Files
bl/logic/service/fight/effect/effect_482.go
昔念 69350bb79e
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```
fix(fight): 修复战斗效果类型初始化错误

- 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型
- 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算

feat(admin): 添加用户金币增加功能

- 新增UserGoldAddReq结构体用于处理金币添加请求
- 实现GoldAdd方法支持管理员为指定用户增加金币

feat(pet):
2026-03-10 20:51:48 +08:00

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 482 - m%几率先制+n
type Effect482 struct {
node.EffectNode
}
func (e *Effect482) ActionStartEx(fattack, sattack *action.SelectSkillAction) bool {
// n%几率触发
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
if success && e.Ctx().SkillEntity != nil {
// 先制+1提升优先级
e.Ctx().SkillEntity.AttackTime += uint32(e.Args()[1].IntPart())
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 482, &Effect482{})
}