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bl/logic/service/fight/effect/effect_484.go
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package effect
import (
"blazing/common/utils"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 484 - 连击n次每次命中后连击数+m最高连击p次
type Effect484 struct {
node.EffectNode
count int64
}
func (e *Effect484) Damage_Mul(t *info.DamageZone) bool {
if t.Type == info.DamageType.Red {
n := utils.Min(e.Args()[0].IntPart()+e.count, e.Args()[1].IntPart())
t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(int64(n)))
}
return true
}
func (e *Effect484) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.AttackTime != 0 {
e.count = 0
return true
}
e.count += e.Args()[1].IntPart()
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 484, &Effect484{})
}