build(go): 升级 gf/v2 框架至 v2.7.0 统一将 common、login 和 mysql driver 中的 github.com/gogf/gf/v2 依赖版本从 v2.6.3 更新到 v2.7.0。 feat(logic): 优化道具服务逻辑与数据结构 - 修改 Item 结构体,去除 Data 字段,新增 ItemId 和 ItemCnt 字段以提高可读性和查询效率。 - 调整 Item 相关方法实现,包括 Item(), AddItem(), SubItem() 和 CheakItem() 方法,支持直接按范围获取及增减物品
112 lines
3.0 KiB
Go
112 lines
3.0 KiB
Go
package controller
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import (
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"blazing/common/data/share"
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"blazing/common/data/xmlres"
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"blazing/cool"
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"fmt"
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"blazing/common/socket/errorcode"
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"blazing/logic/service/common"
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"blazing/logic/service/user"
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"blazing/logic/service/maps"
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"blazing/logic/service/player"
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"blazing/logic/service/space"
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blservice "blazing/modules/blazing/service"
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"context"
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"time"
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"github.com/gogf/gf/v2/os/gtime"
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"github.com/jinzhu/copier"
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"github.com/panjf2000/gnet/v2"
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)
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func IsToday(t time.Time) bool {
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// 获取当前时间
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now := time.Now()
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// 比较年、月、日是否相同
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return t.Year() == now.Year() &&
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t.Month() == now.Month() &&
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t.Day() == now.Day()
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}
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// 处理命令: 1001
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func (h *Controller) Login(data *user.MAIN_LOGIN_IN, c gnet.Conn) (result *user.LoginMSInfo, err errorcode.ErrorCode) { //这个时候player应该是空的
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tt := data.CheakSession()
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if !tt {
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err = errorcode.ErrorCodes.ErrLoginServerError
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return
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}
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cool.Loger.Info(context.TODO(), "准备踢人")
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err1 := h.RPCClient.Kick(data.Head.UserID) //先踢人
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if err1 != nil {
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fmt.Println("踢人失败", err)
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}
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//player.KickPlayer(data.Head.UserID)
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cool.Loger.Info(context.TODO(), "踢人请求完成,继续登录流程")
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// <-time.After(time.Millisecond * 3000)
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share.ShareManager.SetUserOnline(data.Head.UserID, h.Port) //设置用户登录服务器
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t := player.GetPlayer(c, data.Head.UserID)
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t.Service = blservice.NewUserService(data.Head.UserID)
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t.Info = t.Service.Person(data.Head.UserID)
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if t.Info == nil {
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err = errorcode.ErrorCodes.ErrLoginServerError
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return
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}
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t.Info.UserID = data.Head.UserID
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t.Onlinetime = uint32(time.Now().Unix()) //保存时间戳
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t.Changemap = true
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cool.Loger.Info(context.Background(), "用户上次重置日期", t.Info.LastResetTime.String())
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if !IsToday(t.Info.LastResetTime) { //判断是否是今天
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t.Info.LastResetTime = gtime.Now().Time
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//每天login时候检查重置时间,然后把电池,任务,挖矿重置
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//挖矿需要单独存,因为防止多开挖矿
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t.Info.TimeToday = 0 //重置电池
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for i := 400; i < 500; i++ { //每日任务区段
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tttL, ok := xmlres.TaskMap[i]
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if ok {
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if tttL.Type == 1 { //日常任务
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t.Info.TaskList[i-1] = 0 //重置每日任务
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}
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}
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}
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for i := 0; i < 50; i++ { //每日任务区段
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t.Info.DailyResArr[i] = 0 //重置每日任务
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}
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defer t.Service.Talk_Reset()
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}
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t.CompleteLogin() //通知客户端登录成功
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result = user.NewOutInfo() //设置登录消息
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result.PlayerInfo = *t.Info
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defer func() {
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tt := maps.NewOutInfo()
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copier.CopyWithOption(tt, t.Info, copier.Option{DeepCopy: true})
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//copier.Copy(t.Info, tt)
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t1 := player.NewTomeeHeader(2001, t.Info.UserID)
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space.GetSpace(t.Info.MapID).User.IterCb(func(playerID uint32, player common.PlayerI) {
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player.SendPack(t1.Pack(tt))
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})
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space.GetSpace(t.Info.MapID).User.Set(t.Info.UserID, t)
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}()
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return result, 0
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}
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