Files
bl/modules/player/service/talk.go
xinian 0d44de2ea7
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fix: 修复PVP赛季数据结构及相关逻辑
2026-03-13 12:04:35 +08:00

71 lines
1.5 KiB
Go

package service
import (
"blazing/common/utils"
"blazing/cool"
config "blazing/modules/config/service"
"blazing/modules/player/model"
)
type TalkService struct {
BaseService
}
func NewTalkService(id uint32) *TalkService {
return &TalkService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewTalk()},
},
}
}
//实现挖矿次数确认
func (s *TalkService) Cheak(mapid uint32, flag int) (int, bool) {
m1 := s.dbm(s.Model)
var talks *model.Talk
m1.Where("talk_id", flag).Scan(&talks)
if talks == nil {
return 0, true //如果表里没有记载数据,那么就可以直接挖矿
}
//因为这个是挖一次更新一次,而且是实时更新的,如果更新日期是今天,那么就可以确认不用再重置,否则就需要重置挖矿记录
if !utils.IsToday(talks.UpdateTime) {
talks.Count = 0
m1.Save(talks)
return int(talks.Count), true
}
c := config.NewTalkConfigService().GetCache(flag)
if uint32(mapid) != c.MapID {
return 0, false //没在地图
}
if talks.Count >= c.DailyCollectCount {
return 0, false
}
return int(talks.Count), true //int(config.MaxDailyCnt - talks.Count)
}
func (s *TalkService) Update(flag int) {
if cool.Config.ServerInfo.IsVip != 0 {
return
}
m := s.dbm(s.Model).Where("talk_id", flag)
if condition, _ := m.Exist(); !condition {
talks := model.NewTalk()
talks.PlayerID = uint64(s.userid)
talks.TalkID = uint32(flag)
s.dbm(s.Model).Data(talks).FieldsEx("id").Insert()
}
s.dbm(s.Model).Where("talk_id", flag).Increment("count", 1)
}