- 移除了资产同步到私有 B 仓库的工作流 - 在玩家结构中添加了 IsFighting 字段 - 新增了宠物信息相关功能和数据结构 - 优化了地图进入和怪物刷新逻辑 - 调整了玩家登录和地图数据发送流程 - 重构了部分代码以提高可维护性和性能
228 lines
5.4 KiB
Go
228 lines
5.4 KiB
Go
package controller
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import (
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"blazing/common/data/entity"
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"blazing/common/socket/errorcode"
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"blazing/common/socket/handler"
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"blazing/cool"
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"blazing/logic/service"
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"os"
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"time"
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"bytes"
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"context"
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"fmt"
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"reflect"
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"github.com/gogf/gf/v2/os/gcmd"
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"github.com/gogf/gf/v2/os/glog"
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"github.com/gogf/gf/v2/util/gconv"
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"github.com/lunixbochs/struc"
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)
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var Maincontroller = NewController() //注入service
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// 分发cmd逻辑实现Controller
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type Controller struct {
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Port uint16
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RPCClient struct {
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Kick func(uint32) error
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RegisterLogic func(uint16, uint16) error
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}
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}
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type LogicClient struct {
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}
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func (h *LogicClient) KickPerson(a int) error {
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fmt.Println("检测到踢人请求", a)
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service.KickPlayer(uint32(a))
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return nil
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}
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func (h *LogicClient) QuitSelf(a int) error {
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//TODO 这里待退出
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fmt.Println("检测到退出请求")
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go func() {
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for {
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//entity.ConutPlayer()
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fmt.Println("当前在线人数", cool.ConutPlayer())
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if cool.ConutPlayer() <= 0 {
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//执行退出逻辑
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os.Exit(1)
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}
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<-time.After((50000))
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}
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}()
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//service.KickPlayer(uint32(a))
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return nil
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}
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func NewController() *Controller {
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return &Controller{}
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}
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func parseCmd[T any](a T, data []byte) T {
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// := info.NewLoginSidInfo()
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struc.Unpack(bytes.NewBuffer(data), &a)
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return a
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//fmt.Println(pinfo)
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//login.OnData_1001(pinfo, player)
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//fmt.Println(data)
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}
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func init() { //默认初始化扫描
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// 解析命令行参数
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cool.Config.PortBL = gcmd.GetOpt("port", "1").Uint16()
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// 获取对象的反射值和类型
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value := reflect.ValueOf(Maincontroller)
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// 获取类型
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typ := value.Type()
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for i := 0; i < typ.NumMethod(); i++ {
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method := typ.Method(i)
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methodValue := value.MethodByName(method.Name)
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fmt.Println("找到注册方法", method.Name)
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methodValue.Type().NumIn()
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var func_cmd = getcmd(methodValue.Type().In(0))
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if func_cmd == 0 { //说明不是注册方法
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glog.Warning(context.Background(), "方法参数必须是结构体", method.Name, "跳过注册")
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continue
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}
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if cool.Config.PortBL == 0 && func_cmd > 1000 { //判断login服务器
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continue
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}
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if cool.Config.PortBL != 0 && func_cmd < 1000 { //判断login服务器
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continue
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}
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glog.Debug(context.Background(), "注册方法", func_cmd, method.Name)
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// fmt.Println(methodValue.Interface().(func(gnet.Conn, handler.TomeeHeader)))
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_, ok := cool.CmdCache.LoadOrStore(func_cmd, methodValue) //TODO 待实现对不同用户初始化方法以取消全局cmdcache
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if ok { //方法已存在init
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glog.Error(context.Background(), "方法已存在init,不会初始化后面的方法", func_cmd)
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}
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}
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}
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func getcmd(t reflect.Type) uint32 {
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// 处理指针类型
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if t.Kind() == reflect.Ptr {
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t = t.Elem() // 获取指针指向的类型
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}
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// 确保是结构体
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if t.Kind() != reflect.Struct {
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return 0
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}
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// 遍历结构体字段
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// fmt.Printf("结构体 %s 的字段信息:\n", t.Name())
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for i := 0; i < t.NumField(); i++ {
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field := t.Field(i)
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//fmt.Printf("- 字段名: %s\n", field.Name)
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//fmt.Printf(" 类型: %v\n", field.Type)
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if field.Type == reflect.TypeOf(handler.TomeeHeader{}) {
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// fmt.Println(reflect.ValueOf(field))
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return gconv.Uint32(field.Tag.Get("cmd"))
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}
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if field.Type.Kind() == reflect.Struct ||
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(field.Type.Kind() == reflect.Ptr && field.Type.Elem().Kind() == reflect.Struct) {
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nestedType := field.Type
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if nestedType.Kind() == reflect.Ptr {
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nestedType = nestedType.Elem()
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}
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getcmd(nestedType)
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}
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// fmt.Println()
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}
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return 0
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}
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// 遍历结构体方法并执行RECV_cmd
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func Recv(c *entity.Conn, data handler.TomeeHeader) {
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cmdlister, ok := cool.CmdCache.Load(data.CMD)
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if !ok {
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glog.Error(context.Background(), data.CMD, "cmd未注册")
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return //TODO 待实现cmd未注册
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}
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// fmt.Println(cmdlister)
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params := []reflect.Value{}
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//funct := cmdlister.Type().NumIn()
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// 如果需要可设置的变量(用于修改值),创建指针并解引用
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ptrValue := reflect.New(cmdlister.Type().In(0).Elem())
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tt1 := ptrValue.Elem().Addr().Interface()
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// fmt.Println(tt1)
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err := struc.Unpack(bytes.NewBuffer(data.Data), tt1)
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if err != nil {
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fmt.Println(err)
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}
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//fmt.Println(tt1)
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ptrValue1 := ptrValue.Elem().Addr()
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// 设置 Name 字段
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nameField := ptrValue.Elem().Field(0) //首个为header
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if nameField.IsValid() && nameField.CanSet() {
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nameField.Set(reflect.ValueOf(data))
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}
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if cmdlister.Type().In(1) == reflect.TypeOf(&entity.Player{}) {
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c1 := service.GetPlayer(c, data.UserID)
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err := c1.WaitForLoginWithCtx(context.Background())
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if err != nil {
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fmt.Println("登录失败")
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}
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params = append(params, ptrValue1, reflect.ValueOf(c1))
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} else {
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params = append(params, ptrValue1, reflect.ValueOf(c))
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}
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ret := cmdlister.Call(params)
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if len(ret) <= 0 { //如果判断没有参数,那就说明这个包没有返回参数
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return
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}
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aa, ok := ret[1].Interface().(errorcode.ErrorCode) //判断错误
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data.Result = uint32(aa)
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if aa == -1 {
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return
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}
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if ok && aa != 0 { //这里实现回复错误包
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cool.Loger.Error(context.Background(), aa.Code())
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c.SendPack(data.Pack(nil))
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return
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}
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data.Version = "7"
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glog.Debug(context.Background(), data.CMD, "回复数据")
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c.SendPack(data.Pack(ret[0].Interface()))
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}
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