Files
bl/logic/controller/user_talk.go
昔念 502d497dce ```
refactor(controller): 重构控制器函数命名和代码注释

- 重命名 EGG 函数为 EggGamePlay,更新宠物生成逻辑
- 重命名 Leiyi 函数为 GetLeiyiTrainStatus
- 重命名 Cacthpet 函数为 CatchPet,添加详细函数注释
- 为 ArenaSetOwner、ArenaFightOwner、ArenaGetInfo、ArenaUpfight、ArenaOwnerAcce
  等擂台相关函数添加注释前缀
- 重命名 PETKing 函数为 PetKing
- 重命名 FRESH_CHOICE_FIGHT_LEVEL 函数为 FreshChoiceFightLevel,添加详细参数说明
- 重命名 BuyMItem 函数为 BuyMultipleItems
- 重命名 ITEM_S
2025-12-24 19:03:11 +08:00

49 lines
1.3 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/logic/service/item"
"blazing/logic/service/player"
"blazing/modules/config/service"
)
func (h Controller) GetTalkCount(data *item.TalkCountInboundInfo, c *player.Player) (result *item.TalkCountOutboundInfo, err errorcode.ErrorCode) {
result = &item.TalkCountOutboundInfo{}
talkCount, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
if !ok {
return result, 0
}
result.GiftCount = uint32(talkCount)
return result, 0
}
//var talkcacche = make(map[string]uint32)
func (h Controller) GetTalkCategory(data *item.TalkCateInboundInfo, c *player.Player) (result *item.DayTalkInfo, err errorcode.ErrorCode) {
result = &item.DayTalkInfo{}
result.OutList = make([]item.CateInfo, 0)
_, ok := c.Service.Talk.Cheak(c.Info.MapID, int(data.ID))
if !ok {
return result, errorcode.ErrorCodes.ErrResourceUnavailable
}
//更新次数
config := service.NewTalkConfigService().GetCache(int(data.ID))
//service.NewItemService().GetItemCount(config.ItemID)
for _, itemID := range config.ItemID {
itemCount := service.NewItemService().GetItemCount(itemID)
success := c.ItemAdd(uint32(itemID), uint32(itemCount))
if success {
result.OutList = append(result.OutList, item.CateInfo{ID: itemID, Count: uint32(itemCount)})
}
}
c.Service.Talk.Update(int(data.ID))
return result, 0
}