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0dda1f1ea70da297fad2a306c09752c8a82bf617
bl
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logic
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service
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fight
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input
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1
f7b1e6ce08
refactor(fight): 优化状态效果获取逻辑,增加存活状态检查
2025-11-04 14:16:52 +00:00
..
Capture.go
refactor(fight/effect): 重构能力操作类型枚举命名,统一使用大写形式(ADD/SUB/COPY/RESET)并更新相关调用点
2025-09-26 18:39:59 +00:00
ctx.go
feat(fight): 重构战斗系统技能逻辑与精灵切换功能
2025-10-26 20:56:03 +08:00
effecti.go
refactor(effect): 重构效果节点生命周期管理及属主控制逻辑
2025-11-03 14:46:33 +00:00
fight.go
refactor(logic): 优化战斗状态效果持续时间计算及清理冗余代码
2025-11-04 14:01:17 +00:00
input.go
refactor(logic): 优化战斗状态效果持续时间计算及清理冗余代码
2025-11-04 14:01:17 +00:00
node.go
refactor(fight): 优化状态效果获取逻辑,增加存活状态检查
2025-11-04 14:16:52 +00:00