feat(fight): 实现精灵大乱斗模式并优化对战逻辑 新增大乱斗模式(PET_MELEE)支持,重构原有精灵王之战相关逻辑。 更新战斗初始化流程,添加随机精灵选择机制。 调整玩家匹配与取消邀请接口实现方式。 完善战斗结束处理函数,移除未实现异常抛出。 ```
42 lines
1.3 KiB
Go
42 lines
1.3 KiB
Go
package controller
|
|
|
|
import (
|
|
"blazing/common/socket/errorcode"
|
|
"blazing/logic/service/fight"
|
|
"blazing/logic/service/fight/info"
|
|
"blazing/logic/service/player"
|
|
)
|
|
|
|
// 接收战斗或者取消战斗的包
|
|
func (h Controller) OnPlayerHandleFightInvite(data *fight.HandleFightInviteInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
|
|
|
if ok, p1 := c.AgreeBattle(data.UserID, data.Flag, data.Mode); ok {
|
|
fight.NewFight(data.Mode, info.BattleStatus.FIGHT_WITH_PLAYER, p1, c) ///开始对战,房主方以及被邀请方
|
|
}
|
|
return nil, -1
|
|
}
|
|
|
|
// 邀请其他人进行战斗
|
|
func (h Controller) OnPlayerInviteOtherFight(data *fight.InviteToFightInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
|
if !c.CanFight() {
|
|
return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
|
|
}
|
|
|
|
//进入邀请,以及确认对战模式
|
|
|
|
c.PVPinfo = &info.PVPinfo{PlayerID: data.UserID,
|
|
Mode: data.Mode,
|
|
Status: info.BattleStatus.FIGHT_WITH_PLAYER}
|
|
|
|
c.InvitePlayerToBattle()
|
|
|
|
return nil, 0
|
|
}
|
|
|
|
// 取消和他人战斗
|
|
func (h Controller) OnPlayerCanceledOtherInviteFight(data *fight.InviteFightCancelInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
|
|
c.PVPinfo = nil
|
|
|
|
return nil, 0
|
|
}
|