- 将 InitEffect 重命名为 InitSkillEffect,用于初始化技能效果 - 修改技能效果的 ID,避免和普通效果 ID 冲突 - 优化战斗循环逻辑,增加战斗结束的判断条件 - 调整输入结构,移除未使用的属性和状态容器 - 重构技能解析和攻击处理逻辑,提高代码可读性和维护性
69 lines
1.8 KiB
Go
69 lines
1.8 KiB
Go
{
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"data": [
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{
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"id": 1,
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"script": "获得本场战斗胜利",
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"count": 0
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},
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{
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"id": 2,
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"script": "战斗胜利时,累计出场精灵次数{0}{1}",
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"count": 1
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},
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{
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"id": 3,
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"script": "战斗胜利时,阵亡精灵数量{0}{1}",
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"count": 1
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},
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{
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"id": 4,
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"script": "战斗胜利时,回合数{0}{1}",
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"count": 1
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},
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{
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"id": 5,
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"script": "战斗胜利时,打出致命一击的次数{0}{1}",
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"count": 1
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},
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{
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"id": 6,
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"script": "战斗胜利时,战斗造成的{0}攻击伤害{1}{2}",
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"count": 1
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},
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{
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"id": 7,
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"script": "战斗胜利时,累计承受{0}点技能伤害",
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"count": 1
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},
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{
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"id": 8,
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"script": "使用{0}精灵获得战斗胜利",
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"count": 0
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},
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{
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"id": 9,
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"script": "战斗胜利时,所有回合都先出手",
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"count": 0
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},
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{
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"id": 10,
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"script": "战斗胜利时,最后一击使用技能威力{0}{1}",
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"count": 1
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},
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{
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"id": 11,
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"script": "战斗胜利时,本次战斗所有回合技能伤害{0}{1}",
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"count": 1
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},
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{
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"id": 12,
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"script": "每场战斗胜利时,自身体力均{0}{1}",
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"count": 1
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},
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{
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"id": 13,
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"script": "每场战斗胜利时,自身均{0}能力提升状态",
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"count": 0
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}
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]
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} |