feat(player): 实现玩家主动退出并优化踢出逻辑 将原有的踢出玩家逻辑提取到 Player 结构体的 Kick 方法中,统一处理登录状态判断、 发送错误码、关闭连接等操作。同时在 QuitSelf 方法中调用该逻辑,确保所有玩家被正确踢出。 移除了 server.go 中重复的踢出实现,并调整了相关包导入路径。 ```
41 lines
811 B
Go
41 lines
811 B
Go
package player
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import (
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"github.com/panjf2000/gnet/v2"
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)
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func GetPlayer(c gnet.Conn, userid uint32) *Player { //TODO 这里待优化,可能存在内存泄漏问题
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//检查player初始化,是否为conn初始后取map,防止二次连接后存在两个player
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clientdata := c.Context().(*ClientData)
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if clientdata.Player == nil {
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clientdata.Player = NewPlayer(
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WithConn(c), //注入conn
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)
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}
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// gff := socket.NewClientData()
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// gff.Player = clientdata.Player
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// c.MainConn.SetContext(gff)
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Mainplayer.Store(userid, clientdata.Player)
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return clientdata.Player
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// return nil
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}
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func KickPlayer(userid uint32) error { //踢出玩家
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//TODO 返回错误码
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//var player *entity.Player
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if player1, ok := Mainplayer.Load(userid); ok {
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player1.Kick()
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}
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//return player
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return nil
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}
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