayTalkInfo{}
|
|
result.OutList = make([]item.CateInfo, 0)
|
|
|
|
_, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
|
|
if !ok {
|
|
return result, errorcode.ErrorCodes.ErrResourceUnavailable
|
|
}
|
|
//更新次数
|
|
config := service.NewTalkConfigService().GetCache(int(data.ID))
|
|
|
|
//service.NewItemService().GetItemCount(config.ItemID)
|
|
|
|
for _, itemID := range config.ItemID {
|
|
itemCount := service.NewItemService().GetItemCount(itemID)
|
|
success := c.ItemAdd(uint32(itemID), uint32(itemCount))
|
|
if success {
|
|
result.OutList = append(result.OutList, item.CateInfo{ID: itemID, Count: uint32(itemCount)})
|
|
|
|
}
|
|
}
|
|
|
|
c.Service.Talk.Update(int(data.ID))
|
|
|
|
return result, 0
|
|
}
|