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023b937d4985f5a2eef4f9a4ff851997744cefb4
bl
/
logic
/
service
/
fight
/
input
History
1
1ec9d46b23
refactor(fight/effect): 重构回合开始逻辑,移除PlayerI.GetAction接口并将行动逻辑移至Input.GetAction方法,新增EffectStatus处理战斗状态效果
2025-09-23 20:53:47 +00:00
..
attr.go
refactor(fight/effect): 重构回合开始逻辑,移除PlayerI.GetAction接口并将行动逻辑移至Input.GetAction方法,新增EffectStatus处理战斗状态效果
2025-09-23 20:53:47 +00:00
Capture.go
feat(capture): 重构捕捉系统,实现状态倍率计算和保底机制
2025-09-21 14:56:37 +00:00
input.go
refactor(fight/input): 将Death方法移至attr.go文件,新增Prop方法处理属性变更并优化效果实现
2025-09-23 19:49:17 +00:00
nodemanger.go
refactor(fight/effect): 重构回合开始逻辑,移除PlayerI.GetAction接口并将行动逻辑移至Input.GetAction方法,新增EffectStatus处理战斗状态效果
2025-09-23 20:53:47 +00:00