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bl/logic/service/fight/boss/NewSeIdx_40.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"github.com/govalues/decimal"
)
// 40. 奇数伤害(dmg) 改为 1/n * dmg;a1: n
// TODO: 实现奇数伤害(dmg) 改为 1/n * dmg;a1: n的核心逻辑
type NewSel40 struct {
NewSel0
can bool
}
func (e *NewSel40) Damage_DIV_ex(t *info.DamageZone) bool {
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if !e.can {
return true
}
t.Damage = t.Damage.Mul(decimal.NewFromInt(1).Div(decimal.NewFromInt(int64(e.Args()[0]))))
return true
}
func (e *NewSel40) Skill_Use_ex() bool {
//fmt.Println("NewSel39", t.Damage.IntPart())
if e.ID().GetCatchTime() != e.Ctx().Our.CurrentPet.Info.CatchTime {
return true
}
if e.Ctx().Opp.SumDamage.IntPart()%2 != 0 {
e.can = true
} else {
e.can = false
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 40, &NewSel40{})
}