Files
bl/logic/service/fight/effect/effect_71.go
xinian a8cbe99873
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refactor: 重构技能效果实现
2026-03-08 14:55:53 +08:00

93 lines
1.7 KiB
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 自己牺牲(体力降到0), 使下一只出战精灵在前两回合内必定致命一击
*/
type Effect71 struct {
node.EffectNode
count int
can bool
can2 bool
}
func (e *Effect71) SwitchOut(in *input.Input) bool {
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 71, &Effect71{})
}
func (e *Effect71) SetArgs(t *input.Input, a ...int) {
//e.CanStack(-1)//后续的不会顶掉这个效果
e.EffectNode.SetArgs(t, a...)
e.Duration(-1) //次数类,无限回合
}
// 命中之后
func (e *Effect71) OnSkill() bool {
e.can = true
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.MaxHp)),
})
e.Ctx().Our.CurrentPet.NotAlive = true
return true
}
func (e *Effect71) SwitchIn(in *input.Input) bool {
// 1. 检查效果是否生效(当次攻击有效)
if !e.can {
return true
}
if in != e.Ctx().Our {
return true
}
e.can2 = true
// t := &Effect71_sub{
// count: 2,
// }
// t.Duration(-1)
// tt := e.ID()
// tt.SetEffectType(input.EffectType.Sub)
// t.ID(tt)
// e.Ctx().Our.AddEffect(e.Ctx().Our, t)
// e.Alive(false)
return true
}
func (e *Effect71) ActionStart(a, b *action.SelectSkillAction) bool {
if !e.can2 {
return true
}
//fmt.Println(e.Ctx().SkillEntity)
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
if e.count <= 0 {
e.Alive(false)
}
e.count--
e.Ctx().SkillEntity.CritRate = 16
return true
}