49 lines
968 B
Go
49 lines
968 B
Go
package node
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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func (e *EffectNode) OnSkillPP() bool {
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return true
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}
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// 使用技能前
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func (e *EffectNode) CanSkill(opp *input.Input) bool {
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return e.Input.CurrentPet.HP != 0
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}
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// 命中前 攻击伤害结算
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func (e *EffectNode) PreSkill(opp *input.Input, skill *info.SkillEntity) {
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}
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func (e *EffectNode) PreAttacked(*input.Input, *info.SkillEntity) {
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}
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func (e *EffectNode) BeforeSkill(opp *input.Input, skill *info.SkillEntity) {
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}
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// 使用技能时,不可被继承,继承Miss和Hit就行
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func (e *EffectNode) OnSkill(opp *input.Input, skill *info.SkillEntity) {
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if e.Hit() { //没命中
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e.OnHit(opp, skill)
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} else {
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e.OnMiss(opp, skill)
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}
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}
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// miss
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func (e *EffectNode) OnMiss(opp *input.Input, skill *info.SkillEntity) {
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}
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type Effect interface {
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OnMiss(opp *input.Input, skill *info.SkillEntity)
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OnHit(opp *input.Input, skill *info.SkillEntity)
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}
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