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fix(fight): 修复战斗效果类型初始化错误 - 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型 - 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算 feat(admin): 添加用户金币增加功能 - 新增UserGoldAddReq结构体用于处理金币添加请求 - 实现GoldAdd方法支持管理员为指定用户增加金币 feat(pet):
37 lines
848 B
Go
37 lines
848 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 514 - 附加对手已损失体力n%的固定伤害
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type Effect514 struct {
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node.EffectNode
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}
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func (e *Effect514) OnSkill() bool {
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maxHp := e.Ctx().Opp.CurrentPet.GetMaxHP()
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currentHp := e.Ctx().Opp.CurrentPet.GetHP()
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lostHp := maxHp.Sub(currentHp)
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damagePercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100))
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additionalDamage := lostHp.Mul(damagePercent)
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if additionalDamage.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: additionalDamage,
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 514, &Effect514{})
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}
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