Files
bl/logic/service/fight/effect/effect_455.go
昔念 69350bb79e
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```
fix(fight): 修复战斗效果类型初始化错误

- 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型
- 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算

feat(admin): 添加用户金币增加功能

- 新增UserGoldAddReq结构体用于处理金币添加请求
- 实现GoldAdd方法支持管理员为指定用户增加金币

feat(pet):
2026-03-10 20:51:48 +08:00

40 lines
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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 455 - 当损失n点体力时额外附加m点固定伤害
type Effect455 struct {
node.EffectNode
}
func (e *Effect455) Skill_Use_ex() bool {
// 计算受到的伤害
damageTaken := e.Ctx().Our.SumDamage
// 计算应该附加的额外伤害
damageRatio := damageTaken.Div(e.Args()[0]) // 损失n点的次数
additionalDamagePerHit := alpacadecimal.NewFromInt(int64(e.Args()[1].IntPart()))
// 总额外伤害
totalAdditionalDamage := additionalDamagePerHit.Mul(damageRatio)
if totalAdditionalDamage.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: totalAdditionalDamage,
}
e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 455, &Effect455{})
}