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refactor(common): 统一Redis连接方式并优化代码结构
- 将 g.Redis("cool").Conn(ctx) 统一改为 Redis.Conn(ctx) 的调用方式
- 在coolconfig中添加ServerList.GetID()方法用于生成服务器唯一标识
- 引入gconv包用于类型转换操作
feat(rpc): 完善ListenFight函数实现集群消息监听
- 新增ListenFight函数,完全对齐ListenFunc
25 lines
419 B
Go
25 lines
419 B
Go
package player
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import (
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"blazing/cool"
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"context"
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)
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// rpc,跨服匹配的玩家,只做数据的传输
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type RPC_player struct {
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baseplayer
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//
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serviceid uint32 //玩家所在的ID
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}
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func (f *RPC_player) SendPackCmd(cmd uint32, data any) {
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conn, _ := cool.Redis.Conn(context.TODO())
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defer conn.Close(context.TODO())
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conn.Do(context.TODO(), "publish", "sun:send", cmd, data)
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//fmt.Println("战斗结束")
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}
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