Files
bl/logic/service/fight/boss/NewSeIdx_41.go
昔念 142ef11a99 ```
refactor(fight): 统一战斗系统函数命名规范

统一了boss技能和效果系统中的函数命名规范,将下划线命名方式
改为驼峰命名方式,提高代码一致性和可读性。

函数名变更包括:
- Prop_Befer -> PropBefer
- Damage_DIV_ex -> DamageDivEx
- Compare_Pre -> ComparePre
- Skill_Hit_ex -> SkillHit_ex
- Damage_SUB_ex -> DamageSubEx
- Skill_Hit -> SkillHit
- DamageLock_ex -> DamageLock_ex

同时更新了相关注释中的函数名引用,
2026-01-04 22:10:34 +08:00

28 lines
706 B
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
)
// 41. 每回合恢复自身n点体力a1: n
// TODO: 实现每回合恢复自身n点体力a1: n的核心逻辑
type NewSel41 struct {
NewSel0
}
func (e *NewSel41) ComparePre(fattack *action.SelectSkillAction, sattack *action.SelectSkillAction) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if sattack == nil { //说明有一方放弃出手,如果自身被控那也不能回血
return true
}
e.Ctx().Our.Heal(e.Ctx().Our, nil, e.Args()[0])
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 41, &NewSel41{})
}