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移除 `NotAlive` 字段,改用 `Alive()` 方法通过 HP 判断存活状态,修正相关效果触发逻辑。
44 lines
700 B
Go
44 lines
700 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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/**
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* 如果此回合miss,则立即死亡
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*/
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type Effect72 struct {
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node.EffectNode
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}
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func init() {
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ret := &Effect72{}
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input.InitEffect(input.EffectType.Skill, 72, ret)
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}
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// SkillHit 命中之后
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func (e *Effect72) SkillHit() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().AttackTime != 0 {
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return true
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}
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e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.True,
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Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.Hp)),
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})
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return true
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}
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