Files
bl/logic/service/fight/effect/effect_1.go

29 lines
505 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 给予对象损伤一半,会回复自己的体力
*/
type Effect1 struct {
node.EffectNode
}
func init() {
ret := &Effect1{}
ret.Effect = ret
input.InitEffect(input.EffectType.Skill, 1, ret)
}
// 命中之后
func (e *Effect1) OnHit(opp *input.Input, skill *info.SkillEntity) {
e.Input.CurrentPet.Info.Hp += uint32(e.Input.DamageZone.Attack / 2)
}