Files
bl/logic/service/fight/effect/effect_545.go
昔念 69350bb79e
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```
fix(fight): 修复战斗效果类型初始化错误

- 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型
- 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算

feat(admin): 添加用户金币增加功能

- 新增UserGoldAddReq结构体用于处理金币添加请求
- 实现GoldAdd方法支持管理员为指定用户增加金币

feat(pet):
2026-03-10 20:51:48 +08:00

32 lines
797 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 545 - n回合内若受到伤害高于m则对手XX
type Effect545 struct {
node.EffectNode
}
func (e *Effect545) Skill_Use_ex() bool {
if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))) > 0 {
statusEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.Args()[2].IntPart())) // 以麻痹为例
if statusEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, statusEffect)
}
}
return true
}
func (e *Effect545) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 545, &Effect545{})
}