Files
bl/logic/service/fight/effect/effect_28.go

37 lines
657 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/govalues/decimal"
)
/**
* 降低对方 1/n 的 体力
*/
func init() {
input.InitEffect(input.EffectType.Skill, 28, &Effect28{
EffectNode: node.EffectNode{},
})
}
type Effect28 struct {
node.EffectNode
}
func (e *Effect28) OnSkill() bool {
if !e.Hit() {
return true
}
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: decimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet.Info.Hp)).Div(decimal.NewFromInt(int64(e.SideEffectArgs[0]))),
})
return true
}