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fix(fight): 修复战斗效果数值符号错误 在技能效果501中,修正了属性设置时effectValue的符号问题, 现在正确地应用负值效果。同时调整了代码格式以保持一致性。 ```
30 lines
654 B
Go
30 lines
654 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 501 - 若造成的伤害不足m,则对手XX等级-n
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type Effect501 struct {
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node.EffectNode
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}
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func (e *Effect501) Skill_Use_ex() bool {
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damageThreshold := int(e.Args()[0].IntPart())
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damageDone := e.Ctx().Our.SumDamage
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if damageDone.IntPart() < int64(damageThreshold) {
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effectType := int8(e.Args()[1].IntPart()) // XX类型
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effectValue := int8(e.Args()[2].IntPart()) // 等级-n
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e.Ctx().Opp.SetProp(e.Ctx().Our, effectType, -effectValue)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 501, &Effect501{})
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}
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