Files
bl/logic/controller/login.go
昔念 038bd0ce0c ```text
build(go): 升级 gf/v2 框架至 v2.7.0

统一将 common、login 和 mysql driver 中的 github.com/gogf/gf/v2 依赖版本从 v2.6.3 更新到 v2.7.0。

feat(logic): 优化道具服务逻辑与数据结构

- 修改 Item 结构体,去除 Data 字段,新增 ItemId 和 ItemCnt 字段以提高可读性和查询效率。
- 调整 Item 相关方法实现,包括 Item(), AddItem(), SubItem() 和 CheakItem() 方法,支持直接按范围获取及增减物品
2025-11-02 18:56:16 +08:00

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package controller
import (
"blazing/common/data/share"
"blazing/common/data/xmlres"
"blazing/cool"
"fmt"
"blazing/common/socket/errorcode"
"blazing/logic/service/common"
"blazing/logic/service/user"
"blazing/logic/service/maps"
"blazing/logic/service/player"
"blazing/logic/service/space"
blservice "blazing/modules/blazing/service"
"context"
"time"
"github.com/gogf/gf/v2/os/gtime"
"github.com/jinzhu/copier"
"github.com/panjf2000/gnet/v2"
)
func IsToday(t time.Time) bool {
// 获取当前时间
now := time.Now()
// 比较年、月、日是否相同
return t.Year() == now.Year() &&
t.Month() == now.Month() &&
t.Day() == now.Day()
}
// 处理命令: 1001
func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
tt := data.CheakSession()
if !tt {
err = errorcode.ErrorCodes.ErrLoginServerError
return
}
cool.Loger.Info(context.TODO(), "准备踢人")
err1 := h.RPCClient.Kick(data.Head.UserID) //先踢人
if err1 != nil {
fmt.Println("踢人失败", err)
}
//player.KickPlayer(data.Head.UserID)
cool.Loger.Info(context.TODO(), "踢人请求完成,继续登录流程")
// <-time.After(time.Millisecond * 3000)
share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
t := player.GetPlayer(c, data.Head.UserID)
t.Service = blservice.NewUserService(data.Head.UserID)
t.Info = t.Service.Person(data.Head.UserID)
if t.Info == nil {
err = errorcode.ErrorCodes.ErrLoginServerError
return
}
t.Info.UserID = data.Head.UserID
t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
t.Changemap = true
cool.Loger.Info(context.Background(), "用户上次重置日期", t.Info.LastResetTime.String())
if !IsToday(t.Info.LastResetTime) { //判断是否是今天
t.Info.LastResetTime = gtime.Now().Time
//每天login时候检查重置时间然后把电池任务挖矿重置
//挖矿需要单独存,因为防止多开挖矿
t.Info.TimeToday = 0 //重置电池
for i := 400; i < 500; i++ { //每日任务区段
tttL, ok := xmlres.TaskMap[i]
if ok {
if tttL.Type == 1 { //日常任务
t.Info.TaskList[i-1] = 0 //重置每日任务
}
}
}
for i := 0; i < 50; i++ { //每日任务区段
t.Info.DailyResArr[i] = 0 //重置每日任务
}
defer t.Service.Talk_Reset()
}
t.CompleteLogin() //通知客户端登录成功
result = user.NewOutInfo() //设置登录消息
result.PlayerInfo = *t.Info
defer func() {
tt := maps.NewOutInfo()
copier.CopyWithOption(tt, t.Info, copier.Option{DeepCopy: true})
//copier.Copy(t.Info, tt)
t1 := player.NewTomeeHeader(2001, t.Info.UserID)
space.GetSpace(t.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
player.SendPack(t1.Pack(tt))
})
space.GetSpace(t.Info.MapID).User.Set(t.Info.UserID, t)
}()
return result, 0
}