Files
bl/logic/service/fight/effect/EffectRandomPower.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

52 lines
1.3 KiB
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/gogf/gf/v2/util/grand"
)
// -----------------------------------------------------------
// 威力随机效果
// -----------------------------------------------------------
// 威力将在 [Min, Max] 区间内随机取值
type EffectRandomPower struct {
node.EffectNode
Min int
Max int
}
// -----------------------------------------------------------
// 初始化注册
// -----------------------------------------------------------
func init() {
registerRandomPower(61, 50, 150)
registerRandomPower(70, 150, 220)
registerRandomPower(118, 150, 220)
}
// -----------------------------------------------------------
// 工厂函数:注册不同威力范围的技能效果
// -----------------------------------------------------------
func registerRandomPower(effectID, min, max int) {
input.InitEffect(input.EffectType.Skill, effectID, &EffectRandomPower{
Min: min,
Max: max,
})
}
// -----------------------------------------------------------
// 命中时触发
// -----------------------------------------------------------
func (e *EffectRandomPower) SkillHit() bool {
if e.Max <= e.Min {
e.Ctx().SkillEntity.XML.Power = e.Min
return true
}
n := grand.N(e.Min, e.Max)
e.Ctx().SkillEntity.XML.Power = n
return true
}