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fix(fight): 修复战斗效果类型初始化错误 - 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型 - 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算 feat(admin): 添加用户金币增加功能 - 新增UserGoldAddReq结构体用于处理金币添加请求 - 实现GoldAdd方法支持管理员为指定用户增加金币 feat(pet):
32 lines
797 B
Go
32 lines
797 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 545 - n回合内若受到伤害高于m则对手XX
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type Effect545 struct {
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node.EffectNode
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}
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func (e *Effect545) Skill_Use_ex() bool {
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if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))) > 0 {
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statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例
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if statusEffect != nil {
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e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
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}
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}
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return true
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}
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func (e *Effect545) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 545, &Effect545{})
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}
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