Files
bl/logic/service/fight/effect/effect_514.go
昔念 69350bb79e
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```
fix(fight): 修复战斗效果类型初始化错误

- 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型
- 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算

feat(admin): 添加用户金币增加功能

- 新增UserGoldAddReq结构体用于处理金币添加请求
- 实现GoldAdd方法支持管理员为指定用户增加金币

feat(pet):
2026-03-10 20:51:48 +08:00

37 lines
848 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 514 - 附加对手已损失体力n%的固定伤害
type Effect514 struct {
node.EffectNode
}
func (e *Effect514) OnSkill() bool {
maxHp := e.Ctx().Opp.CurrentPet.GetMaxHP()
currentHp := e.Ctx().Opp.CurrentPet.GetHP()
lostHp := maxHp.Sub(currentHp)
damagePercent := e.Args()[0].Div(alpacadecimal.NewFromInt(100))
additionalDamage := lostHp.Mul(damagePercent)
if additionalDamage.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: additionalDamage,
}
e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 514, &Effect514{})
}