feat(fight): 实现精灵大乱斗模式并优化对战逻辑 新增大乱斗模式(PET_MELEE)支持,重构原有精灵王之战相关逻辑。 更新战斗初始化流程,添加随机精灵选择机制。 调整玩家匹配与取消邀请接口实现方式。 完善战斗结束处理函数,移除未实现异常抛出。 ```
27 lines
708 B
Go
27 lines
708 B
Go
package controller
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import (
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"blazing/common/socket/errorcode"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/player"
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)
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//大乱斗
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func (h Controller) PET_MELEE(data *fight.StartPetWarInboundInfo, c *player.Player) (result *fight.NullOutboundInfo, err errorcode.ErrorCode) {
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if !c.CanFight() {
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return nil, errorcode.ErrorCodes.ErrPokemonNotEligible
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}
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c.PVPinfo = &info.PVPinfo{
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Mode: info.BattleMode.PET_MELEE,
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Status: info.BattleStatus.FIGHT_WITH_PLAYER}
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g := c.PET_MELEE()
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if g != nil {
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fight.NewFight(info.BattleMode.PET_MELEE, info.BattleStatus.FIGHT_WITH_PLAYER, c.PET_MELEE(), c) ///开始对战,房主方以及被邀请方
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}
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return
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}
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