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移除 `NotAlive` 字段,改用 `Alive()` 方法通过 HP 判断存活状态,修正相关效果触发逻辑。
104 lines
2.7 KiB
Go
104 lines
2.7 KiB
Go
package info
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import (
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element "blazing/common/data/Element"
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"blazing/common/data/xmlres"
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"blazing/modules/player/model"
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"math/rand"
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"github.com/alpacahq/alpacadecimal"
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)
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// 战斗属性类型
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type EnumAttrType int
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type BattlePetEntity struct {
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xmlres.PetInfo
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Info model.PetInfo //通过偏移赋值
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//*input.Input
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//PType int
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Skills []*SkillEntity // 技能槽(最多4个技能)
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//Status StatusDict //精灵的状态
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//能力提升属性
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//Prop PropDict
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//NotAlive bool `struc:"skip"`
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//DamageZone map[EnumCategory]map[EnumsZoneType]map[EnumsZoneType][]float64 // 三维map 伤害类型-》增还是减-》加还是乘-》值
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}
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func (t *BattlePetEntity) Alive() bool {
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return t.Info.Hp > 0
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}
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// 创建精灵实例
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func CreateBattlePetEntity(info model.PetInfo, rand *rand.Rand) *BattlePetEntity {
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ret := &BattlePetEntity{}
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ret.PetInfo = xmlres.PetMAP[int(info.ID)] //注入精灵信息
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ret.Info = info
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ret.Skills = make([]*SkillEntity, 0)
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for i := 0; i < len(info.SkillList); i++ {
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//todo 技能信息应该每回合进行深拷贝,保证每次的技能效果都是不一样的
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// ret.Skills[info.SkillList[i].ID] = CreateSkill(&info.SkillList[i], rand, ret)
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ret.Skills = append(ret.Skills, CreateSkill(&info.SkillList[i], rand, ret))
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}
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return ret
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}
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// calculateRealValue 计算实际属性值根据状态变化计算实际值
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// value 基础属性值
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// stat 状态变化值(可正可负)
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// 返回// 返回计算后的实际属性值,确保结果至少为1
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func CalculateRealValue(value alpacadecimal.Decimal, stat1 int8) alpacadecimal.Decimal {
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if stat1 == 0 {
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return value
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}
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if !value.IsPositive() {
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value = alpacadecimal.NewFromInt(1)
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}
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two := alpacadecimal.NewFromInt(2)
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stat := alpacadecimal.NewFromInt(int64(stat1))
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if stat.IsPositive() {
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r := value.Mul(stat.Add(two).Div(two))
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// println(value.IntPart(), r.IntPart(), "强化后数值")
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return r
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} else {
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r := two.Sub(stat)
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return value.Mul(two.Div(r))
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}
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}
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func (u *BattlePetEntity) GetHP() alpacadecimal.Decimal {
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return alpacadecimal.NewFromInt(int64(u.Info.Hp))
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}
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func (u *BattlePetEntity) GetMaxHP() alpacadecimal.Decimal {
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return alpacadecimal.NewFromInt(int64(u.Info.MaxHp))
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}
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func (u *BattlePetEntity) GetType() *element.ElementCombination {
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// 1. 遍历宠物配置,查找对应元素类型ID
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// 3. 从预加载的组合池中获取实例(无需创建,直接读取)
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combo, err := element.Calculator.GetCombination(u.PetInfo.Type)
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if err != nil {
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// 极端情况:typeID无效,强制使用默认普通属性
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// (从池中获取默认值,确保实例一致性)
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combo, _ = element.Calculator.GetCombination(8)
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}
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return combo
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}
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