Files
bl/public/assets/291.xml
昔念 081f990110 refactor(assets): 重构资产同步流程并添加宠物相关功能
- 移除了资产同步到私有 B 仓库的工作流
- 在玩家结构中添加了 IsFighting 字段
- 新增了宠物信息相关功能和数据结构
- 优化了地图进入和怪物刷新逻辑
- 调整了玩家登录和地图数据发送流程
- 重构了部分代码以提高可维护性和性能
2025-08-24 17:33:19 +08:00

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<shiny>
<Pet ID="1">
<filter shinyId="1"
args="1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="2"
args="6,0,0,0,10,0,1.1,0,0,-5,,1.1,0,0,10,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="3"
args="9,0,0,0,0,
&#xA;0,1,3,0,0,
&#xA;0,0,1,0,0,
&#xA;0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
</Pet>
<Pet ID="2">
<filter shinyId="1"
args="1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="2"
args="1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="3"
args="1,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
</Pet>
<Pet ID="301">
<filter shinyId="1"
args="0,0,0,1,0,0,0.5,1,0,0,0,1,0,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="2"
args="1,0,1,0,0,0,0,1,0,0,1,0,1.2,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="3"
args="0,0,1,0,0,0,0,1,0.2,0,0,0,1,0.5,0,0,0,0,0.7,0"
glow="65535, 1.0, 10,10, 1.6" />
</Pet>
<Pet ID="302">
<filter shinyId="1"
args="0,0,0,1,0,0,0.5,1,0,0,0,1,0,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="2"
args="1,0,1,0,0,0,0,1,0,0,1,0,1.2,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="3"
args="0,0,1,0,0,0,0,1,0.2,0,0,0,1,0.5,0,0,0,0,0.7,0"
glow="65535, 1.0, 10,10, 1.6" />
</Pet>
<Pet ID="303">
<filter shinyId="1"
args="0,0,0,1,0,0,0.5,1,0,0,0,1,0,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="2"
args="1,0,1,0,0,0,0,1,0,0,1,0,1.2,0,0,0,0,0,1,0"
glow="65535, 1.0, 10,10, 1.6" />
<filter shinyId="3"
args="0,0,1,0,0,0,0,1,0.2,0,0,0,1,0.5,0,0,0,0,0.7,0"
glow="65535, 1.0, 10,10, 1.6" />
</Pet>
</shiny>