feat(fight_boss): 更新BOSS战斗效果逻辑以使用新的服务接口 将原来直接访问xmlres.EffectMAP获取效果信息的方式, 替换为通过service.NewEffectService().Args方法获取EID与参数, 提高代码解耦性与可维护性。 refactor(item_buy): 调整金币商品购买时的价格计算逻辑 修复购买金币商品时价格未正确乘以100的问题, 确保消耗金币数量准确无
18 lines
470 B
Go
18 lines
470 B
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/egg"
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"blazing/logic/service/player"
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"blazing/modules/blazing/model"
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)
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func (h Controller) EGG(data *egg.C2S_EGG_GAME_PLAY, c *player.Player) (result *egg.S2C_EGG_GAME_PLAY, err errorcode.ErrorCode) {
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r := model.GenPetInfo(1, -1, -1, -1, 0, 1)
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c.Service.Pet.PetAdd(r)
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result = &egg.S2C_EGG_GAME_PLAY{HadTime: r.CatchTime, ListInfo: []model.ItemInfo{}, PetID: r.ID}
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return
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}
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