Files
bl/logic/service/fight/effect/effect_452.go
昔念 69350bb79e
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fix(fight): 修复战斗效果类型初始化错误

- 将EffectType.NewSel更改为EffectType.Skill以修正技能效果类型
- 移除effect_415中的多余变量声明,直接使用参数值进行治疗计算

feat(admin): 添加用户金币增加功能

- 新增UserGoldAddReq结构体用于处理金币添加请求
- 实现GoldAdd方法支持管理员为指定用户增加金币

feat(pet):
2026-03-10 20:51:48 +08:00

31 lines
652 B
Go

package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 452 - n回合内自身所有攻击造成的伤害都将为自己恢复体力
type Effect452 struct {
node.EffectNode
}
func (e *Effect452) Skill_Use() bool {
damageDone := e.Ctx().Our.SumDamage
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, damageDone)
return true
}
func (e *Effect452) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func init() {
input.InitEffect(input.EffectType.Skill, 452, &Effect452{})
}