Files
bl/logic/service/fight/effect/effect_459.go
昔念 69350bb79e
All checks were successful
ci/woodpecker/push/my-first-workflow Pipeline was successful
```
fix(fight): 修复战斗效果类型初始化错误

- 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型
- 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算

feat(admin): 添加用户金币增加功能

- 新增UserGoldAddReq结构体用于处理金币添加请求
- 实现GoldAdd方法支持管理员为指定用户增加金币

feat(pet):
2026-03-10 20:51:48 +08:00

32 lines
745 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 459 - 附加对手防御值m%的固定伤害
type Effect459 struct {
node.EffectNode
}
func (e *Effect459) OnSkill() bool {
if e.Ctx().SkillEntity == nil {
return true
}
opponentDef := alpacadecimal.NewFromInt(int64(e.Ctx().Opp.CurrentPet.Info.Prop[1]))
percent := e.Args()[0].Div(alpacadecimal.NewFromInt(100))
additionalDamage := opponentDef.Mul(percent)
e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{Type: info.DamageType.Fixed, Damage: additionalDamage})
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 459, &Effect459{})
}