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fix(fight): 修复战斗效果类型初始化错误 - 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型 - 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算 feat(admin): 添加用户金币增加功能 - 新增UserGoldAddReq结构体用于处理金币添加请求 - 实现GoldAdd方法支持管理员为指定用户增加金币 feat(pet):
40 lines
978 B
Go
40 lines
978 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 455 - 当损失n点体力时,额外附加m点固定伤害
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type Effect455 struct {
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node.EffectNode
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}
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func (e *Effect455) Skill_Use_ex() bool {
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// 计算受到的伤害
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damageTaken := e.Ctx().Our.SumDamage
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// 计算应该附加的额外伤害
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damageRatio := damageTaken.Div(e.Args()[0]) // 损失n点的次数
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additionalDamagePerHit := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
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// 总额外伤害
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totalAdditionalDamage := additionalDamagePerHit.Mul(damageRatio)
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if totalAdditionalDamage.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: totalAdditionalDamage,
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 455, &Effect455{})
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}
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