Files
bl/public/binaryData/160.bin
昔念 142ef11a99 ```
refactor(fight): 统一战斗系统函数命名规范

统一了boss技能和效果系统中的函数命名规范,将下划线命名方式
改为驼峰命名方式,提高代码一致性和可读性。

函数名变更包括:
- Prop_Befer -> PropBefer
- Damage_DIV_ex -> DamageDivEx
- Compare_Pre -> ComparePre
- Skill_Hit_ex -> SkillHit_ex
- Damage_SUB_ex -> DamageSubEx
- Skill_Hit -> SkillHit
- DamageLock_ex -> DamageLock_ex

同时更新了相关注释中的函数名引用,
2026-01-04 22:10:34 +08:00

6367 lines
189 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!-- 地图功能组件配置表 dir参数表示地图是以滚动方式切换 1234 分别代表地图上左下右的滚动 isFB是否切换到的是副本 isStop
鼠标放上去是否跳到第2帧 des 鼠标移上去的提示 super -->
<!-- 从场景FromMap进入本场景时玩家将出现在 (PosX, PosY) <Entries>节点下的表示几个进出点玩家出现的坐标 <changeMapComp>节点下表示切换场景组件
<funComp>节点下表示点击然后走近触发某个动作 <autoComp>节点下表示不需要点击走到碰撞区域就触发的动作 -->
<!-- 普通地图段 1-1000 预留地图段,暂无法使用 1001-10000 副本地图段 10001- -->
<Maps>
<map id="1" name="传送舱" x="400" y="360" super="1" sound="BGM_003A" npc="114">
<Entries>
<Entry FromMap="2" PosX="160" PosY="234" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="9" />
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="onDoor_1" des="精灵成长通道" />
<component name="door_2" hit="hit_2" fun="onDoor_2" des="精灵收集通道" />
<component name="door_3" hit="hit_3" fun="onDoor_3" des="赛尔挑战通道" />
<component name="door_4" hit="hit_4" fun="onDoor_4" des="赛尔豆通道" />
<component name="guard" hit="guard_hit" fun="onGuard" isStop="1" />
</funComp>
</map>
<map id="2" name="飞船底层走廊" x="775" y="600" sound="BGM_003A">
<Entries>
<Entry FromMap="1" PosX="570" PosY="270" />
<Entry FromMap="3" PosX="190" PosY="308" />
<Entry FromMap="6" PosX="370" PosY="270" />
<Entry FromMap="201" PosX="816" PosY="294" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="3" dir="1" />
<component name="door_1" hit="comp_1" targetID="6" />
<component name="door_2" hit="comp_2" targetID="1" />
<component name="door_3" hit="comp_3" targetID="201" dir="4" />
</changeMapComp>
<funComp>
<component name="guard" hit="guard_hit" fun="onGuard" isStop="1" />
</funComp>
</map>
<map id="3" name="飞船二层走廊" x="375" y="420" sound="BGM_003A">
<Entries>
<Entry FromMap="2" PosX="190" PosY="308" />
<Entry FromMap="4" PosX="190" PosY="308" />
<Entry FromMap="5" PosX="370" PosY="270" />
<Entry FromMap="7" PosX="570" PosY="270" />
<Entry FromMap="332" PosX="570" PosY="270" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="2" dir="3" />
<component name="door_1" hit="comp_1" targetID="5" />
<component name="door_2" hit="comp_2" targetID="7" />
<component name="door_3" hit="comp_3" targetID="332" />
</changeMapComp>
<funComp>
<component name="guard" hit="guard_hit" fun="onGuard" isStop="1" />
</funComp>
</map>
<map id="4" name="船长室" x="104" y="446" super="4" sound="BGM_003A" npc="1">
<Entries>
</Entries>
<changeMapComp>
<component name="channel_5" hit="hit_5" targetID="5" />
<component name="channel_7" hit="hit_7" targetID="7" />
<component name="channel_103" hit="hit_103" targetID="103" />
<component name="channel_1" hit="hit_1" targetID="1" />
<component name="channel_107" hit="hit_107" targetID="107" />
<component name="channel_332" hit="hit_332" targetID="332" />
<component name="channel_102" hit="hit_102" targetID="102" />
<component name="channel_102_light" hit="hit_102_light" targetID="102" />
</changeMapComp>
<funComp>
<component name="game" hit="hit_game" fun="onGame" des="保护导航仪" />
<component name="guard" hit="guard_hit" fun="onGuard" isStop="1" />
</funComp>
</map>
<map id="5" name="实验室" x="488" y="168" super="5" sound="BGM_003A" npc="3">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="door_hit_0" targetID="6" />
</changeMapComp>
<funComp>
<component name="door_1" hit="door_hit_1" fun="onGoTo485" des="精灵学院" />
<component name="capsule" hit="capsule_hit" fun="onCapsule" des="精灵道具购买" />
<component name="fusion" hit="fusion_hit" fun="onFusion" des="精灵融合转生仓" />
<component name="checkup" hit="checkup_hit" fun="onCheckup" des="精灵鉴定台" />
<component name="ability" hit="ability_hit" fun="onAbility" des="精灵变异仓" />
<component name="train" hit="train_hit" fun="onTrain" des="精灵修炼器" />
<component name="evolution" hit="evolution_hit" fun="onEvolution" des="精灵进化仓" />
<component name="skill" hit="SkillHit" fun="onSkill" des="技能唤醒仪" />
<component name="breed" hit="breed_hit" fun="onBreed" des="精灵培育仓" />
<component name="guard" hit="guard_hit" fun="onGuard" isStop="1" />
</funComp>
</map>
<map id="6" name="动力室" x="138" y="246" super="6" sound="BGM_001A" npc="7">
<Entries>
<Entry FromMap="2" PosX="138" PosY="246" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="2" />
<component name="door_1" hit="comp_1" targetID="8" />
</changeMapComp>
<funComp>
<component name="exchangBtn" hit="oreExchange" fun="showExChange" des="能源兑换" />
<component name="exchangeCloth_btn" hit="exchangeClothHit_mc" fun="onExchangeClothHandler" des="物质转换仪" />
<component name="Army" hit="ArmyHit" fun="gameFun" des="比比鼠发电装置" />
<component name="aeroLiteGameMC" hit="aeroLiteGameHit" fun="aeroLiteGame" des="突围磁风暴" />
<component name="guard" hit="guard_hit" fun="onGuard" isStop="1" />
</funComp>
</map>
<map id="7" name="瞭望舱" x="56" y="330" super="7" sound="BGM_001A" npc="105|106">
<Entries>
<Entry FromMap="3" PosX="800" PosY="380" />
</Entries>
<changeMapComp>
<component name="door_0" hit="door_hit_0" targetID="103" />
<component name="door_1" hit="door_hit_1" targetID="8" />
</changeMapComp>
<funComp>
<component name="hotPet" hit="hotPet_hit" fun="onHotPet" des="本周热点精灵" />
<component name="timeChannel" hit="timeChannel_hit" fun="onTimeChannel" des="超时空通道" />
<component name="starPet" hit="starPet_hit" fun="onStarPet" des="星际精灵探测仪" />
</funComp>
</map>
<map id="8" name="机械室" x="456" y="143" super="8" sound="BGM_003A" npc="2">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="6" />
</changeMapComp>
<funComp>
<!-- 换色 -->
<component name="color_door" hit="color_comp" fun="onColor" />
<!-- 买装备 -->
<component name="buyBtn2" hit="buy_comp" fun="buyHandler" />
<!-- 拿钻头 -->
<component name="itemBtn" hit="item_comp" fun="buyItem" />
<component name="getMach_btn" hit="machHit" fun="onMachHandler" />
<component name="hitWbMC" hit="standWBMC" fun="showWBTask" />
</funComp>
</map>
<map id="9" name="资料室" x="156" y="358" super="9" sound="BGM_003A" npc="4">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
<component name="door_1" hit="comp_1" targetID="698" />
</changeMapComp>
<funComp>
<component name="change_btn" hit="changeHit_mc" fun="passExChangeHandler" />
<component name="starGame" hit="starGameHit" fun="starGame" />
<component name="timeMachine" hit="timeMachineHit" fun="timeMachine" des="时空解读机" />
</funComp>
</map>
<!--星球 -->
<map id="10" name="克洛斯星" x="725" y="172" super="10" sound="BGM_004">
<Entries>
<Entry FromMap="1" PosX="710" PosY="185" />
<Entry FromMap="11" PosX="76" PosY="420" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
<component name="door_1" hit="comp_1" targetID="11" />
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre" des="黄晶矿" />
<component name="door_2" hit="comp_2" fun="goto_10053" des="烈焰丛林" />
</funComp>
</map>
<map id="11" name="克洛斯星沼泽" x="735" y="240" super="10" sound="BGM_004">
<Entries>
<Entry FromMap="10" PosX="830" PosY="240" />
<Entry FromMap="12" PosX="165" PosY="360" />
</Entries>
<funComp>
<component name="flowerComp" hit="flowerHitMC" fun="hitFlower" />
</funComp>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="10" />
<component name="door_1" hit="comp_1" targetID="12" />
</changeMapComp>
</map>
<map id="12" name="克洛斯星林间" x="750" y="166" super="10" sound="BGM_004">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="11" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="13" name="克洛斯星地心" x="716" y="378" super="10" sound="BGM_037">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="11" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="14" name="空间裂缝" x="280" y="400" super="102" sound="BGM_002">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="15" name="火山星" x="170" y="270" super="15" sound="BGM_005A">
<Entries>
<Entry FromMap="1" PosX="170" PosY="270" />
<Entry FromMap="16" PosX="775" PosY="193" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
<component name="door_1" hit="comp_1" targetID="16" />
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre" des="黄晶矿" />
<component name="wbMC" hit="wbHit" fun="monkeyFun" des="练功石" />
</funComp>
</map>
<map id="16" name="火山星山洞" x="150" y="288" super="15" sound="BGM_005A">
<Entries>
<Entry FromMap="17" PosX="466" PosY="150" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="17" />
<component name="door_1" hit="comp_1" targetID="15" />
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas" des="甲烷燃气" />
</funComp>
</map>
<map id="17" name="火山星山洞深处" x="110" y="135" super="15" sound="BGM_005A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="16" />
</changeMapComp>
<funComp>
<component name="waterGunBtn" hit="waterGunHit" fun="onGetWaterGun" des="高压水枪" />
<component name="bossHu" hit="standHu" fun="changeBoss" des="里奥斯" />
</funComp>
</map>
<map id="18" name="月牙河谷" x="345" y="444" super="795" sound="BGM_143A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="796" />
<component name="door_1" hit="hit_1" targetID="66" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="19" name="斗者擂台" x="480" y="470" super="19" sound="BGM_126">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="44" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="20" name="海洋星" x="718" y="201" super="20" sound="BGM_006">
<Entries>
<Entry FromMap="1" PosX="718" PosY="201" />
<Entry FromMap="21" PosX="430" PosY="450" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
<component name="door_1" hit="comp_1" targetID="21" />
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas" des="甲烷燃气" />
</funComp>
<autoComp>
</autoComp>
</map>
<map id="21" name="海洋星深水区" x="663" y="217" super="20" sound="BGM_006">
<Entries>
<Entry FromMap="22" PosX="200" PosY="350" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="20" />
<component name="door_1" hit="comp_1" targetID="22" />
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre" des="黄晶矿" />
<component name="fishComp" hit="fishHit" fun="fishTask" des="精灵口腔护理装置" />
</funComp>
</map>
<map id="22" name="海洋星海底" x="203" y="92" super="20" sound="BGM_006">
<Entries>
<Entry FromMap="737" PosX="700" PosY="380" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="21" />
<component name="door_1" hit="comp_1" targetID="737" />
</changeMapComp>
<funComp>
<!-- 打boss -->
<!--component name="boss_mc" hit="boss_hit" fun="hitBoss"/ -->
<component name="musicBtn" hit="musicHit" fun="onMusicHit" />
</funComp>
</map>
<map id="24" name="天幕宫殿" x="310" y="410" super="463" sound="BGM_036">
<Entries>
<Entry FromMap="807" PosX="325" PosY="335" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="807" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="25" name="云霄星" x="80" y="250" super="25" sound="BGM_007">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="gas" hit="gasHit" fun="exploitGas" des="甲烷燃气" />
<component name="door" hit="hit" fun="kettleFun" des="云霄星高空层" />
</funComp>
</map>
<map id="26" name="云霄星高空层" x="192" y="247" super="25" sound="BGM_007">
<changeMapComp>
<component name="thirdBtn" hit="standMC" targetID="27" />
<component name="door_0" hit="comp_0" targetID="25" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="27" name="云霄星最高层" x="633" y="277" super="25" sound="BGM_007">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="26" />
</changeMapComp>
<funComp>
<component name="door_mc" hit="doorHit_mc" fun="showAnswerHandler" />
<component name="birdBtn" hit="birdHit" fun="onEggHit" />
</funComp>
</map>
<map id="28" name="自主派对" x="800" y="350" super="485" sound="BGM_113">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="29" name="浅滩海岛" x="430" y="470" super="29" sound="BGM_133">
<Entries>
<Entry FromMap="710" PosX="665" PosY="455" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="710" />
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas" des="甲烷燃气" />
</funComp>
</map>
<map id="30" name="赫尔卡星" x="659" y="420" super="30" sound="BGM_010A">
<Entries>
<Entry FromMap="1" PosX="659" PosY="420" />
<Entry FromMap="31" PosX="200" PosY="120" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
<component name="door_1" hit="comp_1" targetID="31" />
<component name="door_2" hit="comp_2" targetID="33" />
<component name="door_4" hit="comp_4" targetID="767" />
</changeMapComp>
<funComp>
<component name="cubeMc" hit="cubeHitMc" fun="onBombGameHandler" />
</funComp>
</map>
<map id="31" name="赫尔卡星遗迹" x="298" y="440" super="30" sound="BGM_010A">
<Entries>
<Entry FromMap="30" PosX="298" PosY="440" />
<Entry FromMap="32" PosX="836" PosY="135" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="30" />
<component name="door_1" hit="comp_1" targetID="32" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="32" name="赫尔卡星荒地" x="263" y="440" super="30" sound="BGM_010A">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="31" />
</changeMapComp>
<funComp>
<component name="rockBtn" hit="rockHit" fun="onRockHit" />
<component name="bossBtn" hit="bossHit" fun="hitLY" />
</funComp>
</map>
<map id="33" name="神秘通道" x="165" y="300" super="30" sound="BGM_010A">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="30" />
<component name="door_1" hit="comp_1" targetID="34" />
</changeMapComp>
</map>
<map id="34" name="精灵广场" x="85" y="350" super="30" sound="BGM_010B">
<Entries>
<Entry FromMap="36" PosX="486" PosY="208" />
<Entry FromMap="675" PosX="806" PosY="314" />
</Entries>
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="36" />
</changeMapComp>
<funComp>
<component name="oreMc" hit="oreHit" fun="oreHandler" des="藤结晶" />
<component name="door_0" hit="comp_0" fun="changeToHandler" />
<component name="door_2" hit="comp_2" fun="changeToMacHandler" isStop="1" />
<component name="shitou" hit="stoneHit" fun="onClickShitou" isStop="1" />
<component name="templeDoorMC" hit="templeDoorHit" fun="clickTempleDoor" isStop="1" />
<component name="tengmanMC" hit="tengmanHit" fun="clickTengman" isStop="1" />
</funComp>
</map>
<map id="35" name="千年前的精灵圣殿" x="204" y="458" super="30" sound="BGM_010B">
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="320" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="36" name="精灵圣殿" x="204" y="458" super="30" sound="BGM_010B">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="34" />
</changeMapComp>
<funComp>
<component name="pillar_0" hit="pillarHit" fun="hitPillar" isStop="1" />
<component name="pillar_1" hit="pillarHit" fun="hitPillar" isStop="1" />
<component name="pillar_2" hit="pillarHit" fun="hitPillar" isStop="1" />
<component name="pillar_3" hit="pillarHit" fun="hitPillar" isStop="1" />
</funComp>
</map>
<map id="37" name="精灵决斗卡对战室" x="500" y="410" super="100" sound="BGM_049" npc="118">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="100" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="38" name="麦田村" x="350" y="400" super="29" sound="BGM_095">
<Entries>
<Entry FromMap="718" PosX="530" PosY="130" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="713" />
<component name="door_1" hit="hit_1" targetID="718" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="39" name="千藤洞窟" x="650" y="440" super="717" sound="BGM_137">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="720" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="40" name="塞西利亚星" x="657" y="398" super="40" sound="BGM_008A">
<Entries>
<Entry FromMap="41" PosX="300" PosY="233" />
</Entries>
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="41" />
</changeMapComp>
<funComp>
<!--component name="diaMc" hit="diaHit" fun="getDia"/ -->
<component name="bingBlockMc" hit="bingBlockHit" fun="onBingBlockHit" />
<component name="akxyMc" hit="akxyHit" fun="onAkxy" />
<component name="shouMc" hit="shouHit" fun="onShouHit" />
</funComp>
<autoComp>
<component name="lfMC_1" hit="lfMC_1" fun="changeMap" />
<component name="lfMC_2" hit="lfMC_2" fun="changeMap" />
</autoComp>
</map>
<map id="41" name="寒冰溶洞" x="776" y="184" super="40" sound="BGM_008B">
<Entries>
<Entry FromMap="43" PosX="440" PosY="500" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="40" />
<component name="door_1" hit="comp_1" targetID="43" />
</changeMapComp>
<funComp>
<!--component name="diaMc_1" hit="diaHit_1" fun="getDia_1"/ -->
<component name="holeMC" hit="holeHitMC" fun="hitHole" />
<component name="shouMc" hit="shouHit" fun="onShouHit" />
</funComp>
</map>
<map id="42" name="冰窖迷宫" x="470" y="75" super="40" sound="BGM_008A">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="43" />
</changeMapComp>
<funComp>
<component name="ice_mc" hit="iceHit_mc" fun="playAniHandler" />
<!--component name="diaMc_1" hit="diaHit_1" fun="getDia_1"/ -->
<!--component name="diaMc_2" hit="diaHit_2" fun="getDia_2"/ -->
</funComp>
</map>
<map id="43" name="赫尔卡飞船" x="230" y="130" super="40" sound="BGM_008B">
<Entries>
<Entry FromMap="42" PosX="810" PosY="188" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="41" />
</changeMapComp>
<funComp>
<component name="redDia" hit="reddiaHit" fun="showXBSDialog" />
<component name="xitaNpc" hit="xitaHit" fun="showXita" />
<!--<component name="ddMaskMc" hit="ddHit" fun="onDdHandler"/> -->
</funComp>
</map>
<map id="44" name="圣域之门" x="119" y="363" super="19" sound="BGM_153">
<Entries>
<Entry FromMap="19" PosX="119" PosY="363" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="19" />
</changeMapComp>
</map>
<map id="45" name="流火之地" x="729" y="387" super="702" sound="BGM_152">
<Entries>
<Entry FromMap="812" PosX="545" PosY="254" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="810" />
<component name="door_1" hit="hit_1" targetID="812" />
</changeMapComp>
</map>
<map id="46" name="海盗能源站" x="108" y="368" super="105" sound="BGM_009B">
<Entries>
<Entry FromMap="49" PosX="738" PosY="124" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="106" />
<component name="door_1" hit="comp_1" targetID="49" />
</changeMapComp>
</map>
<map id="47" name="双子贝塔星" x="780" y="409" super="47" sound="BGM_011">
<Entries>
<Entry FromMap="49" PosX="176" PosY="277" />
</Entries>
<Entries>
<Entry FromMap="48" PosX="775" PosY="180" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
<component name="door_1" hit="comp_1" targetID="49" />
<component name="door_2" hit="comp_2" targetID="48" />
</changeMapComp>
<funComp>
<component name="startSpiderGameBtn" hit="spidHit" fun="onStartSpiderGame" />
</funComp>
</map>
<map id="48" name="海盗要塞废墟" x="847" y="120" super="47" sound="BGM_012">
<Entries>
<Entry FromMap="50" PosX="318" PosY="158" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="47" />
</changeMapComp>
<funComp>
<component name="boss_mc" hit="boss_hit" fun="onFightBoss" des="机械化塔克林" />
</funComp>
</map>
<map id="49" name="贝塔星荒原" x="774" y="350" super="47" sound="BGM_011">
<Entries>
<Entry FromMap="10028" PosX="170" PosY="186" />
<Entry FromMap="46" PosX="165" PosY="360" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="46" />
<component name="door_1" hit="comp_1" targetID="501" />
<component name="door_2" hit="comp_2" targetID="47" />
</changeMapComp>
<funComp>
<component name="stone_0" hit="stone_0" fun="getStone" des="电能石" />
<component name="stone_1" hit="stone_1" fun="getStone" des="电能石" />
<component name="stone_2" hit="stone_2" fun="getStone" des="电能石" />
<component name="stationMC" hit="stationHit" fun="showStationPanel" des="星球勘察站" />
</funComp>
</map>
<map id="50" name="海盗要塞内部" x="770" y="401" super="47">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="48" />
</changeMapComp>
<funComp>
<component name="rescueBtnMC" hit="rescueBtnHitMc" fun="onRescueBtnClick" />
</funComp>
</map>
<map id="51" name="斯诺星" x="625" y="405" super="51" sound="BGM_016">
<Entries>
<!--<Entry FromMap="52" PosX="530" PosY="262"/> -->
<Entry FromMap="53" PosX="300" PosY="200" />
</Entries>
<changeMapComp>
<!-- <component name="door_0" hit="comp_0" targetID="52"/> -->
<component name="door_1" hit="comp_1" targetID="53" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="52" name="斯诺星密林" x="270" y="361" super="51" sound="BGM_016">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLevelHandler" des="传送仓" />
</funComp>
</map>
<map id="53" name="斯诺岩洞" x="77" y="480" super="51" sound="BGM_100">
<Entries>
<Entry FromMap="691" PosX="800" PosY="225" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="51" />
<component name="door_1" hit="comp_1" targetID="691" />
</changeMapComp>
</map>
<map id="54" name="露希欧星" x="760" y="310" super="54" sound="BGM_017">
<Entries>
<Entry FromMap="55" PosX="575" PosY="125" />
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="ore" hit="ore_hit" fun="exploitOre" des="黄晶矿" />
<component name="door_0" hit="comp_0" fun="onDoorClick" des="露希欧泥潭" />
</funComp>
</map>
<map id="55" name="露希欧泥潭" x="635" y="480" super="54" sound="BGM_017">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="54" />
</changeMapComp>
<funComp>
<!--component name="waterMC" hit="lineHitMc" fun="onLineClickHandler"/ -->
</funComp>
</map>
<map id="56" name="露希欧之洋" x="635" y="480" super="54" sound="BGM_040">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="com_0" fun="onLevelHandler" des="传送仓" />
</funComp>
</map>
<map id="57" name="尼古尔星" x="695" y="418" super="57" sound="BGM_019A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_1" hit="hit_1" targetID="58" />
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre" des="黄晶矿" />
</funComp>
</map>
<map id="58" name="尼古尔峭壁" x="379" y="438" super="57" sound="BGM_019A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="57" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="59" name="尼古尔水帘" x="379" y="438" super="57">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_2" hit="hit_2" fun="onLevelHandler" des="传送仓" />
</funComp>
</map>
<map id="60" name="塔克星" x="533" y="388" super="60" sound="BGM_020A">
<Entries>
<Entry FromMap="61" PosX="850" PosY="185" />
<Entry FromMap="62" PosX="850" PosY="185" />
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="onLineClickHandler" des="光暗迷城" />
<component name="oreMC" hit="funComp_0" fun="exploitOre" des="黄晶矿" />
</funComp>
</map>
<map id="61" name="光之迷城" x="127" y="398" super="60" sound="BGM_020A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="60" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="62" name="暗之迷城" x="515" y="419" super="60" sound="BGM_020A">
<Entries>
<Entry FromMap="63" PosX="460" PosY="140" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="60" />
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="changeMap" des="月影花园" />
</funComp>
</map>
<map id="63" name="月影花园" x="256" y="440" super="60" sound="BGM_020D">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="62" />
</changeMapComp>
<funComp>
<component name="swirlMC" hit="swirlHitMC" fun="onSwirlMC" des="相约月影花园" />
</funComp>
</map>
<map id="64" name="沙漠窑洞" x="256" y="440" super="60" sound="BGM_039">
<Entries>
</Entries>
<changeMapComp>
<!--component name="door_0" hit="hit_0" targetID="61"/ -->
</changeMapComp>
<funComp>
<component name="nonoEffect" hit="hit_mc" fun="playNonoEffect" des="云雾气井" />
</funComp>
</map>
<map id="65" name="联盟秘境" x="239" y="449" super="60" sound="BGM_155">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="66" name="拼图草原" x="657" y="458" super="60" sound="BGM_143">
<Entries>
<Entry FromMap="18" PosX="657" PosY="458" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="18" />
<component name="door_1" hit="hit_1" targetID="68" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="67" name="天佛后山" x="195" y="492" super="717" sound="BGM_157">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="68" />
<component name="door_1" hit="hit_1" targetID="72" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="68" name="天佛前山" x="85" y="350" super="" sound="BGM_157">
<Entries>
<Entry FromMap="129" PosX="240" PosY="398" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="67" />
<component name="door_1" hit="hit_1" targetID="66" />
<component name="door_2" hit="hit_2" targetID="814" />
</changeMapComp>
</map>
<map id="69" name="暮光之城" x="270" y="470" super="" sound="BGM_020C">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="66" />
<component name="door_1" hit="hit_1" targetID="70" />
</changeMapComp>
</map>
<map id="70" name="谜度空间" x="860" y="460" super="" sound="BGM_087">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="69" />
</changeMapComp>
</map>
<map id="71" name="精灵狂欢乐园" x="540" y="420" super="" sound="BGM_158">
<Entries>
</Entries>
<changeMapComp>
<!-- <component name="door_0" hit="hit_0" targetID="67"/> <component name="door_1" hit="hit_1" targetID="66"/> -->
</changeMapComp>
</map>
<map id="72" name="时空之间" x="630" y="330" super="" sound="BGM_159">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="67" />
<!-- <component name="door_1" hit="hit_1" targetID="66"/> -->
</changeMapComp>
</map>
<map id="73" name="麒麟空间" x="300" y="450" super="" sound="BGM_161">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="74" name="谜域之门" x="200" y="400" super="" sound="BGM_162">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="75" />
</changeMapComp>
</map>
<map id="75" name="风暴谷" x="180" y="470" super="" sound="BGM_164A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="74" />
<component name="door_1" hit="hit_1" targetID="76" />
</changeMapComp>
</map>
<map id="76" name="浮空山脊" x="305" y="470" super="" sound="BGM_165">
<Entries>
<Entry FromMap="78" PosX="580" PosY="220" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="75" />
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="goto_78" des="竹林仙踪" />
</funComp>
</map>
<map id="77" name="活动中心" x="280" y="440" super="" sound="BGM_058">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="1" />
</changeMapComp>
</map>
<map id="78" name="竹林仙踪" x="689" y="480" super="" sound="BGM_166">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="76" />
<component name="door_1" hit="hit_1" targetID="79" />
</changeMapComp>
</map>
<map id="79" name="水竹山脉" x="700" y="450" super="" sound="BGM_166">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="78" />
<component name="door_1" hit="hit_1" targetID="80" />
</changeMapComp>
</map>
<map id="80" name="竹林深处" x="700" y="450" super="" sound="BGM_168">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="79" />
<component name="door_1" hit="hit_1" targetID="81" />
</changeMapComp>
</map>
<map id="81" name="圣雪密径" x="800" y="360" super="" sound="BGM_169">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="80" />
</changeMapComp>
</map>
<map id="82" name="试炼之域" x="480" y="450" super="" sound="BGM_170">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="83" />
</changeMapComp>
</map>
<map id="83" name="崩裂大地" x="490" y="185" super="" sound="BGM_170">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="82" />
<component name="door_1" hit="hit_1" targetID="85" />
</changeMapComp>
</map>
<map id="84" name="谜度废墟" x="184" y="453" isLocal="1" sound="BGM_087">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="70" />
</changeMapComp>
</map>
<map id="85" name="哀伤之境" x="560" y="400" super="" sound="BGM_171">
<Entries>
<Entry FromMap="86" PosX="206" PosY="429" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="83" />
<component name="door_1" hit="hit_1" targetID="87" />
<component name="door_2" hit="hit_2" targetID="86" />
</changeMapComp>
</map>
<map id="86" name="冰火岛" x="552" y="440" super="" sound="BGM_172">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="85" />
</changeMapComp>
</map>
<map id="87" name="重生之狱" x="790" y="125" super="" sound="BGM_171">
<Entries>
<Entry FromMap="88" PosX="827" PosY="267" />
<Entry FromMap="85" PosX="837" PosY="160" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="85" />
<component name="door_1" hit="hit_1" targetID="88" />
</changeMapComp>
</map>
<map id="88" name="上古广场" x="757" y="480" super="" sound="BGM_171">
<Entries>
<Entry FromMap="87" PosX="757" PosY="480" />
<Entry FromMap="89" PosX="300" PosY="345" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="87" />
<component name="door_1" hit="hit_1" targetID="89" />
</changeMapComp>
</map>
<map id="89" name="深井之地" x="750" y="410" super="" sound="BGM_174">
<Entries>
<Entry FromMap="88" PosX="750" PosY="410" />
<Entry FromMap="93" PosX="380" PosY="150" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="88" />
<component name="door_1" hit="hit_1" targetID="93" />
</changeMapComp>
</map>
<map id="90" name="沙滩乐园" x="285" y="415" super="" sound="BGM_058A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="817" />
</changeMapComp>
</map>
<map id="91" name="机械迷城" x="474" y="466" super="" sound="BGM_177">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="92" name="暗黑圣堂" x="480" y="353" super="" sound="BGM_079">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="324" />
</changeMapComp>
</map>
<map id="93" name="火焰皇地" x="137" y="430" super="" sound="BGM_176">
<Entries>
<Entry FromMap="89" PosX="137" PosY="430" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="89" />
</changeMapComp>
</map>
<map id="94" name="4周年小屋" x="137" y="430" super="" sound="BGM_176">
<changeMapComp>
</changeMapComp>
</map>
<map id="95" name="天蛇花原" x="480" y="450" sound="BGM_180">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<!--走廊扩展 -->
<map id="100" name="英佩恩堡垒" x="190" y="235" super="100" sound="BGM_024">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="336" />
<component name="door_1" hit="comp_1" targetID="37" />
<component name="door_2" hit="comp_2" targetID="345" />
<component name="door_3" hit="comp_3" targetID="431" dir="4" />
</changeMapComp>
<funComp>
<component name="ai_mc" hit="ai_hit" fun="onAIClick" des="智能AI" />
</funComp>
</map>
<map id="101" name="教官办公室" x="800" y="249" super="101" sound="BGM_003A" npc="5">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="201" />
<component name="door_1" hit="comp_1" targetID="501" />
</changeMapComp>
<funComp>
<component name="npc" hit="npcHit" fun="hitNpc" />
<component name="signMC" hit="signHit" fun="pkSign" des="要塞保卫战" />
<component name="trialsMC" hit="trialsHit" fun="trialsFunc" des="试炼之塔" />
</funComp>
</map>
<map id="102" name="精灵太空站" x="560" y="310" super="102" sound="BGM_001A" npc="101">
<Entries>
<Entry FromMap="108" PosX="240" PosY="344" />
<Entry FromMap="433" PosX="130" PosY="214" />
<Entry FromMap="503" PosX="390" PosY="416" />
<Entry FromMap="793" PosX="169" PosY="318" />
</Entries>
<changeMapComp>
<component name="door_3" hit="comp_3" targetID="503" />
<component name="door_1" hit="comp_1" targetID="108" />
<component name="door_0" hit="comp_0" targetID="433" />
</changeMapComp>
<funComp>
<component name="Justin" hit="JustinHit" fun="HitJustin" />
<component name="buyMC" hit="buyHit" fun="buyHandler" des="精灵道具购买" />
<component name="arenaTouchBtn_1" hit="arenaHit_1" fun="onArenaHit" des="挑战擂台" />
<component name="arenaTouchBtn_2" hit="arenaHit_2" fun="onArenaHit" des="挑战擂台" />
<component name="arenaTouchBtn_3" hit="arenaHit_3" fun="onArenaHit" des="挑战擂台" />
<component name="enterFight" hit="enterFightHit" fun="enterFight" des="精灵王之战" />
<component name="dou_mc" hit="douHit" fun="onPetWarHandler" des="精灵大乱斗" />
<component name="door_2" hit="comp_2" fun="onEnterHandler" des="暗黑武斗场" />
<component name="fightTest" hit="fightTestHit" fun="onFightTestHit" des="战斗力测试器" />
</funComp>
</map>
<map id="103" name="瞭望露台" x="422" y="445" super="103" sound="BGM_001A" npc="102">
<changeMapComp>
<!-- <component name="door_0" hit="comp_0" targetID="7"/> -->
</changeMapComp>
<funComp>
<!-- <component name="buyItem" hit="buyItemHit" fun="buyItem" des="领取神奇扭蛋牌"/>
<component name="egg" hit="eggHit" fun="onEggHandler" des="精灵扭蛋机"/> <component name="squaredUpMC" hit="squaredUpHit" fun="squaredUpHandler" des="幸运九宫格"/>
<component name="squaredUpDeluxe" hit="squaredUpDeluxeHit" fun="squaredUpDeluxeHandler" des="至尊炎魔惊世回归!"/> -->
</funComp>
</map>
<map id="104" name="帕诺空间" x="430" y="300" super="102">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="giftMc" hit="giftHitMc" fun="onGiftHandler" />
</funComp>
</map>
<map id="105" name="双子阿尔法星" x="784" y="282" super="105" sound="BGM_009A">
<Entries>
<Entry FromMap="106" PosX="352" PosY="139" />
<Entry FromMap="407" PosX="216" PosY="199" />
</Entries>
<changeMapComp>
<component name="mapMC" hit="mapHit" targetID="106" />
</changeMapComp>
<funComp>
<component name="door" hit="doorHit" fun="changeScrene" />
<component name="yoyoMC" hit="yoyoHit" fun="fightYoyo" />
<component name="mineMC" hit="mineHit" fun="hitMine" des="蘑菇结晶" />
</funComp>
</map>
<map id="106" name="阿尔法星岩地" x="768" y="419" super="105" sound="BGM_009A">
<Entries>
<Entry FromMap="46" PosX="409" PosY="196" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="105" />
<component name="door_1" hit="comp_1" targetID="105" />
</changeMapComp>
<funComp>
<component name="fightMC" hit="fightHit" fun="fight" />
<component name="doorBtn" hit="doorHit" fun="hitDoor" des="海盗能源站" />
<component name="mineMC" hit="mineHit" fun="catchMine" des="豆豆果实" />
<component name="mineMC2" hit="mineHit2" fun="catchMine2" des="纳格晶体" />
</funComp>
</map>
<map id="107" name="发明室" x="300" y="270" super="107" sound="BGM_003A" npc="6">
<Entries>
<Entry FromMap="324" PosX="650" PosY="475" />
</Entries>
<changeMapComp>
<component name="door" hit="door_hit" targetID="1" />
</changeMapComp>
<funComp>
<component name="superItem" hit="superItem_hit" fun="onSuperItem" des="圣光精灵技能替换" />
<component name="annualArea" hit="annualArea_hit" fun="onAnnualArea" des="至尊NoNo专区" />
<component name="nonoColor" hit="nonoColor_hit" fun="onNonoColor" des="变色大突破" />
<component name="starCloth" hit="starCloth_hit" fun="onStarCloth" des="专属珍贵套装" />
<component name="timeChannel" hit="timeChannel_hit" fun="onNonoSpace" des="超no空间" />
<component name="wishPool" hit="wishPool_hit" fun="onWishPool" des="超能许愿池" />
</funComp>
</map>
<map id="108" name="太空站左翼" x="803" y="170" super="102" sound="BGM_002">
<Entries>
<Entry FromMap="111" PosX="178" PosY="396" />
<Entry FromMap="405" PosX="230" PosY="200" />
<Entry FromMap="465" PosX="740" PosY="416" />
<Entry FromMap="500" PosX="510" PosY="200" />
<Entry FromMap="600" PosX="550" PosY="250" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="102" />
<component name="door_1" hit="comp_1" targetID="111" />
<component name="door_3" hit="comp_3" targetID="465" />
<component name="door_4" hit="comp_4" targetID="499" />
</changeMapComp>
<funComp>
<component name="townMc" hit="townHit" fun="fightTownHandler" des="勇者之塔" />
<component name="door_2" hit="comp_2" fun="onEnterHandler" des="太空站扩展" />
<component name="trialsMC" hit="trialsHit" fun="trialsFunc" des="试炼之塔" />
</funComp>
</map>
<map id="109" name="帕诺太空" x="833" y="302" super="102">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="107" />
</changeMapComp>
<funComp>
<component name="superStone" hit="hitStoneComp" fun="onSuperStoneClickHandler" des="巨大能量石" isStop="1" />
<component name="weightLessHouse" hit="houseHit" fun="onWeightLessHouseClickHandler" des="NoNo无重力能量仓" isStop="1" />
<component name="oreGather" hit="gameHit" fun="onOreGatherClickHandler" des="超能晶体采集" />
</funComp>
</map>
<map id="110" name="暗黑武斗场" x="600" y="300" super="102" sound="BGM_015A">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="102" />
</changeMapComp>
<funComp>
<component name="joinDarkMc" hit="joinDarkHitMc" fun="onJoinHandler" des="暗黑武道会" />
</funComp>
</map>
<map id="111" name="大师杯赛场" x="679" y="134" super="102" sound="BGM_001A">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="108" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="201" name="飞船底层走廊中部" x="114" y="316" sound="BGM_003A">
<Entries>
<Entry FromMap="2" PosX="114" PosY="316" />
<Entry FromMap="101" PosX="370" PosY="253" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="2" dir="2" />
<component name="door_1" hit="comp_1" targetID="101" />
</changeMapComp>
</map>
<map id="301" name="火之试炼场" x="590" y="165">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="101" />
</changeMapComp>
<funComp>
<component name="sFigMc" hit="figHit_s" fun="onSFigFun" />
<component name="tFigMc" hit="figHit_t" fun="onTFigFun" />
<component name="prizeBtn" hit="prizeHit" fun="onPrizeFun" />
<component name="posmc_1" hit="posHit_1" fun="onPosFun1" />
<component name="posmc_2" hit="posHit_2" fun="onPosFun2" />
</funComp>
</map>
<!-- 12个迷宫场景 -->
<map id="302" name="闭锁空间" x="300" y="278" sound="BGM_013">
</map>
<map id="303" name="闭锁空间" x="286" y="260" sound="BGM_013">
</map>
<map id="304" name="闭锁空间" x="480" y="262" sound="BGM_013">
</map>
<map id="305" name="闭锁空间" x="286" y="260" sound="BGM_013">
</map>
<map id="306" name="闭锁空间" x="300" y="278" sound="BGM_013">
</map>
<map id="307" name="闭锁空间" x="480" y="262" sound="BGM_013">
</map>
<map id="308" name="闭锁空间" x="480" y="262" sound="BGM_013">
</map>
<map id="309" name="闭锁空间" x="286" y="260" sound="BGM_013">
</map>
<map id="310" name="闭锁空间" x="286" y="260" sound="BGM_013">
</map>
<map id="311" name="闭锁空间" x="300" y="278" sound="BGM_013">
</map>
<map id="312" name="闭锁空间" x="480" y="262" sound="BGM_013">
</map>
<map id="313" name="闭锁空间" x="300" y="278" sound="BGM_013">
</map>
<map id="314" name="拜伦号" x="420" y="280" super="314" sound="BGM_013">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="315" />
<component name="door_1" hit="comp_1" targetID="315" />
</changeMapComp>
</map>
<map id="315" name="神秘空间" x="260" y="170" super="314" sound="BGM_013">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="314" />
</changeMapComp>
</map>
<map id="316" name="精灵舱" x="260" y="300" sound="BGM_013">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="lineBeltMC" hit="lineBeltMcHit" fun="clickLineBelt" />
<component name="door_0" hit="comp_0" fun="onLeaveHandler" des="传送仓" />
</funComp>
</map>
<map id="318" name="朱雀空间" x="120" y="480">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="320" name="千年前赫尔卡星" x="600" y="390">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="35" fun="changMap" />
<component name="door_1" hit="comp_1" targetID="315" />
</changeMapComp>
</map>
<map id="321" name="宇宙遭遇战" x="320" y="395">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
</changeMapComp>
</map>
<map id="323" name="拉姆世界丛林" x="140" y="380" sound="BGM_042">
<Entries>
<Entry FromMap="10023" PosX="140" PosY="380" />
<Entry FromMap="10025" PosX="880" PosY="382" />
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<!--component name="door_0" hit="comp_0" fun="changeMapOne" des="拉姆神秘世界"/ -->
<!--component name="door_1" hit="comp_1" fun="changeMapTwo" des="云雾迷桥"/ -->
</funComp>
</map>
<map id="324" name="超no空间" x="475" y="450" super="1" sound="BGM_146">
<Entries>
<Entry FromMap="355" PosX="475" PosY="175" />
</Entries>
<changeMapComp>
<component name="door" hit="hit0" targetID="107" />
<component name="door1" hit="hit_door1" targetID="355" />
<component name="door2" hit="hit5" targetID="807" />
<component name="door3" hit="hit6" targetID="92" />
</changeMapComp>
<funComp>
<component name="machine1" hit="hit1" fun="onClickMachine1" des="超no特权介绍" />
</funComp>
</map>
<map id="325" name="艾迪星" x="256" y="440" super="325" sound="BGM_021A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="326" />
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre" des="黄晶矿" />
</funComp>
</map>
<map id="326" name="暮色之城" x="230" y="435" super="325" sound="BGM_021B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="325" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="327" name="虚幻的地下城市" x="180" y="335" super="325" sound="BGM_021B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="326" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="328" name="斯科尔星" x="320" y="460" super="328" sound="BGM_022A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="330" />
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas" des="甲烷燃气" />
</funComp>
</map>
<map id="329" name="潘迪拉宝盒" x="105" y="310" super="325" sound="BGM_041">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="325" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="330" name="斯科尔浮岛" x="150" y="450" super="328" sound="BGM_022A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="328" />
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="changeMap" />
</funComp>
</map>
<map id="331" name="斯科尔高空塔" x="200" y="445" super="328" sound="BGM_022B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="330" />
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="changeMap" />
</funComp>
</map>
<map id="332" name="荣誉大厅" x="830" y="430" super="332" sound="BGM_001A" npc="103|104">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="101" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="333" name="普雷空间" x="165" y="210" super="333" sound="BGM_023">
<Entries>
</Entries>
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="334" />
<component name="door_2" hit="comp_2" targetID="339" />
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="changeMap" des="传送舱" />
<component name="ballMc" hit="ballHit" fun="clickBall" />
<component name="blockMc" hit="blockHit" fun="clickBlock" />
<component name="rouletteMc" hit="rouletteHit" fun="clickRoulette" />
</funComp>
</map>
<map id="334" name="几米塔" x="370" y="30" super="333" sound="BGM_023">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="333" />
</changeMapComp>
<funComp>
<component name="switch_mc" hit="switch_hit" fun="onSwitchClick" des="机关" />
<component name="box_mc" hit="box_hit" fun="onBoxClick" />
</funComp>
</map>
<map id="335" name="高空塔内部" x="120" y="415" super="328">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="10026" />
</changeMapComp>
<funComp>
<component name="moster_mc" hit="moster_hit" fun="onMosterClick" des="实验室器皿" />
<component name="elevator_mc0" hit="elevator_hit0" fun="onElevatorClickHandler0" des="电梯" />
<component name="elevator_mc1" hit="elevator_hit1" fun="onElevatorClickHandler1" des="电梯" />
<component name="elevator_mc" hit="elevator_hit" fun="onElevatorClickHandler" des="电源开关" />
<component name="switch_mc" hit="switch_hit" fun="onswitchClickHandler" des="阀门开关" />
</funComp>
</map>
<map id="336" name="组队训练室" x="480" y="400" super="100" sound="BGM_024">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="100" />
</changeMapComp>
<funComp>
<component name="ai_mc" hit="ai_hit" fun="onAIClick" des="智能AI" />
<component name="lodging_mc" hit="lodging_hit" fun="onBossClick" des="寄宿岩" />
<component name="lodging_mc1" hit="lodging_hit1" fun="onBossClick1" des="特别训练室" />
</funComp>
</map>
<map id="337" name="组队野怪场景" x="466" y="86" super="100" sound="BGM_018">
<funComp>
<component name="door_0" hit="hit0" fun="leaveFight" />
</funComp>
</map>
<map id="338" name="哈莫星" x="780" y="400" super="338" sound="BGM_025A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="340" />
<component name="door" hit="hit" targetID="674" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="339" name="遗忘领域" x="900" y="220" super="333" sound="BGM_023">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="333" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="340" name="塔西亚地域" x="735" y="135" super="338" sound="BGM_025A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="342" />
<component name="door_1" hit="comp_1" targetID="338" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="341" name="海盗集散地" x="300" y="300">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="342" name="白沙罗域" x="602" y="471" super="338" sound="BGM_025A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="344" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="343" name="组队野怪场景" x="466" y="86" super="100" sound="BGM_018">
<funComp>
<component name="door_0" hit="hit0" fun="leaveFight" />
</funComp>
</map>
<map id="344" name="龙王殿堂" x="600" y="470" super="338" sound="BGM_025C">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="348" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="345" name="高级组队训练室" x="485" y="460" super="100" sound="BGM_024">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="100" />
<component name="door_3" hit="comp_3" targetID="349" />
<component name="door_4" hit="comp_4" targetID="740" />
<component name="door_5" hit="comp_5" targetID="755" />
<component name="door_6" hit="comp_6" targetID="777" />
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="changeMapOne" des="挑战波戈" />
<component name="door_2" hit="comp_2" fun="changeMapTwo" des="挑战波戈强化版" />
</funComp>
</map>
<map id="346" name="挑战波戈" x="466" y="86" super="100" sound="BGM_018">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="345" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="347" name="挑战波戈强化版" x="466" y="86" super="100" sound="BGM_018">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="345" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="348" name="龙王圣殿" x="500" y="470" super="338" sound="BGM_025C">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="349" name="挑战塞维尔" x="466" y="86" super="100" sound="BGM_018">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="345" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="350" name="草莓乐土" x="500" y="485" super="350" sound="BGM_094">
<Entries>
<Entry FromMap="351" PosX="810" PosY="175" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="351" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="351" name="葡萄庄园" x="395" y="450" super="350" sound="BGM_094">
<Entries>
<Entry FromMap="350" PosX="270" PosY="435" />
<Entry FromMap="352" PosX="720" PosY="150" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="350" />
<component name="door_1" hit="hit_1" targetID="352" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="352" name="蜜桃森林" x="260" y="474" super="350" sound="BGM_099">
<Entries>
<Entry FromMap="351" PosX="263" PosY="477" />
<Entry FromMap="353" PosX="700" PosY="470" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="351" />
<component name="door_1" hit="hit_1" targetID="353" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="353" name="苹果天堂" x="100" y="300" super="350" sound="BGM_099">
<Entries>
<Entry FromMap="352" PosX="125" PosY="340" />
<Entry FromMap="354" PosX="850" PosY="440" />
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="352" />
<component name="door1" hit="hit1" targetID="354" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="354" name="蜜瓜宫殿" x="100" y="300" super="350" sound="BGM_099">
<Entries>
<Entry FromMap="353" PosX="165" PosY="400" />
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="353" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="355" name="光辉殿堂" x="475" y="450" super="1" sound="BGM_146">
<changeMapComp>
<component name="door" hit="hit" targetID="324" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="356" name="未来星" x="700" y="480" super="356" sound="BGM_105">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="667" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="357" name="邪灵密室" x="855" y="290" super="451" sound="BGM_091">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="506" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="358" name="克洛斯星" x="725" y="172" super="358" sound="BGM_004">
<Entries>
<Entry FromMap="363" PosX="76" PosY="420" />
</Entries>
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="363" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="359" name="海洋星" x="718" y="201" super="359" sound="BGM_006">
<Entries>
<Entry FromMap="361" PosX="430" PosY="450" />
</Entries>
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="361" />
</changeMapComp>
<funComp>
</funComp>
<autoComp>
</autoComp>
</map>
<map id="360" name="克洛斯星林间" x="798" y="166" super="360" sound="BGM_004">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="363" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="361" name="海洋星深水区" x="663" y="217" super="361" sound="BGM_006">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="359" />
</changeMapComp>
</map>
<map id="362" name="实验室" x="488" y="168" super="362" sound="BGM_003A" npc="3">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="363" name="克洛斯星沼泽" x="735" y="240" super="363" sound="BGM_004">
<Entries>
<Entry FromMap="358" PosX="830" PosY="240" />
<Entry FromMap="360" PosX="165" PosY="360" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="358" />
<component name="door_1" hit="comp_1" targetID="360" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="400" name="大裂谷" x="450" y="440" sound="BGM_021B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="com_0" targetID="1" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="401" name="玄武空间" x="120" y="480">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="402" name="英佩恩堡垒二层" x="100" y="260" super="100" sound="BGM_024">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="com_0" targetID="100" dir="2" />
</changeMapComp>
<funComp>
<component name="point_1" hit="hit_1" fun="onPointClick" des="巅峰之战练习赛" />
<component name="point_2" hit="hit_2" fun="onPointClick" des="巅峰之战练习赛" />
<component name="point_3" hit="hit_3" fun="onPointClick" des="巅峰之战练习赛" />
<component name="point_4" hit="hit_4" fun="onPointClick" des="巅峰之战练习赛" />
<component name="point_5" hit="hit_5" fun="onPointClick" des="巅峰之战练习赛" />
<component name="point_6" hit="hit_6" fun="onPointClick" des="巅峰之战练习赛" />
</funComp>
</map>
<map id="403" name="青龙空间" x="120" y="480">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="404" name="比格星" x="470" y="420" super="404" sound="BGM_027A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="doorHit_0" targetID="1" />
<component name="door_1" hit="doorHit_1" targetID="414" />
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre" des="黄晶矿" />
</funComp>
</map>
<map id="405" name="太空站扩展" x="714" y="414" super="102" sound="BGM_002">
<Entries>
<Entry FromMap="520" PosX="240" PosY="200" />
<Entry FromMap="540" PosX="600" PosY="120" />
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="stepMc" hit="stepHit" fun="onFightLadder" des="挑战战斗阶梯" />
<component name="fateMc" hit="townHit" fun="onFateFightHandler" des="挑战命运之轮" />
<component name="door_0" hit="comp_0" fun="onEnterHandler" des="太空站左翼" />
<component name="btn_0" hit="hit_0" fun="onSignUpClick" des="元素之战报名点" />
<component name="btn_1" hit="hit_1" fun="onPetRoayleBtn" des="大逃杀报名点" />
</funComp>
</map>
<map id="406" name="月影花园" x="256" y="440" super="60" sound="BGM_020D">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="407" name="黑白森林" x="256" y="440" super="105" sound="BGM_009C">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="105" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="408" name="走廊" x="250" y="250">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="409" dir="4" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="409" name="机关舱" x="80" y="300">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="410" dir="4" />
</changeMapComp>
<funComp>
<component name="btn_0" hit="hitbtn_0" fun="onBtnHandler" />
</funComp>
</map>
<map id="410" name="控制室" x="80" y="300">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onBtnHandler" />
</funComp>
</map>
<map id="411" name="陨石地带" x="208" y="420" super="411" sound="BGM_028">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="412" name="蝎子号甲板" x="464" y="250">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="413" dir="4" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="413" name="蝎子号控制室" x="160" y="330">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="412" dir="2" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="414" name="觅食林" x="500" y="350" super="404" sound="BGM_027A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="doorHit_0" targetID="404" />
<component name="door_1" hit="doorHit_1" targetID="419" />
<component name="door_2" hit="doorHit_2" targetID="423" />
<component name="door_3" hit="hit3" targetID="804" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="415" name="巨型陨石" x="50" y="320" super="411" sound="BGM_104">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="411" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="416" name="犀牛号甲板" x="120" y="390">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="417" dir="4" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="417" name="犀牛号走廊" x="160" y="320">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="416" dir="2" />
<component name="door_1" hit="comp_1" targetID="418" dir="4" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="418" name="犀牛号控制室" x="160" y="250">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="417" dir="2" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="419" name="暗影峭壁" x="50" y="320" super="404" sound="BGM_027A" npc="108">
<changeMapComp>
<component name="door_0" hit="doorHit_0" targetID="404" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="420" name="幽灵号甲板" x="270" y="330">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="421" dir="4" />
</changeMapComp>
<funComp>
<component name="npc" hit="comp_1" fun="onGuardClick" />
</funComp>
</map>
<map id="421" name="幽灵号走廊" x="360" y="330">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="420" dir="2" />
<component name="door_1" hit="comp_1" targetID="422" dir="4" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="422" name="幽灵号控制室" x="400" y="330">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="421" dir="2" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="423" name="沃尔夫洞穴" x="140" y="184" super="404" sound="BGM_027B">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="414" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="424" name="空间补给站" x="80" y="450" super="424" sound="BGM_028">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="425" name="时空罗盘" x="96" y="472" super="424" sound="BGM_050">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onGo_424" des="空间补给站" />
</funComp>
</map>
<map id="426" name="博士的秘密基地" x="405" y="350" super="5" sound="BGM_001A">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="427" name="迷宫" x="80" y="450" super="424" sound="BGM_028">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onGoto1" />
<component name="door_1" hit="comp_1" fun="onGoto2" />
<component name="door_2" hit="comp_2" fun="onGoto3" />
<component name="door_3" hit="comp_3" fun="onGoto4" />
</funComp>
</map>
<map id="428" name="废墟" x="847" y="434" super="424" sound="BGM_028">
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="427" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="429" name="拓梯星" x="480" y="470" super="33" sound="BGM_031A">
<Entries>
<Entry FromMap="430" PosX="650" PosY="450" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="430" />
<!-- <component name="door_1" hit="comp_1" targetID="510"/> -->
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas" des="甲烷燃气" />
</funComp>
</map>
<map id="430" name="活力源泉" x="90" y="420" super="429" sound="BGM_031A">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="429" />
</changeMapComp>
<funComp>
<component name="box" hit="box_hit" fun="onBoxClick" />
</funComp>
</map>
<map id="431" name="英佩恩堡垒二层" x="100" y="260" super="100" sound="BGM_024">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="100" dir="2" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="432" name="精灵欢乐谷" x="240" y="340" super="429" sound="BGM_038">
<changeMapComp>
</changeMapComp>
<funComp>
<!-- <component name="npc_btn" hit="npc_hit" fun="onNpcClick"/> -->
<!-- <component name="car_btn" hit="car_hit" fun="onCarClick"/> -->
<!-- <component name="rocket_btn" hit="rocket_hit" fun="onRocketClick"/> -->
<!-- <component name="swim_btn" hit="swim_hit" fun="onSwimClick"/> -->
</funComp>
</map>
<map id="433" name="巅峰之战" x="130" y="130" super="102" sound="BGM_024">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="102" />
</changeMapComp>
<funComp>
<component name="point_1" hit="hit_1" fun="onPointClick" des="巅峰之战练习赛:突破模式" />
<component name="point_2" hit="hit_2" fun="onPointClick" des="巅峰之战练习赛" />
<component name="point_3" hit="hit_3" fun="onPointClick" des="巅峰之战练习赛:突破模式" />
<component name="point_4" hit="hit_4" fun="onPointClick" des="巅峰之战练习赛" />
<component name="point_5" hit="hit_5" fun="onPointClick" des="巅峰之战练习赛:突破模式" />
<component name="point_6" hit="hit_6" fun="onPointClick" des="巅峰之战练习赛" />
</funComp>
</map>
<map id="434" name="格雷深湖" x="60" y="176" super="451" sound="BGM_079">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="454" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="435" name="戴斯星" x="228" y="354" super="435" sound="BGM_032">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="436" name="戴斯星" x="45" y="200" super="435" sound="BGM_032">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="435" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="437" name="墨杜萨星" x="685" y="340" super="437" sound="BGM_032">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="438" />
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="onDoorClick" />
</funComp>
</map>
<map id="438" name="石化之城" x="220" y="205" super="437" sound="BGM_029">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="437" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="439" name="海兹尔星" x="254" y="460" super="439" sound="BGM_030">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="440" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="440" name="伪装堡垒" x="200" y="412" super="439" sound="BGM_030">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="439" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="441" name="拉铂尔星" x="625" y="440" super="441" sound="BGM_033">
<Entries>
<Entry FromMap="515" PosX="95" PosY="365" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="515" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="442" name="尼古尔海底" x="460" y="340" super="57" sound="BGM_019A">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="443" name="极冻边缘" x="466" y="376" super="437" sound="BGM_029">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<!-- 445到455 预留给炫彩山之旅 -->
<map id="445" name="炫彩山山脚" x="900" y="400" super="484" sound="BGM_068">
<Entries>
<Entry FromMap="479" PosX="900" PosY="397" />
<Entry FromMap="446" PosX="680" PosY="112" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="479" />
<component name="nextMapHit" hit="comp_2" targetID="446" />
</changeMapComp>
<funComp>
<component name="holeHit" hit="comp_hole" fun="gotoHoleFight" des="炫彩山神秘洞窟" />
</funComp>
</map>
<map id="446" name="炫彩山岩" x="770" y="450" super="484" sound="BGM_068">
<Entries>
<Entry FromMap="445" PosX="737" PosY="465" />
<Entry FromMap="447" PosX="432" PosY="117" />
</Entries>
<changeMapComp>
<component name="lastMapHit" hit="comp_1" targetID="445" />
<component name="nextMapHit" hit="comp_2" targetID="447" />
</changeMapComp>
<funComp>
<component name="holeHit" hit="comp_hole" fun="gotoHoleFight" des="炫彩山神秘洞窟" />
</funComp>
</map>
<map id="447" name="云水洞" x="40" y="330" super="484" sound="BGM_068">
<Entries>
<Entry FromMap="446" PosX="74" PosY="272" />
<Entry FromMap="448" PosX="338" PosY="95" />
</Entries>
<changeMapComp>
<component name="lastMapHit" hit="comp_1" targetID="446" />
<component name="nextMapHit" hit="comp_2" targetID="448" />
</changeMapComp>
<funComp>
<component name="holeHit" hit="comp_hole" fun="gotoHoleFight" des="炫彩山神秘洞窟" />
</funComp>
</map>
<map id="448" name="海盗研究所" x="135" y="280" super="484" sound="BGM_074">
<Entries>
<Entry FromMap="447" PosX="212" PosY="380" />
<Entry FromMap="449" PosX="140" PosY="205" />
</Entries>
<changeMapComp>
<component name="lastMapHit" hit="comp_1" targetID="447" />
<component name="nextMapHit" hit="comp_2" targetID="449" />
</changeMapComp>
<funComp>
<component name="holeHit" hit="comp_hole" fun="gotoHoleFight" des="炫彩山神秘洞窟" />
</funComp>
</map>
<map id="449" name="炫彩山山顶" x="100" y="440" super="484" sound="BGM_076">
<Entries>
<Entry FromMap="448" PosX="115" PosY="430" />
<Entry FromMap="450" PosX="682" PosY="220" />
</Entries>
<changeMapComp>
<component name="lastMapHit" hit="comp_1" targetID="448" />
</changeMapComp>
<funComp>
<component name="holeHit" hit="comp_hole" fun="gotoNextMap" des="山神神殿" />
</funComp>
</map>
<map id="450" name="山神圣殿" x="320" y="428" super="484" sound="BGM_074">
<Entries>
<Entry FromMap="449" PosX="184" PosY="470" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="449" />
</changeMapComp>
<funComp>
</funComp>
</map>
<!-- 451到456 预留给6-7月主线 -->
<map id="451" name="黯夜之城" x="720" y="485" super="451" sound="BGM_077">
<Entries>
<Entry FromMap="452" PosX="562" PosY="260" />
<Entry FromMap="454" PosX="170" PosY="328" />
<Entry FromMap="455" PosX="660" PosY="300" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="452" />
<component name="door_1" hit="comp_1" targetID="454" />
<component name="door_2" hit="comp_2" targetID="455" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="452" name="格雷山地" x="840" y="360" super="451" sound="BGM_079">
<Entries>
<Entry FromMap="451" PosX="400" PosY="430" />
<Entry FromMap="453" PosX="225" PosY="445" />
<Entry FromMap="506" PosX="840" PosY="366" />
<Entry FromMap="507" PosX="348" PosY="319" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="451" />
<component name="door_1" hit="comp_1" targetID="453" />
<component name="door_2" hit="comp_2" targetID="506" />
<component name="door_3" hit="comp_3" targetID="507" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="453" name="黯夜地穴" x="140" y="485" super="451" sound="BGM_079">
<Entries>
<Entry FromMap="452" PosX="150" PosY="474" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="452" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="454" name="格雷大峡谷" x="114" y="392" super="451" sound="BGM_079">
<Entries>
<Entry FromMap="451" PosX="120" PosY="390" />
<Entry FromMap="434" PosX="855" PosY="335" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="451" />
<component name="door_1" hit="comp_1" targetID="434" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="455" name="黯夜广场" x="165" y="315" super="451" sound="BGM_077">
<Entries>
<Entry FromMap="451" PosX="168" PosY="300" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="451" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="456" name="神秘领域(海盗大乱斗)" x="218" y="170">
<funComp>
</funComp>
</map>
<map id="457" name="巨型陨石" x="50" y="320" super="411" sound="BGM_104">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="411" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="458" name="元素之战" x="440" y="285" super="102" sound="BGM_002">
</map>
<map id="459" name="菲尔纳星" x="105" y="376" super="459" sound="BGM_034B">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="460" name="赫鲁卡星" x="200" y="200" super="459" sound="BGM_034B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="459" />
<component name="door_1" hit="hit_1" targetID="461" />
<component name="door_2" hit="hit_2" targetID="695" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="461" name="赫鲁卡城" x="354" y="224" super="459" sound="BGM_034B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="460" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="462" name="赫鲁卡地穴" x="484" y="256" super="459" sound="BGM_034B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="460" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="463" name="卡酷星" x="750" y="450" super="463" sound="BGM_036">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="464" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="464" name="卡酷星丛林" x="270" y="300" super="463" sound="BGM_036">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="463" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="465" name="王者之塔" x="130" y="145" super="102" sound="BGM_002">
<Entries>
<Entry FromMap="550" PosX="392" PosY="342" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="108" />
</changeMapComp>
<funComp>
<component name="king_door" hit="king_hit" fun="onKingDoorClick" des="王者之塔" />
<component name="kingHero_door" hit="kingHero_hit" fun="onKingHeroDoorClick" des="王者之塔极限模式" />
</funComp>
</map>
<map id="466" name="奇幻世界" x="83" y="361" super="463" sound="BGM_045">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="464" />
</changeMapComp>
<funComp>
</funComp>
</map>
<!-- 预留13个位置给殿 -->
<map id="470" name="高级攻击学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="471" name="高级防御学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="472" name="高级特攻学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="473" name="高级特防学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="474" name="高级速度学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="475" name="高级体力学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="476" name="阳光大地" x="175" y="260" super="497" sound="BGM_059">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="gotoLastMap" des="SUN星" />
</funComp>
</map>
<map id="478" name="黑色洞穴" x="690" y="492" super="484" sound="BGM_066">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="484" />
<component name="door_1" hit="comp_1" targetID="479" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="479" name="魔窟" x="316" y="404" super="484" sound="BGM_068">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="478" />
<component name="door_1" hit="comp_1" targetID="445" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="480" name="忍魂密室" x="475" y="300" super="60" sound="BGM_055">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="495" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="481" name="般若星" x="338" y="377" super="481" sound="BGM_047">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="483" name="白虎空间" x="120" y="480" sound="BGM_089">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="484" name="怀特星" x="500" y="360" super="484" sound="BGM_051">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="486" />
<component name="door_1" hit="comp_1" targetID="478" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="485" name="精灵学院" x="614" y="450" super="485" sound="BGM_053" npc="115">
<Entries>
<Entry FromMap="711" PosX="350" PosY="250" />
</Entries>
<changeMapComp>
<component name="door_663" hit="hit_663" targetID="711" />
<component name="door0_btn" hit="hit_0" targetID="498" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="486" name="怀特矿场" x="80" y="440" super="484" sound="BGM_051">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="484" />
<component name="door_1" hit="comp_1" targetID="487" />
</changeMapComp>
<funComp>
<component name="keyHit_mc" hit="keyHit_mc" fun="getKeyHandler" />
<component name="npcHit_mc" hit="npcHit_mc" fun="npcClickHandler" />
</funComp>
</map>
<map id="487" name="怀特矿洞" x="126" y="428" super="484" sound="BGM_052">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="486" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="488" name="攻击学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="489" name="防御学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="490" name="特攻学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="491" name="特防学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="492" name="速度学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="493" name="体力学习力训练室" x="480" y="434">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="494" name="麦兹星" x="760" y="434" super="494" sound="BGM_092">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre" des="黄晶矿" />
<component name="fireMC" hit="fireHit" fun="onGetFireGun" />
</funComp>
</map>
<map id="495" name="地底古迹" x="246" y="468" super="60" sound="BGM_055">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="496" name="麦兹迷境" x="200" y="460" super="494" sound="BGM_055">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="key1MC" hit="key1HitMC" fun="key1ClickHandler" />
<component name="key2MC" hit="key2HitMC" fun="key2ClickHandler" />
<component name="lastPointHit" hit="lastPointHit" fun="gotoLastMap" />
</funComp>
</map>
<map id="497" name="SUN星" x="720" y="465" super="497" sound="BGM_059">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="733" />
</changeMapComp>
<funComp>
<component name="nextPointHit" hit="nextPointHit" fun="gotoNextMap" des="阳光大地" />
</funComp>
</map>
<map id="498" name="精灵嘉年华" x="850" y="289" super="485" sound="BGM_058">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="485" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="499" name="星空擂台" x="790" y="410" super="102" sound="BGM_057">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="108" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="500" name="勇者之塔" x="466" y="166" super="102" sound="BGM_018">
<funComp>
<component name="door_0" hit="hit0" fun="onClickDoor" />
</funComp>
</map>
<map id="501" name="海盗训练场" x="665" y="207" sound="BGM_012">
<Entries>
<Entry FromMap="502" PosX="776" PosY="406" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="49" />
<component name="door_1" hit="comp_1" targetID="502" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="502" name="精灵召唤场" x="420" y="165" sound="BGM_012">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="501" />
</changeMapComp>
<funComp>
<component name="standMC_0" hit="s_0" fun="onStand" />
<component name="standMC_1" hit="s_1" fun="onStand" />
<component name="standMC_2" hit="s_2" fun="onStand" />
</funComp>
</map>
<map id="503" name="作战实验室" x="480" y="405" super="102" sound="BGM_002">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="102" />
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="onTrainDoor" des="训练师之门" />
<component name="door_2" hit="comp_2" fun="onHigherDoor" des="高阶战斗试炼" />
</funComp>
</map>
<map id="504" name="龙王圣殿" x="500" y="470" super="338" sound="BGM_025C">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="505" name="暮色之城" x="230" y="435" super="325" sound="BGM_021B">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="506" name="邪灵圣殿" x="125" y="370" super="451" sound="BGM_091">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="452" />
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="gotoDoor" des="石门" />
</funComp>
</map>
<map id="507" name="光明圣坛" x="480" y="488" super="451" sound="BGM_098">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="452" />
</changeMapComp>
<funComp>
</funComp>
</map>
<!-- 临时超NO派对 -->
<map id="510" name="精灵欢乐谷" x="240" y="340" super="429" sound="BGM_038">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="npc_btn" hit="npc_hit" fun="onNpcClick" />
<component name="car_btn" hit="car_hit" fun="onCarClick" />
<component name="rocket_btn" hit="rocket_hit" fun="onRocketClick" />
<component name="swim_btn" hit="swim_hit" fun="onSwimClick" />
</funComp>
</map>
<map id="511" name="时空罗盘" x="96" y="472" super="424" sound="BGM_050">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onGo_424" des="空间补给站" />
</funComp>
</map>
<map id="512" name="精灵舱" x="260" y="300" sound="BGM_013">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="lineBeltMC" hit="lineBeltMcHit" fun="clickLineBelt" />
<component name="door_0" hit="comp_0" fun="onLeaveHandler" des="传送仓" />
</funComp>
</map>
<map id="513" name="沙漠窑洞" x="256" y="440" super="60" sound="BGM_039">
<Entries>
</Entries>
<changeMapComp>
<!--component name="door_0" hit="hit_0" targetID="61"/ -->
</changeMapComp>
<funComp>
<component name="nonoEffect" hit="hit_mc" fun="playNonoEffect" des="云雾气井" />
</funComp>
</map>
<map id="514" name="潘迪拉宝盒" x="105" y="310" super="325" sound="BGM_041">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="325" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="515" name="拉铂尔秘境" x="840" y="425" super="441" sound="BGM_115">
<Entries>
<Entry FromMap="681" PosX="185" PosY="250" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="441" />
<component name="door_1" hit="hit_1" targetID="681" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="516" name="魔法派对" x="320" y="220" sound="BGM_121">
<changeMapComp>
<component name="door_btn" hit="door_hit" targetID="8" />
</changeMapComp>
<funComp>
</funComp>
</map>
<!--550狩猎场 -->
<map id="550" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="551" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="552" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="553" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="554" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="555" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="556" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="557" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="558" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="559" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
<component name="door" hit="hit_0" fun="onEnterFlameJungle" des="烈焰丛林" />
</funComp>
</map>
<map id="560" name="克洛斯星的湿地" x="200" y="1018" sound="BGM_081">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="tree_0" hit="com_0" fun="onMouseTree" isStop="1" />
<component name="tree_1" hit="com_1" fun="onMouseTree" isStop="1" />
<component name="tree_2" hit="com_2" fun="onMouseTree" isStop="1" />
<component name="tree_3" hit="com_3" fun="onMouseTree" isStop="1" />
<component name="tree_4" hit="com_4" fun="onMouseTree" isStop="1" />
<component name="tree_5" hit="com_5" fun="onMouseTree" isStop="1" />
<component name="tree_6" hit="com_6" fun="onMouseTree" isStop="1" />
<component name="tree_7" hit="com_7" fun="onMouseTree" isStop="1" />
</funComp>
</map>
<map id="600" name="新手试炼之塔" x="466" y="86" super="101" sound="BGM_018">
<funComp>
<component name="door_0" hit="hit0" fun="onClickDoor" />
</funComp>
</map>
<map id="662" name="Y星球" x="460" y="475" super="662" sound="BGM_090">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="664" />
<component name="door_0" hit="hit_0" targetID="666" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="663" name="万圣节狂欢派对" x="310" y="400" super="485" sound="BGM_119">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="485" />
<component name="door_1" hit="hit_1" targetID="485" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="664" name="菲尼克斯神殿" x="160" y="295" super="662" sound="BGM_090">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="662" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="665" name="五行仙境" x="610" y="474" super="494" sound="BGM_092">
<Entries>
</Entries>
<changeMapComp>
<component name="door_1" hit="hit_1" targetID="494" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="666" name="菲尼克斯禁地" x="226" y="420" super="662" sound="BGM_090">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="662" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="667" name="牛奶基地" x="133" y="412" super="356" sound="BGM_105">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="356" />
<component name="door_1" hit="hit_1" targetID="670" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="668" name="异能部落" x="242" y="405" super="668" sound="BGM_097">
<Entries>
<Entry FromMap="669" PosX="775" PosY="295" />
</Entries>
<changeMapComp>
<component name="machine" hit="hit" targetID="669" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="669" name="异能山谷" x="242" y="405" super="668" sound="BGM_097">
<Entries>
<Entry FromMap="671" PosX="773" PosY="171" />
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="668" />
<component name="door_1" hit="hit_1" targetID="671" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="670" name="妙妙玄岛" x="486" y="246" super="667" sound="BGM_103">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="667" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="671" name="异能冰窟" x="60" y="294" super="668" sound="BGM_101">
<Entries>
<Entry FromMap="672" PosX="850" PosY="460" />
</Entries>
<changeMapComp>
<component name="door_1" hit="hit_1" targetID="669" />
<component name="door_2" hit="hit_2" targetID="672" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="672" name="能量控制室" x="350" y="350" super="668" sound="BGM_106">
<Entries>
<Entry FromMap="676" PosX="75" PosY="400" />
</Entries>
<changeMapComp>
<component name="door_1" hit="hit_1" targetID="671" />
<component name="door_2" hit="hit_2" targetID="676" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="673" name="靓号神秘空间" x="100" y="460" super="1" sound="BGM_104">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="674" name="龙族秘境" x="250" y="350" super="338" sound="BGM_108">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="338" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="675" name="机械王国" x="146" y="487" super="30" sound="BGM_109">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="34" />
</changeMapComp>
<funComp>
<component name="pet_0" hit="com_0" fun="petHandler" />
<component name="pet_1" hit="com_1" fun="petHandler" />
<component name="pet_2" hit="com_2" fun="petHandler" />
<component name="pet_3" hit="com_3" fun="petHandler" />
<component name="pet_4" hit="com_4" fun="petHandler" />
<component name="pet_5" hit="com_5" fun="petHandler" />
<component name="bottomBtn" hit="bhit" fun="bottomHandler" />
</funComp>
</map>
<map id="676" name="守护部落" x="315" y="410" super="668" sound="BGM_106">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="672" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="677" name="封印之境" x="150" y="360" super="677" sound="BGM_111">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="678" name="美梦领域" x="185" y="448" super="" sound="BGM_113">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="679" name="残梦领域" x="185" y="448" super="" sound="BGM_113">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="680" name="基因培育室" x="66" y="322" super="441" sound="BGM_115">
<Entries>
</Entries>
<changeMapComp>
<component name="door_1" hit="com_1" targetID="681" />
</changeMapComp>
<funComp>
<!-- component name="keyboardMC" hit="hitMC" fun="keyboardHandler" des="暗影控制台"/ -->
</funComp>
</map>
<map id="681" name="地下之城" x="150" y="450" super="441" sound="BGM_115">
<Entries>
<Entry FromMap="682" PosX="700" PosY="250" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="515" />
<component name="door_2" hit="hit_2" targetID="682" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="682" name="摩纳星际港" x="800" y="400" super="441" sound="BGM_115">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="681" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="683" name="晶石山谷" x="150" y="300" super="683" sound="BGM_120">
<Entries>
<Entry FromMap="684" PosX="800" PosY="200" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="684" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="684" name="丛林秘境" x="100" y="100" super="683" sound="BGM_120">
<Entries>
<Entry FromMap="687" PosX="800" PosY="375" />
<Entry FromMap="685" PosX="720" PosY="200" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="683" />
<component name="door_1" hit="hit_1" targetID="685" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="685" name="冰封洞窟" x="100" y="400" super="683" sound="BGM_128">
<Entries>
<Entry FromMap="686" PosX="900" PosY="200" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="684" />
<component name="door_1" hit="hit_1" targetID="686" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="686" name="神兽谷" x="150" y="400" super="683" sound="BGM_128">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="685" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="687" name="深海宫殿" x="830" y="255" super="683" sound="BGM_128">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="684" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="688" name="加利部落" x="66" y="350" super="688" sound="BGM_127" npc="107|110|112">
<Entries>
<Entry FromMap="690" PosX="900" PosY="350" />
<Entry FromMap="696" PosX="570" PosY="160" />
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="690" />
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas" des="甲烷燃气" />
<component name="oreMC" hit="funComp_0" fun="exploitOre" des="黄晶矿" />
</funComp>
</map>
<map id="689" name="睡梦空间" x="650" y="375" super="484" sound="BGM_098">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="690" name="伯利兹广场" x="186" y="323" super="688" sound="BGM_127" npc="109">
<Entries>
<Entry FromMap="688" PosX="50" PosY="300" />
<Entry FromMap="692" PosX="400" PosY="320" />
<Entry FromMap="694" PosX="870" PosY="200" />
<Entry FromMap="700" PosX="143" PosY="153" />
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="688" />
<component name="door2" hit="hit2" targetID="694" />
<component name="door3" hit="hit3" targetID="700" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="691" name="斯诺秘洞" x="175" y="360" super="53" sound="BGM_100">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="53" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="692" name="暗物质神殿" x="260" y="380" super="688" sound="BGM_108">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="690" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="693" name="拉铂尔仙境" x="800" y="430" super="441" sound="BGM_033">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="515" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="694" name="新泽部落" x="40" y="330" super="688" sound="BGM_127" npc="111">
<Entries>
<Entry FromMap="697" PosX="800" PosY="440" />
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="690" />
<component name="door2" hit="hit2" targetID="697" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="695" name="冰雪之城" x="100" y="350" super="460" sound="BGM_130">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="460" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="696" name="结晶岩洞" x="680" y="390" super="688" sound="BGM_120">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="688" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="697" name="迷雾森林" x="185" y="136" super="688" sound="BGM_104">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="694" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="698" name="放映厅" x="226" y="458" super="9" npc="113|116">
<Entries>
</Entries>
<changeMapComp>
<component name="door01" hit="comp_1" targetID="9" />
<component name="door02" hit="comp_2" targetID="9" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="699" name="诺可撒斯星" x="775" y="400" super="699" sound="BGM_025B">
<Entries>
<Entry FromMap="701" PosX="190" PosY="230" />
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="701" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="700" name="光明顶" x="340" y="470" super="688" sound="BGM_104">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="690" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="701" name="化石林" x="200" y="475" super="699" sound="BGM_025B">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="699" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="702" name="巨石岛" x="110" y="420" super="702" sound="BGM_132">
<Entries>
<Entry FromMap="704" PosX="768" PosY="180" />
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas" des="甲烷燃气" />
<component name="door_1" hit="hit_1" fun="goto_704" des="熔岩大地" />
<component name="door_0" hit="hit_0" fun="goto_703" des="石塔禁地" />
<component name="stoneTowerNpc" hit="hit_0" fun="goto_703" />
</funComp>
</map>
<map id="703" name="石塔禁地" x="480" y="496" super="702" sound="BGM_116">
<Entries>
</Entries>
<changeMapComp>
<!-- <component name="door_0" hit="hit_0" targetID="702"/> -->
</changeMapComp>
<funComp>
<component name="ore_0" hit="ore_hit_0" fun="exploitOre_0" des="金色矿石" />
<component name="ore_1" hit="ore_hit_1" fun="exploitOre_1" des="紫色矿石" />
<component name="wall_0" hit="wall_hit_0" fun="onWallClick_0" des="紫色石壁" />
<component name="wall_1" hit="wall_hit_1" fun="onWallClick_1" des="金色石壁" />
</funComp>
</map>
<map id="704" name="熔岩大地" x="340" y="370" super="702" sound="BGM_132">
<Entries>
<Entry FromMap="706" PosX="850" PosY="220" />
</Entries>
<changeMapComp>
<component name="door_2" hit="hit_2" targetID="706" />
</changeMapComp>
<funComp>
<component name="door_0" hit="hit_0" fun="goto_702" des="巨石岛" />
<!-- <component name="door_1" hit="hit_1" fun="goto_705" des="熔岩之心"/> -->
</funComp>
</map>
<map id="705" name="熔岩地心" x="100" y="450" super="702" sound="BGM_132">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<!-- component name="door_0" hit="hit_0" fun="goto_704" des="熔岩大地"/ -->
</funComp>
</map>
<map id="706" name="石源密林" x="200" y="450" super="702" sound="BGM_133" npc="117">
<Entries>
<Entry FromMap="708" PosX="745" PosY="375" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="704" />
<component name="door_1" hit="hit_1" targetID="708" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="707" name="异能空间" x="260" y="410" super="668" sound="BGM_106">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="668" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="708" name="黑风崖" x="230" y="450" super="702" sound="BGM_134">
<Entries>
<Entry FromMap="709" PosX="560" PosY="230" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="706" />
<component name="door_1" hit="hit_1" targetID="709" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="709" name="巨石营地" x="475" y="450" super="702" sound="BGM_134">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="708" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="710" name="珊瑚海礁" x="390" y="480" super="29" sound="BGM_133">
<Entries>
<Entry FromMap="712" PosX="435" PosY="305" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="29" />
<component name="door_1" hit="hit_1" targetID="712" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="711" name="白虎部落" x="340" y="490" super="485" sound="BGM_043">
<Entries>
</Entries>
<changeMapComp>
<component name="door1" hit="hit1" targetID="485" />
<component name="door2" hit="hit2" targetID="485" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="712" name="水月洞壁" x="430" y="274" super="29" sound="BGM_136">
<Entries>
<Entry FromMap="713" PosX="500" PosY="450" />
<Entry FromMap="715" PosX="660" PosY="315" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="710" />
<component name="door_1" hit="hit_1" targetID="713" />
<component name="door_2" hit="hit_2" targetID="715" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="713" name="烟水迷阵" x="800" y="450" super="29" sound="BGM_137">
<Entries>
<Entry FromMap="38" PosX="770" PosY="225" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="712" />
<component name="door_1" hit="hit_1" targetID="38" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="714" name="异界空间" x="170" y="450" super="485" sound="BGM_136">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="715" name="幽暗洞穴" x="45" y="350" super="29" sound="BGM_136">
<Entries>
<Entry FromMap="716" PosX="794" PosY="439" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="712" />
<component name="door_1" hit="hit_1" targetID="716" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="716" name="流沙地洞" x="790" y="414" super="29" sound="BGM_136">
<Entries>
</Entries>
<changeMapComp>
<component name="door_1" hit="hit_1" targetID="715" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="717" name="雾气石林" x="565" y="500" super="717" sound="BGM_019C">
<Entries>
<Entry FromMap="720" PosX="218" PosY="196" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="720" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="718" name="翡翠山谷" x="850" y="400" super="29" sound="BGM_095">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="38" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="719" name="龙王圣殿(黑白)" x="500" y="470" super="338" sound="BGM_025C">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="720" name="盘树天堂" x="266" y="416" super="717" sound="BGM_019C">
<Entries>
<Entry FromMap="39" PosX="200" PosY="250" />
<Entry FromMap="721" PosX="486" PosY="256" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="717" />
<component name="door_1" hit="hit_1" targetID="721" />
<component name="door_2" hit="hit_2" targetID="39" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="721" name="云层之径" x="131" y="407" super="717" sound="BGM_019C">
<Entries>
<Entry FromMap="724" PosX="546" PosY="256" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="720" />
<component name="door_1" hit="hit_1" targetID="724" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="722" name="星辰龙境" x="600" y="475" super="717" sound="BGM_117">
<Entries>
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="724" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="724" name="上古龙殿" x="275" y="460" super="717" sound="BGM_117">
<Entries>
<Entry FromMap="722" PosX="578" PosY="204" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="721" />
<component name="door_1" hit="hit_1" targetID="722" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="725" name="蘑菇洞" x="275" y="460" super="726" sound="BGM_116">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="726" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="726" name="蘑草绿洲" x="275" y="460" super="726" sound="BGM_116">
<Entries>
<Entry FromMap="728" PosX="511" PosY="386" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="725" />
<component name="door_1" hit="hit_1" targetID="728" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="727" name="冰火绝命崖" x="275" y="460" super="726" sound="BGM_116">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="728" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="728" name="食草林" x="243" y="380" super="726" sound="BGM_116">
<Entries>
<Entry FromMap="727" PosX="243" PosY="380" />
<Entry FromMap="731" PosX="678" PosY="139" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="727" />
<component name="door_2" hit="hit_2" targetID="726" />
<component name="door_1" hit="hit_1" targetID="731" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="730" name="上古遗迹" x="710" y="347" super="726" sound="BGM_125">
<Entries>
<Entry FromMap="731" PosX="710" PosY="347" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="731" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="731" name="米娜村落" x="500" y="350" super="726" sound="BGM_123">
<Entries>
<Entry FromMap="728" PosX="478" PosY="397" />
<Entry FromMap="730" PosX="790" PosY="322" />
<Entry FromMap="732" PosX="617" PosY="333" />
<Entry FromMap="745" PosX="322" PosY="236" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="730" />
<component name="door_1" hit="hit_1" targetID="728" />
<component name="door_2" hit="hit_2" targetID="732" />
<component name="door_3" hit="hit_3" targetID="745" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="732" name="海盗集中营" x="169" y="403" super="726" sound="BGM_121">
<Entries>
<Entry FromMap="735" PosX="349" PosY="308" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="731" />
<component name="door_1" hit="hit_1" targetID="735" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="733" name="北斗七星殿" x="470" y="305" super="" sound="BGM_065">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="734" name="海盗决斗场" x="480" y="450" super="726" sound="BGM_121">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="735" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="735" name="海盗研究基地" x="345" y="451" super="726" sound="BGM_121">
<Entries>
<Entry FromMap="732" PosX="345" PosY="451" />
<Entry FromMap="734" PosX="399" PosY="281" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="732" />
<component name="door_1" hit="hit_1" targetID="734" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="736" name="幻梦迷境" x="725" y="494" super="736" sound="BGM_027B">
<Entries>
<Entry FromMap="739" PosX="789" PosY="250" />
<Entry FromMap="749" PosX="205" PosY="290" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="738" />
<component name="door_1" hit="hit_1" targetID="739" />
<component name="door_2" hit="hit_2" targetID="749" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="737" name="深海禁地" x="300" y="100" super="20" sound="BGM_027B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="22" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="738" name="幻影迷阵" x="497" y="313" super="736" sound="BGM_027B">
<Entries>
<Entry FromMap="743" PosX="784" PosY="350" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="736" />
<component name="door_1" hit="hit_1" targetID="743" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="739" name="幻海遗城" x="174" y="433" super="736" sound="BGM_027B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="736" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="740" name="挑战克伦曼尔" x="466" y="86" super="100" sound="BGM_018">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="345" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="741" name="圣灵峰" x="630" y="500" super="741" sound="BGM_029">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="744" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="742" name="幻影秘洞" x="460" y="385" super="100" sound="BGM_029">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="738" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="743" name="暑期梦幻游乐园" x="460" y="430" super="747" sound="BGM_130">
<Entries>
<Entry FromMap="747" PosX="655" PosY="450" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="738" />
<component name="door_1" hit="hit_1" targetID="747" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="744" name="恶魔旋涡" x="165" y="475" super="" sound="BGM_029">
<Entries>
<Entry FromMap="746" PosX="852" PosY="200" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="741" />
<component name="door_1" hit="hit_1" targetID="746" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="745" name="友谊之树" x="600" y="470" super="726" sound="BGM_130">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="731" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="746" name="守护残殿" x="165" y="414" super="" sound="BGM_029">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="744" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="747" name="暑期梦幻游乐场" x="356" y="472" super="747" sound="BGM_130">
<Entries>
<Entry FromMap="751" PosX="814" PosY="430" />
<Entry FromMap="767" PosX="525" PosY="470" />
<Entry FromMap="772" PosX="871" PosY="352" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="743" />
<component name="door_1" hit="hit_1" targetID="751" />
<component name="door_2" hit="hit_2" targetID="772" />
<component name="leiyiBtn" hit="leiyiBtn" targetID="767" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="748" name="天空之门" x="489" y="463" super="748" sound="BGM_034A">
<Entries>
<Entry FromMap="750" PosX="464" PosY="307" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="750" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="749" name="比巴卜秘境 " x="659" y="475" super="749" sound="BGM_027B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="736" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="750" name="幽暗迷宫" x="78" y="386" super="748" sound="BGM_034A">
<Entries>
<Entry FromMap="753" PosX="665" PosY="331" />
<Entry FromMap="754" PosX="553" PosY="279" />
<Entry FromMap="759" PosX="553" PosY="279" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="748" />
<component name="door_1" hit="hit_1" targetID="753" />
<component name="door_2" hit="hit_2" targetID="754" />
<component name="door_3" hit="hit_3" targetID="759" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="751" name="裂空赛场" x="480" y="499" super="751" sound="BGM_049">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="747" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="752" name="修炼秘境" x="170" y="450" super="441" sound="BGM_136">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="753" name="火焰山脊" x="507" y="467" super="748" sound="BGM_129">
<Entries>
<Entry FromMap="756" PosX="445" PosY="278" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="750" />
<component name="door_1" hit="hit_1" targetID="756" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="754" name="地下废墟场" x="120" y="420" super="748" sound="BGM_034A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="750" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="755" name="挑战卡罗特利" x="466" y="86" super="100" sound="BGM_018">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="345" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="756" name="神圣领域" x="536" y="419" super="100" sound="BGM_020C">
<Entries>
<Entry FromMap="762" PosX="317" PosY="316" />
</Entries>
<changeMapComp>
<component name="door_2" hit="comp_2" targetID="753" />
<component name="door_3" hit="comp_3" targetID="762" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="759" name="落日泥沼" x="600" y="452" super="100" sound="BGM_129">
<Entries>
<Entry FromMap="761" PosX="155" PosY="360" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="750" />
<component name="door_1" hit="hit_1" targetID="761" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="761" name="镜界迷阵" x="470" y="470" super="102" sound="BGM_044">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="759" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="762" name="兽神瀑布" x="764" y="257" super="748" sound="BGM_020C">
<Entries>
<Entry FromMap="768" PosX="164" PosY="337" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="756" />
<component name="door_1" hit="hit_1" targetID="768" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="763" name="北极星守护阵" x="150" y="330" super="111" sound="BGM_088">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="764" name="经验空间" x="470" y="470" super="111" sound="BGM_001">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="765" name="财富空间" x="470" y="470" super="111" sound="BGM_001">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="766" name="精灵空间" x="470" y="470" super="111" sound="BGM_001">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="767" name="雷神秘境" x="190" y="480" sound="BGM_010A">
<Entries>
<Entry FromMap="30" PosX="115" PosY="340" />
<Entry FromMap="747" PosX="500" PosY="440" />
<Entry FromMap="781" PoxX="733" PosY="434" />
</Entries>
<changeMapComp>
<component name="door" hit="hit" targetID="30" />
<component name="door2" hit="hit2" targetID="747" />
<component name="leiyiBtn" hit="leiyiBtn" targetID="781" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="768" name="风暴峭壁" x="610" y="495" super="748" sound="BGM_020C">
<Entries>
<Entry FromMap="770" PosX="483" PosY="409" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="762" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="769" name="青龙祭坛" x="120" y="480">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="770" name="冰雪领地" x="301" y="476" super="748" sound="BGM_044">
<Entries>
<Entry FromMap="773" PosX="503" PosY="229" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="768" />
<component name="door_1" hit="hit_1" targetID="773" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="771" name="迦曼吉幻境" x="250" y="141" super="662" sound="BGM_128">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="772" name="鹊神之桥" x="551" y="538" super="736" sound="BGM_034C">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="747" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="773" name="恶灵祭坛" x="244" y="455" super="748" sound="BGM_044">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="770" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="774" name="圣战废墟" x="450" y="475" super="" sound="BGM_025B">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="775" name="魔神陵墓" x="163" y="458" super="775" sound="BGM_037">
<Entries>
<Entry FromMap="776" PosX="676" PosY="59" />
<Entry FromMap="784" PosX="771" PosY="374" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="776" />
<component name="door_1" hit="hit_1" targetID="778" />
<component name="door_2" hit="hit_2" targetID="784" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="776" name="魔鬼城" x="96" y="460" super="775" sound="BGM_037">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="775" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="777" name="挑战洛拉菲德" x="466" y="86" super="100" sound="BGM_018">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="345" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="778" name="审判大厅" x="670" y="434" super="775" sound="BGM_084">
<Entries>
<Entry FromMap="779" PosX="821" PosY="308" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="775" />
<component name="door_1" hit="hit_1" targetID="779" />
<component name="door_2" hit="hit_2" targetID="780" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="779" name="广场遗迹" x="239" y="459" super="775" sound="BGM_084">
<Entries>
<Entry FromMap="780" PosX="600" PosY="490" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="778" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="780" name="通天塔" x="430" y="490" super="775" sound="BGM_084">
<Entries>
<Entry FromMap="778" PosX="330" PosY="480" />
<Entry FromMap="781" PosX="810" PosY="379" />
<Entry FromMap="782" PosX="193" PosY="113" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="778" />
<component name="door_1" hit="hit_1" targetID="781" />
<component name="door_2" hit="hit_2" targetID="782" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="781" name="魔神深渊" x="739" y="455" super="775" sound="BGM_037">
<Entries>
<Entry FromMap="780" PosX="128" PosY="433" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="767" />
<component name="door_1" hit="hit_1" targetID="780" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="782" name="九霄魔神殿" x="234" y="493" super="775" sound="BGM_037">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="780" />
</changeMapComp>
<funComp>
</funComp>
</map>
<!--<map id="783" name="月神秘境" x="475" y="400" super="107" sound="BGM_034C">
<Entries> </Entries> <changeMapComp> <component name="door_0" hit="hit_0" targetID="107"/> </changeMapComp> <funComp> </funComp> </map> -->
<map id="784" name="恶灵深渊" x="122" y="352" super="107" sound="BGM_050">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="775" />
<component name="door_1" hit="hit_1" targetID="785" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="785" name="精灵圣坛" x="103" y="388" super="107" sound="BGM_137">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="784" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="786" name="南瓜山谷" x="115" y="445" super="786" sound="BGM_138">
<Entries>
<Entry FromMap="787" PosX="800" PosY="390" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="789" />
<component name="door_1" hit="hit_1" targetID="787" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="787" name="南瓜墓场" x="103" y="388" super="786" sound="BGM_138">
<Entries>
<Entry FromMap="788" PosX="655" PosY="286" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="786" />
<component name="door_1" hit="hit_1" targetID="788" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="788" name="万圣领地" x="770" y="383" super="" sound="BGM_139">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="787" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="789" name="藏宝室" x="890" y="350" super="" sound="BGM_138">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="786" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="790" name="南瓜角斗场•暗" x="760" y="310" super="" sound="BGM_142">
<Entries>
<Entry FromMap="791" PosX="502" PosY="381" />
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="791" name="南瓜角斗场" x="491" y="385" super="" sound="BGM_138">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="790" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="792" name="蝙蝠洞" x="110" y="310" super="" sound="BGM_141">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="793" name="梦幻空间" x="111" y="358" super="" sound="BGM_144">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="102" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="794" name="枞树雪原" x="110" y="310" super="" sound="BGM_143A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="797" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="795" name="浮空仙岛" x="420" y="225" super="795" sound="BGM_143A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="796" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="796" name="云霄古桥" x="460" y="503" super="795" sound="BGM_143A">
<Entries>
<Entry FromMap="799" PosX="500" PosY="88" />
<Entry FromMap="18" PosX="171" PosY="269" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="795" />
<component name="door_1" hit="hit_1" targetID="799" />
<component name="door_2" hit="hit_2" targetID="18" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="797" name="美食工坊" x="40" y="340" super="" sound="BGM_143">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="794" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="798" name="极限法则" x="780" y="450" super="" sound="BGM_075">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="799" name="晶蛇魔窟" x="55" y="373" super="" sound="BGM_148A">
<Entries>
<Entry FromMap="801" PosX="480" PosY="190" />
<Entry FromMap="803" PosX="875" PosY="438" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="796" />
<component name="door_1" hit="hit_1" targetID="801" />
<component name="door_2" hit="hit_2" targetID="803" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="800" name="融合一族" x="440" y="230" super="" sound="BGM_145">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="801" name="苍云之海" x="257" y="460" super="" sound="BGM_148A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="799" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="802" name="真武领域" x="120" y="480" super="" sound="BGM_147">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="803" name="冰晶奇宫" x="775" y="425" super="" sound="BGM_148A">
<Entries>
<Entry FromMap="805" PosX="191" PosY="342" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="799" />
<component name="door_1" hit="hit_1" targetID="805" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="804" name="暗黑灯海" x="830" y="287" super="" sound="BGM_019B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="414" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="805" name="暗黑沼泽" x="815" y="463" super="" sound="BGM_145">
<Entries>
<Entry FromMap="809" PosX="768" PosY="427" />
<Entry FromMap="811" PosX="159" PosY="311" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="803" />
<component name="door_1" hit="hit_1" targetID="809" />
<component name="door_2" hit="hit_2" targetID="811" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="806" name="奇袭战舰" x="80" y="300" super="" sound="BGM_067">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="807" name="灵蛇地窟" x="494" y="439" super="" sound="BGM_149">
<Entries>
<Entry FromMap="324" PosX="457" PosY="482" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="24" />
<component name="door_1" hit="hit_1" targetID="324" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="808" name="圣诞宫殿" x="644" y="480" super="" sound="BGM_150">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="809" name="冰晶谜道" x="108" y="502" super="" sound="BGM_145">
<Entries>
<Entry FromMap="810" PosX="595" PosY="165" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="810" />
<component name="door_1" hit="hit_1" targetID="805" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="810" name="神树之巅" x="585" y="483" super="" sound="BGM_143A">
<Entries>
<Entry FromMap="45" PosX="265" PosY="152" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="809" />
<component name="door_1" hit="hit_1" targetID="45" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="811" name="幽冥沙海" x="517" y="394" super="717" sound="BGM_154">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="805" />
</changeMapComp>
</map>
<map id="812" name="古藤幻境" x="425" y="462" super="" sound="BGM_143A">
<Entries>
<Entry FromMap="45" PosX="577" PosY="471" />
</Entries>
<changeMapComp>
<component name="door_1" hit="hit_1" targetID="45" />
</changeMapComp>
</map>
<map id="813" name="圣地角斗场" x="425" y="462" super="" sound="BGM_126">
<Entries>
<Entry FromMap="45" PosX="577" PosY="471" />
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="814" name="神灯秘窟" x="264" y="469" super="" sound="BGM_160">
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="68" />
</changeMapComp>
</map>
<map id="815" name="闪电祈迹" x="265" y="455" super="" sound="BGM_163">
<changeMapComp>
</changeMapComp>
</map>
<map id="816" name="远古神殿" x="750" y="455" super="" sound="BGM_020C">
<changeMapComp>
</changeMapComp>
</map>
<map id="817" name="积木城" x="400" y="400" super="" sound="BGM_173">
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="90" />
</changeMapComp>
</map>
<map id="818" name="砂之殿" x="234" y="493" super="463" sound="BGM_037">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="463" />
</changeMapComp>
<funComp>
</funComp>
</map>
<!-- 失落的神廟 副本 906 - 908 -->
<map id="906" name="烈焰之地" x="657" y="458" super="" sound="BGM_152">
<changeMapComp>
</changeMapComp>
</map>
<map id="907" name="极寒之地" x="725" y="172" super="" sound="BGM_148A">
<changeMapComp>
</changeMapComp>
</map>
<map id="908" name="云之仙境" x="300" y="270" super="" sound="BGM_165">
<changeMapComp>
</changeMapComp>
</map>
<!--909-928 被稀有精灵占用 -->
<map id="909" name="赫尔卡星遗迹" x="298" y="440" super="30" sound="BGM_010A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="30" />
<component name="door_1" hit="comp_1" targetID="32" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="910" name="云霄星高空层" x="192" y="247" super="25" sound="BGM_007">
<changeMapComp>
<component name="thirdBtn" hit="standMC" targetID="27" />
<component name="door_0" hit="comp_0" targetID="25" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="911" name="双子阿尔法星" x="784" y="282" super="105" sound="BGM_009A">
<Entries>
</Entries>
<changeMapComp>
<component name="mapMC" hit="mapHit" targetID="106" />
</changeMapComp>
<funComp>
<component name="door" hit="doorHit" fun="changeScrene" />
</funComp>
</map>
<map id="912" name="塞西利亚星" x="657" y="398" super="40" sound="BGM_008A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="41" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="913" name="比格星" x="470" y="420" super="404" sound="BGM_027A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="doorHit_0" targetID="1" />
<component name="door_1" hit="doorHit_1" targetID="414" />
</changeMapComp>
</map>
<map id="914" name="尼古尔峭壁" x="379" y="438" super="57" sound="BGM_019A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="57" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="915" name="艾迪星" x="256" y="440" super="325" sound="BGM_021A">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="326" />
</changeMapComp>
</map>
<map id="916" name="暮色之城" x="230" y="435" super="325" sound="BGM_021B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="325" />
</changeMapComp>
</map>
<map id="917" name="哈莫星" x="780" y="400" super="338" sound="BGM_025A">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="340" />
<component name="door" hit="hit" targetID="674" />
</changeMapComp>
</map>
<map id="918" name="新泽部落" x="40" y="330" super="688" sound="BGM_127">
<changeMapComp>
<component name="door" hit="hit" targetID="690" />
<component name="door2" hit="hit2" targetID="697" />
</changeMapComp>
</map>
<map id="919" name="SUN星" x="720" y="465" super="497" sound="BGM_059">
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="733" />
</changeMapComp>
</map>
<map id="920" name="拓梯星" x="480" y="470" super="33" sound="BGM_031A">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="430" />
</changeMapComp>
</map>
<map id="921" name="海兹尔星" x="254" y="460" super="439" sound="BGM_030">
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="440" />
</changeMapComp>
</map>
<map id="922" name="墨杜萨星" x="685" y="340" super="437" sound="BGM_032">
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="438" />
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="onDoorClick" />
</funComp>
</map>
<map id="923" name="菲尔纳星" x="105" y="376" super="459" sound="BGM_034B">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="924" name="未来星" x="700" y="480" super="356" sound="BGM_105">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="667" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="925" name="巨石岛" x="110" y="420" super="702" sound="BGM_132">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="goto_704" des="熔岩大地" />
<component name="door_0" hit="hit_0" fun="goto_703" des="石塔禁地" />
</funComp>
</map>
<map id="926" name="浅滩海岛" x="430" y="470" super="29" sound="BGM_133">
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="710" />
</changeMapComp>
</map>
<map id="927" name="黯夜广场" x="165" y="315" super="451" sound="BGM_077">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="451" />
</changeMapComp>
</map>
<map id="928" name="米娜村落" x="500" y="350" super="726" sound="BGM_123">
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="730" />
<component name="door_1" hit="hit_1" targetID="728" />
<component name="door_2" hit="hit_2" targetID="732" />
<component name="door_3" hit="hit_3" targetID="745" />
</changeMapComp>
</map>
<map id="929" name="流芳仙洲" x="219" y="460" super="" sound="BGM_178">
<changeMapComp>
</changeMapComp>
</map>
<map id="930" name="未来之门" x="650" y="450" super="" sound="BGM_181">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="1" />
</changeMapComp>
</map>
<map id="931" name="空间裂隙" x="800" y="480" super="" sound="BGM_183">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="932" name="天蛇灵宫" x="400" y="400" super="" sound="BGM_182">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<!-- 新副本在此添加10001开始 -->
<map id="10001" name="炫彩山神秘洞穴第一层" x="250" y="470" isLocal="1" sound="BGM_069">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="nextHole" hit="nextHoleHit" fun="gotoNextHoleHit" des="炫彩山神秘洞穴第二层" />
</funComp>
</map>
<map id="10002" name="炫彩山神秘洞穴第二层" x="800" y="480" isLocal="1" sound="BGM_069">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="nextHole" hit="nextHoleHit" fun="gotoNextHoleHit" des="炫彩山神秘洞穴第三层" />
</funComp>
</map>
<map id="10003" name="炫彩山神秘洞穴第三层" x="100" y="100" isLocal="1" sound="BGM_069">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="nextHole" hit="nextHoleHit" fun="gotoNextHoleHit" des="炫彩山神秘洞穴第四层" />
</funComp>
</map>
<map id="10004" name="炫彩山神秘洞穴第四层" x="100" y="100" isLocal="1" sound="BGM_069">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10011" name="新手任务-引导室" x="600" y="360" isLocal="1" sound="BGM_104">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10012" name="新手任务-发明室" x="300" y="270" isLocal="1" sound="BGM_104" npc="6">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10013" name="新手任务-实验室" x="488" y="168" isLocal="1" sound="BGM_104" npc="3">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10014" name="新手任务-船长室" x="104" y="446" isLocal="1" sound="BGM_104" npc="1">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10015" name="平行空间" x="120" y="480" isLocal="1" sound="BGM_104">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10016" name="英卡洛斯试炼室" x="480" y="420" isLocal="1" sound="BGM_104">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="hit_0" fun="leave" des="精灵太空站" />
</funComp>
</map>
<map id="10022" name="精灵研究室" x="410" y="478" isLocal="1" sound="BGM_104">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10023" name="拉姆神秘世界" x="335" y="424" isLocal="1" sound="BGM_042">
<Entries>
<Entry FromMap="10024" PosX="888" PosY="" />
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="changeMap" des="拉姆世界丛林" />
</funComp>
</map>
<map id="10024" name="拉姆世界丛林" x="140" y="380" isLocal="1" sound="BGM_042">
<Entries>
<Entry FromMap="10023" PosX="140" PosY="380" />
<Entry FromMap="10025" PosX="880" PosY="382" />
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<!--component name="door_0" hit="comp_0" fun="changeMapOne" des="拉姆神秘世界"/ -->
<!--component name="door_1" hit="comp_1" fun="changeMapTwo" des="云雾迷桥"/ -->
</funComp>
</map>
<map id="10025" name="云雾迷桥" x="136" y="354" isLocal="1" sound="BGM_042">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="changeMap" des="拉姆世界丛林" />
</funComp>
</map>
<map id="10030" name="暗黑武道场" x="480" y="295" isLocal="1" sound="BGM_015A">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="darkMc" hit="darkHitMc" fun="onDarkHandler" />
</funComp>
</map>
<map id="10031" name="地下室" x="49" y="365" isLocal="1">
<changeMapComp>
<component name="out_btn" hit="out_hit" targetID="8" />
</changeMapComp>
<funComp>
<component name="npc" hit="npcHit" fun="clickNpc" />
</funComp>
</map>
<map id="10032" name="勇者之塔神秘领域" x="739" y="342" isLocal="1" sound="BGM_018">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
<component name="cachetMc_0" hit="cachetHit_0" fun="onCachetMc0Handler" isStop="1" des="第一封印-虚无" />
<component name="cachetMc_1" hit="cachetHit_1" fun="onCachetMc0Handler" isStop="1" des="第二封印-元素" />
<component name="cachetMc_2" hit="cachetHit_2" fun="onCachetMc0Handler" isStop="1" des="第三封印-能量" />
<component name="cachetMc_3" hit="cachetHit_3" fun="onCachetMc0Handler" isStop="1" des="第四封印-生命" />
<component name="cachetMc_4" hit="cachetHit_4" fun="onCachetMc0Handler" isStop="1" des="第五封印-轮回" />
<component name="cachetMc_5" hit="cachetHit_5" fun="onCachetMc0Handler" isStop="1" des="第六封印-永恒" />
<component name="cachetMc_6" hit="cachetHit_6" fun="onCachetMc0Handler" isStop="1" des="第七封印-圣洁" />
</funComp>
</map>
<map id="10033" name="地下室" x="430" y="452" isLocal="1">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="npc" hit="npcHit" fun="clickNpc" />
</funComp>
</map>
<map id="10034" name="组队勇者之塔" x="440" y="285" isLocal="1" sound="BGM_018">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10035" name="战斗阶梯" x="325" y="365" isLocal="1" sound="BGM_035">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="nextLevel" des="下一关" />
</funComp>
</map>
<map id="10036" name="命运之轮" x="492" y="424" isLocal="1" sound="BGM_026">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onDoorClick" des="下一层" />
</funComp>
</map>
<map id="10037" name="神秘空间" x="496" y="424" isLocal="1" sound="BGM_026">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10038" name="王者之塔" x="136" y="450" isLocal="1" sound="BGM_093">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door" hit="hit" fun="gotoNext" des="下一层" />
</funComp>
</map>
<map id="10039" name="伏魔空间" x="480" y="440" isLocal="1" sound="BGM_044">
<changeMapComp>
</changeMapComp>
</map>
<map id="10040" name="精灵召唤场" x="420" y="165" isLocal="1" sound="BGM_012">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="501" />
</changeMapComp>
<funComp>
<component name="standMC_0" hit="s_0" fun="onStand" />
<component name="standMC_1" hit="s_1" fun="onStand" />
<component name="standMC_2" hit="s_2" fun="onStand" />
</funComp>
</map>
<map id="10041" name="暗黑武斗场第一扇门" x="480" y="380" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<map id="10042" name="暗黑武斗场第二扇门" x="480" y="380" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<map id="10043" name="暗黑武斗场第三扇门" x="480" y="380" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<map id="10044" name="暗黑武斗场第四扇门" x="480" y="330" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<map id="10045" name="暗黑武斗场第五扇门" x="480" y="330" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<map id="10046" name="暗黑武斗场第六扇门" x="480" y="330" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<map id="10047" name="暗黑武斗场第七扇门" x="340" y="240" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<map id="10048" name="暗黑武斗场第八扇门" x="340" y="240" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<map id="10049" name="暗黑武斗场第九扇门" x="340" y="240" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<map id="10050" name="战斗实验室" x="150" y="240" isLocal="1" sound="BGM_075">
<changeMapComp>
</changeMapComp>
</map>
<map id="10051" name="伏魔空间——龙域" x="480" y="500" isLocal="1" sound="BGM_044">
<changeMapComp>
</changeMapComp>
</map>
<map id="10052" name="远古迷宫" x="480" y="220" isLocal="1" sound="BGM_086">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="changeRoom_1" />
<component name="door_2" hit="comp_2" fun="changeRoom_2" />
<component name="door_3" hit="comp_3" fun="changeRoom_3" />
<component name="door_4" hit="comp_4" fun="changeRoom_4" />
</funComp>
</map>
<map id="10053" name="烈焰丛林" x="650" y="250" isLocal="1" sound="BGM_085">
<changeMapComp>
<component name="door" hit="hit" targetID="10" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10054" name="罗格杯竞技战" x="86" y="272" isLocal="1" sound="BGM_089">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door" hit="hit" fun="nextStage" des="下一关" />
</funComp>
</map>
<map id="10055" name="伏魔空间——血魔" x="480" y="436" isLocal="1" sound="BGM_102">
<changeMapComp>
</changeMapComp>
</map>
<map id="10056" name="空中列车" x="121" y="496" isLocal="1" sound="BGM_114">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开空中列车" />
</funComp>
</map>
<map id="10057" name="草系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10058" name="草系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10059" name="草系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10060" name="草系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10061" name="火系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10062" name="火系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10063" name="火系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10064" name="火系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10065" name="超能系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10066" name="超能系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10067" name="超能系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10068" name="超能系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10069" name="水系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10070" name="水系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10071" name="水系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10072" name="水系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10073" name="飞行系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10074" name="飞行系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10075" name="飞行系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10076" name="飞行系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10077" name="地面系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10078" name="地面系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10079" name="地面系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10080" name="地面系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10081" name="机械系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10082" name="机械系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10083" name="机械系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10084" name="机械系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10085" name="暗影系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10086" name="暗影系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10087" name="暗影系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10088" name="暗影系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10089" name="冰系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10090" name="冰系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10091" name="冰系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10092" name="冰系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10093" name="高阶战斗试炼" x="480" y="450" isLocal="1" sound="BGM_035">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10094" name="光系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10095" name="光系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10096" name="光系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10097" name="光系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10098" name="龙系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10099" name="龙系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10100" name="龙系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10101" name="龙系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10102" name="普通系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10103" name="普通系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10104" name="普通系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10105" name="普通系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10106" name="战斗系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10107" name="战斗系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10108" name="战斗系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10109" name="战斗系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10110" name="电系训练之门接待室(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10111" name="电系训练之门(普通)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10112" name="电系训练之门接待室(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
<component name="door_1" hit="comp_1" fun="onEnterMap" des="进入训练之门" />
</funComp>
</map>
<map id="10113" name="电系训练之门(勇者)" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10114" name="迷之训练之门" x="474" y="452" isLocal="1" sound="BGM_122">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveMap" des="离开训练之门" />
</funComp>
</map>
<map id="10115" name="龙族秘境" x="250" y="350" super="338" sound="BGM_108">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10116" name="实验室" x="250" y="350" isLocal="1" sound="BGM_151A">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<!--注意100102到10118已被训练师之门预订请从10119开始 -->
<map id="10200" name="暗黑武斗场第十扇门" x="300" y="345" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<!--注意100200 100250 为暗黑武斗场战略地盘 -->
<map id="10251" name="黄金十二宫--白羊宫" x="395" y="440" isLocal="1" sound="BGM_082">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10252" name="黄金十二宫--金牛宫" x="395" y="440" isLocal="1" sound="BGM_071">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10253" name="黄金十二宫--双子宫" x="395" y="440" isLocal="1" sound="BGM_082">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10254" name="黄金十二宫--巨蟹宫" x="395" y="440" isLocal="1" sound="BGM_071">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10255" name="黄金十二宫--狮子宫" x="395" y="440" isLocal="1" sound="BGM_072">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10256" name="黄金十二宫--室女宫" x="395" y="440" isLocal="1" sound="BGM_072">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10257" name="黄金十二宫--天秤宫" x="395" y="440" isLocal="1" sound="BGM_072">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10258" name="黄金十二宫--天蝎宫" x="395" y="440" isLocal="1" sound="BGM_072">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10259" name="黄金十二宫--射手宫" x="395" y="440" isLocal="1" sound="BGM_072">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10260" name="黄金十二宫--摩羯宫" x="395" y="440" isLocal="1" sound="BGM_072">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10261" name="黄金十二宫--水瓶宫" x="395" y="440" isLocal="1" sound="BGM_072">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10262" name="黄金十二宫--双鱼宫" x="395" y="440" isLocal="1" sound="BGM_072">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10287" name="黄金十二宫--圣域之巅" x="395" y="440" isLocal="1" sound="BGM_072">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<!--注意10251 10262 为黄金十二宫地盘 -->
<map id="10263" name="暗黑武斗场第十一扇门" x="300" y="345" isLocal="1" sound="BGM_015B">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
</funComp>
</map>
<!-- 此处有人埋坑 10264.fla 存在 但是没有在此配置 慎重使用10264 -->
<map id="10265" name="神树之巅" x="585" y="483" isLocal="1" sound="BGM_143A">
<Entries>
<Entry FromMap="45" PosX="265" PosY="152" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="809" />
<component name="door_1" hit="hit_1" targetID="45" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10266" name="暮光之城" x="270" y="470" isLocal="1" sound="BGM_020C">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="66" />
<component name="door_1" hit="hit_1" targetID="70" />
</changeMapComp>
</map>
<map id="10267" name="上古遗迹" x="710" y="347" isLocal="1" sound="BGM_125">
<Entries>
<Entry FromMap="731" PosX="710" PosY="347" />
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="731" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10268" name="浮空山脊" x="305" y="470" isLocal="1" sound="BGM_165">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="75" />
<component name="door_1" hit="hit_1" targetID="78" />
</changeMapComp>
<funComp>
</funComp>
</map>
<!--新的新手任务 -->
<map id="10269" name="新手任务——船长室" x="710" y="347" isLocal="1" sound="BGM_125">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<!--新的新手任务 10269-10280被占用 -->
<map id="10281" name="竹林仙踪" x="689" y="480" isLocal="1" sound="BGM_166">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="76" />
</changeMapComp>
</map>
<!-- 失落的神廟 副本 906 - 908 -->
<map id="10282" name="烈焰之地" x="200" y="400" super="" sound="BGM_152">
<changeMapComp>
</changeMapComp>
</map>
<map id="10283" name="极寒之地" x="435" y="390" super="" sound="BGM_148A">
<changeMapComp>
</changeMapComp>
</map>
<map id="10284" name="云之仙境" x="420" y="470" super="" sound="BGM_165">
<changeMapComp>
</changeMapComp>
</map>
<map id="10285" name="水竹山脉" x="700" y="450" isLocal="1" sound="BGM_166">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10286" name="竹林深处" x="700" y="450" isLocal="1" sound="BGM_168">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="79" />
</changeMapComp>
</map>
<!--注意10287 为黄金十二宫教皇的地盘 请从10288开始使用 -->
<!-- <map id="10288" name="谜度废墟" x="184" y="453" isLocal="1" sound="BGM_087">
<Entries> </Entries> <changeMapComp> <component name="door_0" hit="hit_0" targetID="70"/> </changeMapComp> </map> --> <!-- 10288暂时废弃 -->
<map id="10289" name="圣雪密径" x="800" y="360" isLocal="1" sound="BGM_169">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="80" />
</changeMapComp>
</map>
<map id="10290" name="试炼之域" x="480" y="450" isLocal="1" sound="BGM_170">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="83" />
</changeMapComp>
</map>
<map id="10291" name="崩裂大地" x="490" y="185" isLocal="1" sound="BGM_170">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="82" />
<component name="door_1" hit="hit_1" targetID="85" />
</changeMapComp>
</map>
<map id="10292" name="火山星山洞深处" x="110" y="135" isLocal="1" super="15" sound="BGM_005">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="16" />
</changeMapComp>
</map>
<map id="10293" name="哀伤之境" x="560" y="400" isLocal="1" sound="BGM_171">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="83" />
<component name="door_1" hit="hit_1" targetID="87" />
</changeMapComp>
</map>
<map id="10294" name="重生之狱" x="790" y="125" isLocal="1" sound="BGM_171">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="85" />
</changeMapComp>
</map>
<map id="10295" name="上古广场" x="650" y="320" isLocal="1" sound="BGM_125">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="85" />
</changeMapComp>
</map>
<map id="10296" name="太空站左翼" x="650" y="320" isLocal="1" sound="BGM_002">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10297" name="深井之地" x="750" y="410" isLocal="1" sound="BGM_174">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10298" name="火焰皇地" x="750" y="410" isLocal="1" sound="BGM_176">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10299" name="萨格罗斯试炼室" x="480" y="420" isLocal="1" sound="BGM_104">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="hit_0" fun="leave" des="精灵太空站" />
</funComp>
</map>
<map id="10300" name="流芳仙洲" x="219" y="460" isLocal="1" sound="BGM_178">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10301" name="上古广场" x="480" y="420" isLocal="1" sound="BGM_125">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10302" name="上古龙殿" x="480" y="420" isLocal="1" sound="BGM_117">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<!-- 北斗七星殿的副本 -->
<map id="10303" name="北斗七星殿" x="470" y="305" isLocal="1" super="" sound="BGM_065">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10304" name="精灵太空站" x="470" y="305" super="" sound="BGM_001A">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<!-- 凋谢的神殿 -->
<map id="10305" name="北斗七星殿(破旧)" x="460" y="300" isLocal="1" sound="BGM_179">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="10306" name="试炼之域" x="480" y="450" isLocal="1" sound="BGM_170">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10307" name="精灵太空站" x="480" y="450" isLocal="1" sound="BGM_170">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10308" name="天蛇花原" x="480" y="450" isLocal="1" sound="BGM_180">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10309" name="上古广场" x="480" y="450" isLocal="1" sound="BGM_171">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10310" name="机械迷城" x="474" y="466" super="" isLocal="1" sound="BGM_177">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10311" name="九霄魔神殿 " x="234" y="493" super="775" isLocal="1" sound="BGM_037">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10312" name="流芳仙洲" x="219" y="460" super="" isLocal="1" sound="BGM_178">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10313" name="天蛇灵宫" x="400" y="400" super="" isLocal="1" sound="BGM_182">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
</map>
<map id="10314" name="螺旋赛场" x="480" y="499" super="" isLocal="1" sound="BGM_049">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<!--小屋 -->
<!-- fx,fy是道具从仓库放进地图地上的默认坐标wx,wy是道具从仓库放进地图墙上的默认坐标 -->
<map id="500001" name="小屋" x="173" y="338" fx="500" fy="350" wx="330" wy="100" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500002" name="小屋" x="400" y="350" fx="500" fy="370" wx="700" wy="130" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="40" -->
</map>
<map id="500003" name="小屋" x="180" y="300" fx="500" fy="350" wx="580" wy="70" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="10" -->
</map>
<map id="500004" name="小屋" x="130" y="240" fx="470" fy="350" wx="100" wy="80" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="102" -->
</map>
<map id="500005" name="小屋" x="850" y="280" fx="440" fy="380" wx="620" wy="50" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="105" -->
</map>
<map id="500006" name="小屋" x="420" y="130" fx="470" fy="370" wx="760" wy="50" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="20" -->
</map>
<map id="500007" name="小屋" x="120" y="460" fx="400" fy="400" wx="780" wy="180" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="47" -->
</map>
<map id="500008" name="小屋" x="240" y="420" fx="480" fy="400" wx="480" wy="180" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500009" name="小屋" x="480" y="220" fx="480" fy="380" wx="350" wy="80" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="16" -->
</map>
<map id="500010" name="小屋" x="250" y="250" fx="350" fy="300" wx="250" wy="60" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="34" -->
</map>
<map id="500011" name="云宵星小屋" x="475" y="340" fx="437" fy="400" wx="400" wy="74" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="26" -->
</map>
<map id="500012" name="斯诺星小屋" x="250" y="250" fx="357" fy="310" wx="360" wy="39" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="51" -->
</map>
<map id="500013" name="赫尔卡星小屋" x="730" y="330" fx="235" fy="355" wx="600" wy="88" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="32" -->
</map>
<map id="500014" name="武斗场小屋" x="477" y="369" fx="477" fy="369" wx="165" wy="88" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="102" -->
</map>
<map id="500015" name="露希欧星小屋" x="477" y="260" fx="190" fy="270" wx="300" wy="35" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="54" -->
</map>
<map id="500016" name="飞船40纪念小屋" x="485" y="360" fx="485" fy="360" wx="300" wy="110" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500017" name="赛尔号启航二周年" x="485" y="360" fx="485" fy="400" wx="485" wy="210" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500018" name="赛尔号启航二周年" x="485" y="360" fx="485" fy="400" wx="485" wy="210" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500019" name="圣诞节小屋" x="680" y="160" fx="480" fy="420" wx="480" wy="200" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500020" name="三周年小屋" x="150" y="490" fx="480" fy="350" wx="670" wy="100" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500021" name="圣诞水晶宫" x="500" y="400" fx="480" fy="350" wx="670" wy="100" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500022" name="四周年纪念基地" x="500" y="400" fx="480" fy="350" wx="370" wy="90" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500830" name="超时空基地" x="165" y="260" fx="395" fy="355" wx="788" wy="322" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" fun="gotoFrontRoom" des="太空温室" />
</funComp>
<!-- targetID="1" -->
</map>
<!--小屋的前厅 -->
<map id="600001" x="336" y="346" name="基地" sound="BGM_175A">
<changeMapComp>
<component name="door_0" hit="door_0_hit" fun="openNonoPanel" des="查看开通超No请求" />
<!--经验分配器 -->
<component name="exp_mc" hit="exp_hit" fun="openExp" des="经验分配器" />
<!--分子转换仪 -->
<component name="jy_mc" hit="jy_hit" fun="openJY" des="分子转化仪(精元孵化)" />
<component name="blood_mc" hit="blood_hit" fun="openBlood" des="精灵恢复仓" />
<component name="storage_mc" hit="storage_hit" fun="openStorage" des="精灵仓库" />
</changeMapComp>
<funComp>
<component name="door_1" hit="door_1_hit" fun="gotoInRoom" des="基地小屋" />
<component name="door_2" hit="door_2_hit" fun="gotoGreenHouse" des="太空温室" />
</funComp>
</map>
<!--小屋的太空温室 -->
<map id="600002" x="160" y="200" name="太空温室" sound="BGM_078">
<funComp>
<component name="door_0" hit="door_0_hit" fun="gotoFrontRoom" des="基地" />
</funComp>
</map>
<map id="600003" name="生日派对" x="800" y="350" super="485" sound="BGM_113">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="600004" name="精灵派对" x="800" y="350" super="485" sound="BGM_113">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="600005" name="植树派对" x="800" y="350" super="485" sound="BGM_113">
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
<!--要塞保卫站 -->
<!-- fx,fy是设备从仓库放进地图的默认坐标hx,hy是总部的固定坐标 -->
<map id="700001" name="要塞对抗" x="400" y="350" fx="500" fy="370" hx="670" hy="200" sound="BGM_049">
<funComp>
<component name="clickMC" hit="clickHit" fun="clickPoit" />
</funComp>
</map>
<map id="700002" name="要塞对抗" x="217" y="170" fx="500" fy="370" hx="670" hy="200" sound="BGM_049">
<funComp>
<component name="clickMC" hit="clickHit" fun="clickPoit" />
</funComp>
</map>
<map id="700003" name="赛尔竞技战" x="476" y="110" sound="BGM_035">
<funComp>
</funComp>
</map>
<map id="700004" name="精灵大逃杀" x="480" y="200" sound="BGM_035">
<funComp>
</funComp>
</map>
<map id="700005" name="星空擂台" x="0" y="-200" sound="BGM_057">
<funComp>
</funComp>
</map>
<map id="700006" name="遭遇战" x="345" y="250" sound="BGM_018">
<funComp>
</funComp>
</map>
<!--要塞 -->
<!-- fx,fy是设备从仓库放进地图的默认坐标hx,hy是总部的固定坐标 -->
<map id="800001" name="战队要塞" x="400" y="350" fx="500" fy="370" hx="670" hy="200">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1" />
</changeMapComp>
</map>
<!--总部 -->
<!-- fx,fy是道具从仓库放进地图地上的默认坐标wx,wy是道具从仓库放进地图墙上的默认坐标,hx,hy是主电脑的固定坐标 -->
<map id="900001" name="战队总部" x="810" y="280" fx="480" fy="350" wx="480" wy="100" hx="480" hy="180" sound="BGM_156">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onGotoMap" />
</funComp>
</map>
</Maps>