Files
bl/public/assets/210.xml
昔念 081f990110 refactor(assets): 重构资产同步流程并添加宠物相关功能
- 移除了资产同步到私有 B 仓库的工作流
- 在玩家结构中添加了 IsFighting 字段
- 新增了宠物信息相关功能和数据结构
- 优化了地图进入和怪物刷新逻辑
- 调整了玩家登录和地图数据发送流程
- 重构了部分代码以提高可维护性和性能
2025-08-24 17:33:19 +08:00

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<!--
地图功能组件配置表
dir参数表示地图是以滚动方式切换 1234 分别代表地图上左下右的滚动
isFB是否切换到的是副本
isStop 鼠标放上去是否跳到第2帧
des 鼠标移上去的提示
-->
<!-- 从场景FromMap进入本场景时玩家将出现在 (PosX, PosY)
<Entries>节点下的表示几个进出点玩家出现的坐标
<changeMapComp>节点下表示切换场景组件
<funComp>节点下表示点击然后走近触发某个动作
<autoComp>节点下表示不需要点击走到碰撞区域就触发的动作
-->
<Maps>
<map id="1" name="传送舱" x="475" y="395" des="超能时空通道">
<Entries>
<Entry FromMap="0" PosX="475" PosY="395"/>
<Entry FromMap="2" PosX="160" PosY="270"/>
<Entry FromMap="10" PosX="475" PosY="395"/>
<Entry FromMap="15" PosX="475" PosY="395"/>
<Entry FromMap="20" PosX="475" PosY="395"/>
<Entry FromMap="22" PosX="475" PosY="395"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="2"/>
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="onCompDoor1" des="拉姆神秘世界"/>
<component name="door_4" hit="comp_4" fun="onCompDoor4" des="精灵太空站"/>
<component name="door_2" hit="comp_2" fun="onSptHandler" des="SPT通道"/>
<component name="door_3" hit="comp_3" fun="onSuperHandler" des="超时空通道"/>
<component name="hitWbMC" hit="standWBMC" fun="showWBTask"/>
<component name="screenMC" hit="screenHit" fun="hitScreen" des=""/>
</funComp>
<autoComp>
<component name="wbNpc" hit="wbArea" fun="showWbAction"/>
</autoComp>
</map>
<map id="2" name="飞船底层走廊" x="775" y="600">
<Entries>
<Entry FromMap="1" PosX="570" PosY="270"/>
<Entry FromMap="3" PosX="190" PosY="307"/>
<Entry FromMap="6" PosX="370" PosY="270"/>
<Entry FromMap="201" PosX="816" PosY="294"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="3" dir="1"/>
<component name="door_1" hit="comp_1" targetID="6"/>
<component name="door_2" hit="comp_2" targetID="1"/>
<component name="door_3" hit="comp_3" targetID="201" dir="4"/>
</changeMapComp>
<autoComp>
<component name="wbNpc" hit="wbArea" fun="showWbAction"/>
</autoComp>
<funComp>
<component name="hitWbMC" hit="standMC" fun="showTask"/>
</funComp>
</map>
<map id="3" name="飞船二层走廊" x="375" y="450">
<Entries>
<Entry FromMap="2" PosX="190" PosY="307"/>
<Entry FromMap="4" PosX="190" PosY="307"/>
<Entry FromMap="5" PosX="370" PosY="270"/>
<Entry FromMap="7" PosX="570" PosY="270"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="2" dir="3"/>
<component name="door_1" hit="comp_1" targetID="5"/>
<component name="door_2" hit="comp_2" targetID="7"/>
</changeMapComp>
<autoComp>
<component name="wbNpc" hit="wbArea" fun="showWbAction"/>
</autoComp>
<funComp>
<component name="hitWbMC" hit="standMC" fun="showTask"/>
</funComp>
</map>
<map id="4" name="船长室" x="253" y="338">
<Entries>
<Entry FromMap="3" PosX="188" PosY="380"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
<funComp>
<component name="gameMc" hit="funComp_0" fun="showGame"/>
<component name="hitWbMC" hit="standWBMC" fun="showWBTask"/>
</funComp>
<autoComp>
<component name="wbNpc" hit="wbArea" fun="showWbAction"/>
</autoComp>
</map>
<map id="5" name="实验室" x="365" y="190" des="尼布守卫战">
<Entries>
<Entry FromMap="3" PosX="368" PosY="190"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="3"/>
</changeMapComp>
<funComp>
<component name="getPet" hit="getPetHit" fun="getPetHandler"
des="领取里奥斯精元"/>
<component name="petPropMC" hit="petBuyMC" fun="showPetProp"/>
<component name="evDoorMC" hit="evHitMC" fun="evolvePet"/>
<component name="newMonrMC" hit="newMonStand" fun="showWeekMon"/>
<component name="hitWbMC" hit="standWBMC" fun="showWBTask"/>
<component name="fusionMC" hit="hitFusionMC" fun="spriteFusion"/>
<component name="nibu_npc" hit="npcHit_mc" fun="showNpcDialog" des="尼布"/>
<!--<component name="getItemMC" hit="getItemHit" fun="getItem" des="领取寒流枪"/>-->
</funComp>
<autoComp>
<component name="wbNpc" hit="wbArea" fun="showWbAction"/>
</autoComp>
</map>
<map id="6" name="动力室" x="138" y="246">
<Entries>
<Entry FromMap="2" PosX="138" PosY="246"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="2"/>
<component name="door_1" hit="comp_1" targetID="8"/>
</changeMapComp>
<funComp>
<component name="exchangBtn" hit="oreExchange" fun="showExChange"/>
<component name="exchangeCloth_btn" hit="exchangeClothHit_mc"
fun="onExchangeClothHandler"/>
<component name="Army" hit="ArmyHit" fun="gameFun"/>
<component name="hitWbMC" hit="standWBMC" fun="showWBTask"/>
<component name="aeroLiteGameMC" hit="aeroLiteGameHit"
fun="aeroLiteGame"/>
</funComp>
<autoComp>
<component name="wbNpc" hit="wbArea" fun="showWbAction"/>
</autoComp>
</map>
<map id="7" name="瞭望舱" x="128" y="285">
<Entries>
<Entry FromMap="3" PosX="128" PosY="285"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="103"/>
<component name="door_1" hit="comp_1" targetID="3"/>
<component name="gameMC" hit="gameHit" fun="showGame"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="8" name="机械室" x="456" y="143" des="特殊装置领取舱">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="6"/>
</changeMapComp>
<funComp>
<!-- 换色 -->
<component name="color_door" hit="color_comp" fun="onColor"/>
<!-- 买装备 -->
<component name="buyBtn2" hit="buy_comp" fun="buyHandler"/>
<!-- 拿钻头 -->
<component name="itemBtn" hit="item_comp" fun="buyItem"/>
<component name="getMach_btn" hit="machHit" fun="onMachHandler"/>
<component name="hitWbMC" hit="standWBMC" fun="showWBTask"/>
<component name="door_btn" hit="door_hit" fun="changeToGround"
des="地下室"/>
</funComp>
<autoComp>
<component name="wbNpc" hit="wbArea" fun="showWbAction"/>
</autoComp>
</map>
<map id="9" name="资料室" x="156" y="358">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
<funComp>
<component name="change_btn" hit="changeHit_mc"
fun="passExChangeHandler"/>
<component name="starGame" hit="starGameHit" fun="starGame"/>
<component name="timeMachine" hit="timeMachineHit" fun="timeMachine"
des="时空解读机"/>
</funComp>
</map>
<map id="101" name="教官办公室" x="800" y="249">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="201"/>
<component name="door_1" hit="comp_1" targetID="501"/>
</changeMapComp>
<funComp>
<component name="pond_mc" hit="pondHit_mc" fun="showTip"/>
<component name="npc" hit="npcHit" fun="hitNpc"/>
<component name="signMC" hit="signHit" fun="pkSign" des="要塞保卫战报名"/>
<component name="trialsMC" hit="trialsHit" fun="trialsFunc" des="试炼之塔"/>
</funComp>
</map>
<map id="102" name="精灵太空站" x="560" y="310" super="19" des="谱尼第三封印">
<Entries>
<Entry FromMap="108" PosX="240" PosY="344"/>
</Entries>
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="108"/>
</changeMapComp>
<funComp>
<component name="dou_mc" hit="douHit" fun="douHitHandler"/>
<component name="enterFight" hit="enterFightHit" fun="enterFight"/>
<component name="arenaTouchBtn_1" hit="arenaHit_1" fun="onArenaHit"/>
<component name="arenaTouchBtn_2" hit="arenaHit_2" fun="onArenaHit"/>
<component name="arenaTouchBtn_3" hit="arenaHit_3" fun="onArenaHit"/>
<component name="buyMC" hit="buyHit" fun="buyHandler"/>
<component name="Justin" hit="JustinHit" fun="HitJustin"/>
<component name="npc" hit="npcHit" fun="hitNpc"/>
<component name="door_2" hit="comp_2" fun="onEnterHandler"/>
<component name="dou_mc" hit="douHit" fun="onPetWarHandler"/>
</funComp>
</map>
<map id="103" name="瞭望露台" x="200" y="450" des="强效能量珠">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="7"/>
</changeMapComp>
<funComp>
<component name="buyItem" hit="buyItemHit" fun="buyItem" des="领取神奇扭蛋牌"/>
<component name="egg" hit="eggHit" fun="onEggHandler" des="精灵扭蛋机"/>
<component name="equipMc0" hit="equipHit0" fun="onEquipHandler"
des="装备强化装置"/>
</funComp>
</map>
<map id="104" name="帕诺空间" x="430" y="300" super="19">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="giftMc" hit="giftHitMc" fun="onGiftHandler"/>
</funComp>
</map>
<map id="105" name="双子阿尔法星" x="784" y="282" super="17">
<Entries>
<Entry FromMap="106" PosX="352" PosY="139"/>
</Entries>
<changeMapComp>
<component name="mapMC" hit="mapHit" targetID="106"/>
</changeMapComp>
<funComp>
<component name="mineMC" hit="mineHit" fun="hitMine" des="蘑菇结晶"/>
<!--<component name="sukeMC" hit="giveThingsHit" fun="workHandler"/>-->
<component name="door" hit="doorHit" fun="changeScrene"/>
<component name="gift2" hit="gift2HitMc" fun="alison"/>
<!--<component name="stationMC" hit="stationHit" fun="hitStation"/>-->
<component name="yoyoMC" hit="yoyoHit" fun="fightYoyo"/>
</funComp>
</map>
<map id="106" name="阿尔法星岩地" x="768" y="419" super="17">
<Entries>
<Entry FromMap="46" PosX="409" PosY="196"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="105"/>
<component name="door_1" hit="comp_1" targetID="105"/>
</changeMapComp>
<funComp>
<component name="fightMC" hit="fightHit" fun="fight"/>
<component name="doorBtn" hit="doorHit" fun="hitDoor" des="海盗能源站"/>
<component name="mineMC" hit="mineHit" fun="catchMine" des="豆豆果实"/>
<component name="mineMC2" hit="mineHit2" fun="catchMine2" des="纳格晶体"/>
</funComp>
</map>
<map id="107" name="发明室" x="749" y="379">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
<funComp>
<component name="chipMixMc" hit="chipHitMc" fun="chipMixHandler"
des="芯片制造机"/>
<component name="getExpBtn" hit="getExpHit" fun="onGetExpHit"
des="经验接收器"/>
<component name="骄阳pianMc" hit="骄阳pianHit" fun="on骄阳pianHit"
des="超能NoNo芯片领取"/>
<component name="door_109" hit="comp_109" fun="onOreGatherClickHandler"
des="超能晶体采集练习"/>
</funComp>
</map>
<map id="108" name="太空站左翼" x="803" y="170" super="19">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="102"/>
</changeMapComp>
<funComp>
<component name="townMc" hit="townHit" fun="fightTownHandler"
des="挑战勇者之塔"/>
</funComp>
</map>
<map id="109" name="帕诺太空" x="833" y="302" super="19">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="107"/>
</changeMapComp>
<funComp>
<component name="superStone" hit="hitStoneComp"
fun="onSuperStoneClickHandler" des="巨大能量石" isStop="1"/>
<component name="weightLessHouse" hit="houseHit"
fun="onWeightLessHouseClickHandler" des="NoNo无重力能量仓" isStop="1"/>
<component name="oreGather" hit="gameHit" fun="onOreGatherClickHandler"
des="超能晶体采集"/>
</funComp>
</map>
<map id="110" name="暗黑武斗场" x="600" y="300">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="102"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="111" name="大师杯赛场" x="679" y="134" super="102" sound="BGM_001A" replaceMapId="1147">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="108" />
</changeMapComp>
<funComp>
</funComp>
</map>
<!--星球-->
<map id="10" name="克洛斯星" x="725" y="172" super="11">
<Entries>
<Entry FromMap="1" PosX="710" PosY="185"/>
<Entry FromMap="11" PosX="76" PosY="420"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
<component name="door_1" hit="comp_1" targetID="11"/>
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre"/>
</funComp>
</map>
<map id="11" name="克洛斯星沼泽" x="735" y="240" super="11">
<Entries>
<Entry FromMap="10" PosX="830" PosY="240"/>
<Entry FromMap="12" PosX="165" PosY="360"/>
<Entry FromMap="13" PosX="490" PosY="270"/>
</Entries>
<funComp>
<component name="wasteMC" hit="standWasteMC" fun="clearWaste"/>
<component name="flowerComp" hit="flowerHitMC" fun="hitFlower"/>
</funComp>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="10"/>
<component name="door_1" hit="comp_1" targetID="12"/>
<component name="plantMc" hit="plantHitMC" targetID="13"/>
</changeMapComp>
</map>
<map id="12" name="克洛斯星林间" x="798" y="166" super="11">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="11"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="13" name="克洛斯星地心" x="716" y="378" super="11">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="11"/>
</changeMapComp>
<funComp>
<component name="plMc" hit="plHitMc" fun="onPlHandler"/>
<component name="lightMc" hit="lightHitMc" fun="onLightHandler"/>
</funComp>
</map>
<map id="15" name="火山星" x="170" y="270" super="12">
<Entries>
<Entry FromMap="1" PosX="170" PosY="270"/>
<Entry FromMap="16" PosX="775" PosY="193"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
<component name="door_1" hit="comp_1" targetID="16"/>
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre"/>
<component name="wbMC" hit="wbHit" fun="monkeyFun" des="练功石"/>
</funComp>
</map>
<map id="16" name="火山星山洞" x="150" y="288" super="12">
<Entries>
<Entry FromMap="17" PosX="466" PosY="150"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="17"/>
<component name="door_1" hit="comp_1" targetID="15"/>
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas"/>
</funComp>
</map>
<map id="17" name="火山星山洞深处" x="110" y="135" super="12">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="16"/>
</changeMapComp>
<funComp>
<component name="wasteMC" hit="standWasteMC" fun="clearWaste"/>
<component name="brumeMC" hit="brumeHitMC" fun="clickBrume"/>
<component name="stoneMC" hit="stoneHitMC" fun="catchStone"/>
<component name="bossHu1" hit="standHu" fun="changeBoss"/>
<component name="bossHu" hit="standHu" fun="changeBoss"/>
</funComp>
</map>
<map id="20" name="海洋星" x="718" y="201" super="13">
<Entries>
<Entry FromMap="1" PosX="718" PosY="201"/>
<Entry FromMap="21" PosX="430" PosY="450"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
<component name="door_1" hit="comp_1" targetID="21"/>
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas"/>
</funComp>
<autoComp>
<!--<component name="smMC" hit="smHit" fun="eatMan"/>-->
</autoComp>
</map>
<map id="21" name="海洋星深水区" x="663" y="217" super="13">
<Entries>
<Entry FromMap="22" PosX="200" PosY="350"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="20"/>
<component name="door_1" hit="comp_1" targetID="22"/>
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre"/>
<component name="wasteMC" hit="standWasteMC" fun="clearWaste"/>
<component name="fishComp" hit="fishHit" fun="fishTask" des="精灵口腔护理装置"/>
</funComp>
</map>
<map id="22" name="海洋星海底" x="203" y="92" super="13">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="21"/>
</changeMapComp>
<funComp>
<!-- 打boss -->
<component name="boss_mc" hit="boss_hit" fun="hitBoss"/>
<component name="musicBtn" hit="musicHit" fun="onMusicHit"/>
</funComp>
<autoComp>
<component name="bom3" hit="bomHit" fun="hitBom"/>
<component name="bom2" hit="bomHit2" fun="hitBom2"/>
<component name="bom1" hit="bomHit1" fun="hitBom1"/>
</autoComp>
</map>
<map id="25" name="云霄星" x="192" y="247" super="14">
<Entries>
<Entry FromMap="1" PosX="192" PosY="247"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
<funComp>
<component name="hitKMC" hit="standKMC" fun="kettleFun"/>
<component name="gasMC" hit="standMC" fun="exploitGas"/>
<component name="wasteMC" hit="standWasteMC" fun="clearWaste"/>
</funComp>
</map>
<map id="26" name="云霄星高空层" x="192" y="247" super="14">
<changeMapComp>
<component name="thirdBtn" hit="standMC" targetID="27"/>
<component name="door_0" hit="comp_0" targetID="25"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="27" name="云霄星最高层" x="633" y="277" super="14">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="26"/>
</changeMapComp>
<funComp>
<component name="door_mc" hit="doorHit_mc" fun="showAnswerHandler"/>
<component name="birdBtn" hit="birdHit" fun="onBirdHit"/>
</funComp>
</map>
<map id="30" name="赫尔卡星" x="659" y="420" super="15">
<Entries>
<Entry FromMap="1" PosX="659" PosY="420"/>
<Entry FromMap="31" PosX="200" PosY="120"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
<component name="door_1" hit="comp_1" targetID="31"/>
<component name="door_2" hit="comp_2" targetID="33"/>
</changeMapComp>
<funComp>
<component name="cubeMc" hit="cubeHitMc" fun="onBombGameHandler"/>
</funComp>
</map>
<map id="31" name="赫尔卡星遗迹" x="298" y="440" super="15">
<Entries>
<Entry FromMap="30" PosX="298" PosY="440"/>
<Entry FromMap="32" PosX="836" PosY="135"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="30"/>
<component name="door_1" hit="comp_1" targetID="32"/>
</changeMapComp>
<funComp>
<component name="cableMC" hit="standCable" fun="getCable"/>
<component name="ear" hit="earHit" fun="onClickEar" isStop="1"/>
</funComp>
</map>
<map id="32" name="赫尔卡星荒地" x="263" y="440" super="15">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="31"/>
</changeMapComp>
<funComp>
<!-- <component name="wasteMC" hit="standWasteMC" fun="clearWaste"/> -->
<component name="rockBtn" hit="rockHit" fun="onRockHit"/>
<component name="bossBtn" hit="bossHit" fun="hitLY"/>
</funComp>
</map>
<map id="33" name="神秘通道" x="165" y="300" super="15">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="30"/>
<component name="door_1" hit="comp_1" targetID="34"/>
</changeMapComp>
</map>
<map id="34" name="精灵广场" x="85" y="350" super="15">
<Entries>
<Entry FromMap="36" PosX="486" PosY="208"/>
</Entries>
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="36"/>
</changeMapComp>
<funComp>
<component name="oreMc" hit="oreHit" fun="oreHandler"/>
<component name="door_0" hit="comp_0" fun="changeToHandler"/>
<component name="shitou" hit="stoneHit" fun="onClickShitou" isStop="1"/>
<component name="templeDoorMC" hit="templeDoorHit"
fun="clickTempleDoor" isStop="1"/>
<component name="tengmanMC" hit="tengmanHit" fun="clickTengman"
isStop="1"/>
</funComp>
</map>
<map id="35" name="千年前的精灵圣殿" x="204" y="458" super="15">
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="320"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="36" name="精灵圣殿" x="204" y="458" super="15">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="34"/>
</changeMapComp>
<funComp>
<component name="pillar_0" hit="pillarHit" fun="hitPillar" isStop="1"/>
<component name="pillar_1" hit="pillarHit" fun="hitPillar" isStop="1"/>
<component name="pillar_2" hit="pillarHit" fun="hitPillar" isStop="1"/>
<component name="pillar_3" hit="pillarHit" fun="hitPillar" isStop="1"/>
</funComp>
</map>
<map id="40" name="塞西利亚星" x="657" y="398" super="16">
<Entries>
<Entry FromMap="41" PosX="300" PosY="233"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
<component name="door_1" hit="comp_1" targetID="41"/>
</changeMapComp>
<funComp>
<component name="diaMc" hit="diaHit" fun="getDia"/>
<component name="bingBlockMc" hit="bingBlockHit" fun="onBingBlockHit"/>
<component name="akxyMc" hit="akxyHit" fun="onAkxy"/>
<component name="shouMc" hit="shouHit" fun="onShouHit"/>
</funComp>
<autoComp>
<component name="lfMC_1" hit="lfMC_1" fun="changeMap"/>
<component name="lfMC_2" hit="lfMC_2" fun="changeMap"/>
</autoComp>
</map>
<map id="41" name="寒冰溶洞" x="776" y="184" super="16">
<Entries>
<Entry FromMap="43" PosX="440" PosY="500"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="40"/>
<component name="door_1" hit="comp_1" targetID="43"/>
</changeMapComp>
<funComp>
<component name="diaMc_1" hit="diaHit_1" fun="getDia_1"/>
<component name="holeMC" hit="holeHitMC" fun="hitHole"/>
<component name="shouMc" hit="shouHit" fun="onShouHit"/>
</funComp>
</map>
<map id="42" name="冰窖迷宫" x="470" y="75" super="16">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="43"/>
</changeMapComp>
<funComp>
<component name="ice_mc" hit="iceHit_mc" fun="playAniHandler"/>
<component name="diaMc_1" hit="diaHit_1" fun="getDia_1"/>
<component name="diaMc_2" hit="diaHit_2" fun="getDia_2"/>
</funComp>
</map>
<map id="43" name="赫尔卡飞船" x="230" y="130" super="16">
<Entries>
<Entry FromMap="42" PosX="810" PosY="188"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="41"/>
</changeMapComp>
<funComp>
<component name="redDia" hit="reddiaHit" fun="showXBSDialog"/>
<component name="xitaNpc" hit="xitaHit" fun="showXita"/>
<!--<component name="ddMaskMc" hit="ddHit" fun="onDdHandler"/>-->
</funComp>
</map>
<map id="46" name="海盗能源站" x="108" y="368" super="17">
<Entries>
<Entry FromMap="49" PosX="738" PosY="124"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="106"/>
<component name="door_1" hit="comp_1" targetID="49"/>
</changeMapComp>
</map>
<map id="47" name="双子贝塔星" x="780" y="409" super="18">
<Entries>
<Entry FromMap="49" PosX="176" PosY="277"/>
</Entries>
<Entries>
<Entry FromMap="48" PosX="775" PosY="180"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
<component name="door_1" hit="comp_1" targetID="49"/>
<component name="door_2" hit="comp_2" targetID="48"/>
</changeMapComp>
<funComp>
<component name="startSpiderGameBtn" hit="spidHit"
fun="onStartSpiderGame"/>
</funComp>
</map>
<map id="48" name="海盗要塞废墟" x="847" y="120" super="18">
<Entries>
<Entry FromMap="50" PosX="318" PosY="158"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="47"/>
</changeMapComp>
</map>
<map id="49" name="贝塔星荒原" x="774" y="350" super="18">
<Entries>
<Entry FromMap="502" PosX="170" PosY="186"/>
<Entry FromMap="46" PosX="165" PosY="360"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="46"/>
<component name="door_1" hit="comp_1" targetID="501"/>
<component name="door_2" hit="comp_2" targetID="47"/>
<!--<component name="workThing" hit="giveThingsHit" fun="giveThings"/>-->
</changeMapComp>
<funComp>
<component name="stone_0" hit="stone_0" fun="getStone" des="电能石"/>
<component name="stone_1" hit="stone_1" fun="getStone" des="电能石"/>
<component name="stone_2" hit="stone_2" fun="getStone" des="电能石"/>
<component name="stationMC" hit="stationHit" fun="showStationPanel"
des="星球勘察站"/>
</funComp>
</map>
<map id="50" name="海盗要塞内部" x="770" y="401" super="18">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="48"/>
</changeMapComp>
<funComp>
<component name="rescueBtnMC" hit="rescueBtnHitMc"
fun="onRescueBtnClick"/>
</funComp>
</map>
<!--
<map id="51" name="蓝队要塞" x="555" y="334">
<Entries>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
</funComp>
</map>
-->
<map id="51" name="斯诺星" x="625" y="405" super="20">
<Entries>
<!--<Entry FromMap="52" PosX="530" PosY="262"/>-->
<Entry FromMap="53" PosX="300" PosY="200"/>
</Entries>
<changeMapComp>
<!-- <component name="door_0" hit="comp_0" targetID="52"/> -->
<component name="door_1" hit="comp_1" targetID="53"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="52" name="斯诺星密林" x="270" y="361" super="20">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLevelHandler" des="斯诺星"/>
</funComp>
</map>
<map id="53" name="斯诺岩洞" x="77" y="480" super="20">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="51"/>
</changeMapComp>
</map>
<map id="54" name="露希欧星" x="850" y="385" super="26">
<Entries>
<Entry FromMap="55" PosX="730" PosY="130"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="55"/>
</changeMapComp>
<funComp>
<component name="lnyMineralMC" hit="lnyHit" fun="onGatherLny"/>
<component name="xllMineralMC" hit="xllHit" fun="onGatherXll"/>
<component name="ogdMineralMC" hit="ogdHit" fun="onGatherOgd"/>
</funComp>
</map>
<map id="55" name="露希欧泥潭" x="635" y="480" super="26">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="54"/>
</changeMapComp>
<funComp>
<component name="waterMC" hit="lineHitMc" fun="onLineClickHandler"/>
</funComp>
</map>
<map id="56" name="NoNo之洋" x="635" y="480" super="26">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="com_0" targetID="55"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="57" name="尼古尔星" x="695" y="418" super="21">
<Entries>
</Entries>
<changeMapComp>
<component name="door_1" hit="hit_1" targetID="58"/>
</changeMapComp>
<funComp>
<component name="door_2" hit="hit_2" fun="onLineClickHandler"/>
</funComp>
<funComp>
</funComp>
</map>
<map id="58" name="尼古尔峭壁" x="379" y="438" super="21">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="57"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="59" name="尼古尔水帘" x="379" y="438" super="21">
<Entries>
</Entries>
<changeMapComp>
<component name="door_2" hit="hit_2" targetID="57"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="60" name="塔克星" x="533" y="388" super="22">
<Entries>
<Entry FromMap="61" PosX="850" PosY="185"/>
<Entry FromMap="62" PosX="850" PosY="185"/>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="onLineClickHandler"/>
</funComp>
</map>
<map id="61" name="光之迷城" x="127" y="398" super="22">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="60"/>
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="changeMap" des="沙漠窑洞入口"/>
</funComp>
</map>
<map id="62" name="暗之迷城" x="515" y="419" super="22">
<Entries>
<Entry FromMap="63" PosX="460" PosY="140"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="60"/>
</changeMapComp>
<funComp>
<component name="door_1" hit="hit_1" fun="changeMap" des="月影花园"/>
</funComp>
</map>
<map id="63" name="月影花园" x="256" y="440" super="22">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="62"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="64" name="沙漠窑洞" x="256" y="440" super="22">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="hit_0" targetID="61"/>
</changeMapComp>
<funComp>
<component name="nonoEffect" hit="hit_mc" fun="playNonoEffect"
des="云雾气井"/>
</funComp>
</map>
<!--小屋-->
<!-- fx,fy是道具从仓库放进地图地上的默认坐标wx,wy是道具从仓库放进地图墙上的默认坐标-->
<map id="500001" name="小屋" x="173" y="338" fx="500" fy="350" wx="330" wy="100">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
</map>
<map id="500002" name="小屋" x="400" y="350" fx="500" fy="370" wx="700" wy="130">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="40"/>
</changeMapComp>
</map>
<map id="500003" name="小屋" x="180" y="300" fx="500" fy="350" wx="580" wy="70">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="10"/>
</changeMapComp>
</map>
<map id="500004" name="小屋" x="130" y="240" fx="470" fy="350" wx="100" wy="80">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="102"/>
</changeMapComp>
</map>
<map id="500005" name="小屋" x="850" y="280" fx="440" fy="380" wx="620" wy="50">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="105"/>
</changeMapComp>
</map>
<map id="500006" name="小屋" x="420" y="130" fx="470" fy="370" wx="760" wy="50">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="20"/>
</changeMapComp>
</map>
<map id="500007" name="小屋" x="120" y="460" fx="400" fy="400" wx="780" wy="180">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="47"/>
</changeMapComp>
</map>
<map id="500008" name="小屋" x="240" y="420" fx="480" fy="400" wx="480" wy="180">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
</map>
<map id="500009" name="小屋" x="480" y="220" fx="480" fy="380" wx="350" wy="80">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="16"/>
</changeMapComp>
</map>
<map id="500010" name="小屋" x="250" y="250" fx="350" fy="300" wx="250" wy="60">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="34"/>
</changeMapComp>
</map>
<map id="500011" name="云宵星小屋" x="475" y="340" fx="437" fy="400" wx="400" wy="74">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="26"/>
</changeMapComp>
</map>
<map id="500012" name="斯诺星小屋" x="250" y="250" fx="357" fy="310" wx="360" wy="39">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="51"/>
</changeMapComp>
</map>
<map id="500013" name="赫尔卡星小屋" x="730" y="330" fx="235" fy="355" wx="600" wy="88">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="32"/>
</changeMapComp>
</map>
<map id="500014" name="武斗场小屋" x="477" y="369" fx="477" fy="369" wx="165" wy="88">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="102"/>
</changeMapComp>
</map>
<map id="500015" name="露希欧星小屋" x="477" y="260" fx="190" fy="270" wx="300" wy="35">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="54"/>
</changeMapComp>
</map>
<map id="500016" name="飞船40纪念小屋" x="485" y="360" fx="485" fy="360" wx="300"
wy="110">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
</map>
<map id="500017" name="骄阳计划启航二周年" x="485" y="360" fx="485" fy="400"
wx="485" wy="210" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500018" name="骄阳计划启航二周年" x="485" y="360" fx="485" fy="400"
wx="485" wy="210" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500019" name="圣诞节小屋" x="680" y="160" fx="480" fy="420" wx="480"
wy="200" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500020" name="三周年小屋" x="150" y="490" fx="480" fy="350" wx="670"
wy="100" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500021" name="圣诞水晶宫" x="500" y="400" fx="480" fy="350" wx="670"
wy="100" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500022" name="四周年纪念基地" x="500" y="400" fx="480" fy="350"
wx="370" wy="90" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500023" name="圣诞游乐园" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500024" name="野营乐园" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500025" name="萤火之境" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_001">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500026" name="十周年派对" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_347">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500027" name="星愿水晶宫" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_347">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500028" name="星空遨游小屋" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_347">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500029" name="动力时代基地" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_252">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500030" name="曲径通幽" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_502">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500031" name="十二周年纪念基地" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_625">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500032" name="星辰远航基地" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_699">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500033" name="测试基地" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_699">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<map id="500034" name="帕诺之巅" x="500" y="400" fx="580" fy="300" wx="480"
wy="100" sound="BGM_830">
<funComp>
<component name="door_0" hit="comp_0" targetID="1" />
</funComp>
<!-- targetID="1" -->
</map>
<!--走廊扩展-->
<map id="201" name="飞船底层走廊中部" x="114" y="316">
<Entries>
<Entry FromMap="2" PosX="114" PosY="316"/>
<Entry FromMap="101" PosX="370" PosY="253"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="2" dir="2"/>
<component name="door_1" hit="comp_1" targetID="101"/>
</changeMapComp>
</map>
<map id="301" name="火之试炼场" x="590" y="165">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="101"/>
</changeMapComp>
<funComp>
<component name="sFigMc" hit="figHit_s" fun="onSFigFun"/>
<component name="tFigMc" hit="figHit_t" fun="onTFigFun"/>
<component name="prizeBtn" hit="prizeHit" fun="onPrizeFun"/>
<component name="posmc_1" hit="posHit_1" fun="onPosFun1"/>
<component name="posmc_2" hit="posHit_2" fun="onPosFun2"/>
</funComp>
</map>
<!-- 12个迷宫场景 -->
<map id="302" name="闭锁空间" x="300" y="278" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="303"/>
<component name="door_1" hit="comp_1" targetID="306"/>
</changeMapComp>
</map>
<map id="303" name="闭锁空间" x="286" y="260" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="305"/>
<component name="door_1" hit="comp_1" targetID="307"/>
</changeMapComp>
</map>
<map id="304" name="闭锁空间" x="480" y="262" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="307"/>
<component name="door_1" hit="comp_1" targetID="312"/>
</changeMapComp>
</map>
<map id="305" name="闭锁空间" x="286" y="260" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="309"/>
<component name="door_1" hit="comp_1" targetID="313"/>
</changeMapComp>
</map>
<map id="306" name="闭锁空间" x="300" y="278" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="311"/>
<component name="door_1" hit="comp_1" targetID="313"/>
</changeMapComp>
<funComp>
<component name="xita" hit="xitaHit" fun="fightWithXita"/>
</funComp>
</map>
<map id="307" name="闭锁空间" x="480" y="262" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="308"/>
<component name="door_1" hit="comp_1" targetID="310"/>
</changeMapComp>
</map>
<map id="308" name="闭锁空间" x="480" y="262" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="310"/>
<component name="door_1" hit="comp_1" targetID="313"/>
</changeMapComp>
</map>
<map id="309" name="闭锁空间" x="286" y="260" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="306"/>
<component name="door_1" hit="comp_1" targetID="307"/>
</changeMapComp>
<autoComp>
<component name="plot_0" hit="plot_0" fun="checkWalkPlot"/>
<component name="plot_1" hit="plot_1" fun="checkWalkPlot"/>
<component name="plot_2" hit="plot_2" fun="checkWalkPlot"/>
<component name="plot_3" hit="plot_3" fun="checkWalkPlot"/>
<component name="plot_4" hit="plot_4" fun="checkWalkPlot"/>
<component name="plot_5" hit="plot_5" fun="checkWalkPlot"/>
</autoComp>
</map>
<map id="310" name="闭锁空间" x="286" y="260" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="302"/>
<component name="door_1" hit="comp_1" targetID="304"/>
</changeMapComp>
</map>
<map id="311" name="闭锁空间" x="300" y="278" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="303"/>
<component name="door_1" hit="comp_1" targetID="304"/>
</changeMapComp>
</map>
<map id="312" name="闭锁空间" x="480" y="262" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="302"/>
<component name="door_1" hit="comp_1" targetID="305"/>
</changeMapComp>
</map>
<map id="313" name="闭锁空间" x="300" y="278" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="308"/>
<component name="door_1" hit="comp_1" targetID="309"/>
</changeMapComp>
</map>
<!-- -->
<map id="314" name="拜伦号" x="512" y="330" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="302"/>
<component name="door_1" hit="comp_1" targetID="315"/>
</changeMapComp>
</map>
<map id="315" name="神秘空间" x="512" y="330" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="314"/>
<component name="door_1" hit="comp_1" targetID="316"/>
</changeMapComp>
<funComp>
<component name="openDoorMC" hit="openDoorHitMc" fun="clickOpenDoor"/>
<component name="door_switch_mc" hit="door_switch" fun="onStand"/>
<component name="door_2" hit="door_effect" fun="onChangeMap"/>
</funComp>
</map>
<map id="316" name="精灵舱" x="260" y="300" super="25">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="lineBeltMC" hit="lineBeltMcHit" fun="clickLineBelt"/>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" des="神秘空间"/>
</funComp>
</map>
<map id="320" name="千年前赫尔卡星" x="600" y="390" super="25">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="35" fun="changMap"/>
<component name="door_1" hit="comp_1" targetID="315"/>
</changeMapComp>
</map>
<map id="321" name="宇宙遭遇战" x="320" y="395">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
</map>
<!-- 运营任务临时用地图 愚人节-->
<map id="322" name="拉姆神秘世界" x="335" y="424">
<Entries>
<Entry FromMap="323" PosX="888" PosY="332"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="changeMap" des="拉姆世界丛林"/>
</funComp>
</map>
<map id="323" name="拉姆世界丛林" x="140" y="380">
<Entries>
<Entry FromMap="322" PosX="140" PosY="380"/>
<Entry FromMap="324" PosX="880" PosY="382"/>
</Entries>
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="changeMapOne" des="拉姆神秘世界"/>
<component name="door_1" hit="comp_1" fun="changeMapTwo" des="云雾迷桥"/>
</funComp>
</map>
<map id="324" name="云雾迷桥" x="136" y="354">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="changeMap" des="拉姆世界丛林"/>
</funComp>
</map>
<map id="325" name="艾迪星" x="256" y="440" super="23" sound="BGM_228">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="326" />
</changeMapComp>
<funComp>
<component name="oreMC" hit="funComp_0" fun="exploitOre"
des="黄晶矿" />
</funComp>
</map>
<map id="326" name="暮色之城" x="230" y="435" super="23" sound="BGM_021B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="325" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="327" name="虚幻的地下城市" x="180" y="335" super="23" sound="BGM_021B">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="326" />
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="328" name="斯科尔星" x="320" y="460" super="24" sound="BGM_197">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="330" />
</changeMapComp>
<funComp>
<component name="gasMC" hit="standMC" fun="exploitGas" des="甲烷燃气" />
</funComp>
</map>
<map id="330" name="斯科尔浮岛" x="150" y="450" super="24" sound="BGM_10076">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="328" />
<!-- <component name="door_2" hit="comp_2" targetID="1006" /> -->
</changeMapComp>
<funComp>
<component name="door_1" hit="comp_1" fun="changeMap" />
</funComp>
</map>
<map id="333" name="普雷空间站" x="140" y="220" super="27" sound="BGM_023">
<Entries>
</Entries>
<changeMapComp>
<component name="door_1" hit="comp_1" targetID="334" />
<component name="door_2" hit="comp_2" targetID="339" />
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="changeMap" des="传送舱" />
<component name="ballMc" hit="ballHit" fun="clickBall"/>
<component name="blockMc" hit="blockHit" fun="clickBlock" />
<component name="rouletteMc" hit="rouletteHit" fun="clickRoulette" />
</funComp>
</map>
<map id="334" name="几米塔" x="370" y="30" super="27" sound="BGM_023">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="333" />
</changeMapComp>
<funComp>
<component name="switch_mc" hit="switch_hit" fun="onSwitchClick"
des="机关" />
<component name="box_mc" hit="box_hit" fun="onBoxClick" />
</funComp>
</map>
<map id="338" name="哈默星" x="420" y="420" super="28" sound="BGM_025A">
<Entries>
</Entries>
<changeMapComp>
<!-- <component name="door_0" hit="comp_0" targetID="340" />
<component name="door" hit="hit" targetID="674" /> -->
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="339" name="遗忘领域" x="900" y="220" super="27" sound="BGM_023">
<Entries>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="333" />
</changeMapComp>
<funComp>
</funComp>
</map>
<!-- 500以下是副本 -->
<map id="500" name="勇者之塔" x="466" y="166" super="19" isLocal="1">
<funComp>
<component name="door_0" hit="hit0" fun="leaveFight"/>
</funComp>
</map>
<map id="600" name="新手试炼之塔" x="466" y="86" super="101" isLocal="1">
<funComp>
<component name="door_0" hit="hit0" fun="leaveFight"/>
</funComp>
</map>
<map id="501" name="海盗训练场" x="665" y="207" isFB="1">
<Entries>
<Entry FromMap="502" PosX="776" PosY="406"/>
</Entries>
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="49"/>
<component name="door_1" hit="comp_1" targetID="502"/>
</changeMapComp>
<funComp>
</funComp>
</map>
<map id="502" name="精灵召唤场" x="420" y="165" isFB="1">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="501"/>
</changeMapComp>
<funComp>
<component name="standMC_0" hit="s_0" fun="onStand"/>
<component name="standMC_1" hit="s_1" fun="onStand"/>
<component name="standMC_2" hit="s_2" fun="onStand"/>
</funComp>
</map>
<!-- 503到512 预留给暗黑之门-->
<map id="503" name="暗黑武斗场第一扇门" x="480" y="380" isLocal="1">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler"/>
</funComp>
</map>
<map id="504" name="暗黑武斗场第二扇门" x="480" y="380" isLocal="1">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler"/>
</funComp>
</map>
<map id="505" name="暗黑武斗场第三扇门" x="480" y="380" isLocal="1">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler"/>
</funComp>
</map>
<map id="506" name="暗黑武斗场第四扇门" x="480" y="330" isLocal="1">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler"/>
</funComp>
</map>
<map id="507" name="暗黑武斗场第五扇门" x="480" y="330" isLocal="1">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler"/>
</funComp>
</map>
<map id="513" name="地下室" x="49" y="365" isLocal="1">
<changeMapComp>
<component name="out_btn" hit="out_hit" targetID="8"/>
</changeMapComp>
<funComp>
<component name="npc" hit="npcHit" fun="clickNpc"/>
</funComp>
</map>
<map id="660" name="飞船残骸区" x="480" y="280" isLocal="1">
<!-- <changeMapComp>
<component name="out_btn" hit="out_hit" targetID="8"/>
</changeMapComp> -->
<funComp>
<component name="first" hit="first_hit" fun="onFirstHit"/>
<component name="second" hit="second_hit" fun="onSecondHit"/>
</funComp>
</map>
<map id="514" name="勇者之塔神秘领域" x="739" y="342" isLocal="1">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onLeaveHandler" />
<component name="cachetMc_0" hit="cachetHit_0" fun="onCachetMc0Handler"
isStop="1" des="第一封印-虚无" />
<component name="cachetMc_1" hit="cachetHit_1" fun="onCachetMc0Handler"
isStop="1" des="第二封印-元素" />
<component name="cachetMc_2" hit="cachetHit_2" fun="onCachetMc0Handler"
isStop="1" des="第三封印-能量" />
<component name="cachetMc_3" hit="cachetHit_3" fun="onCachetMc0Handler"
isStop="1" des="第四封印-生命" />
<component name="cachetMc_4" hit="cachetHit_4" fun="onCachetMc0Handler"
isStop="1" des="第五封印-轮回" />
<component name="cachetMc_5" hit="cachetHit_5" fun="onCachetMc0Handler"
isStop="1" des="第六封印-永恒" />
<component name="cachetMc_6" hit="cachetHit_6" fun="onCachetMc0Handler"
isStop="1" des="第七封印-圣洁" />
</funComp>
</map>
<!--要塞保卫站-->
<!-- fx,fy是设备从仓库放进地图的默认坐标hx,hy是总部的固定坐标-->
<map id="700001" name="要塞对抗" x="400" y="350" fx="500" fy="370" hx="670" hy="200">
<funComp>
<component name="clickMC" hit="clickHit" fun="clickPoit"/>
</funComp>
</map>
<!--要塞-->
<!-- fx,fy是设备从仓库放进地图的默认坐标hx,hy是总部的固定坐标-->
<map id="800001" name="默认要塞" x="400" y="350" fx="500" fy="370" hx="670" hy="200">
<changeMapComp>
<component name="door_0" hit="comp_0" targetID="1"/>
</changeMapComp>
</map>
<!--总部-->
<!-- fx,fy是道具从仓库放进地图地上的默认坐标wx,wy是道具从仓库放进地图墙上的默认坐标,hx,hy是主电脑的固定坐标-->
<map id="900001" name="默认总部" x="810" y="280" fx="480" fy="350" wx="480" wy="100"
hx="480" hy="180">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="door_0" hit="comp_0" fun="onGotoMap"/>
</funComp>
</map>
<map id="515" name="地下室" x="430" y="452" isLocal="1">
<changeMapComp>
</changeMapComp>
<funComp>
<component name="npc" hit="npcHit" fun="clickNpc"/>
</funComp>
</map>
</Maps>