feat(fight): 添加新效果类型574并优化现有战斗逻辑 - 重命名NewSel409结构体的Action_end_ex方法为Skill_Use_ex - 将effect/523中HP检查改为Alive()方法调用 - 修复selfkill效果中的代码格式问题 - 新增效果类型574:消耗自身全部体力使下次技能必定先手、命中且暴击 - 实现Effect574的ComparePre和ActionStart方法处理先手、命中和暴击逻辑 ```
42 lines
860 B
Go
42 lines
860 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// {
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// "id": 556,
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// "argsNum": 0,
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// "info": "命中后使自身体力降为1"
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// },
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type Effect556 struct {
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node.EffectNode
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}
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func (e *Effect556) OnSkill() bool {
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// 使自身体力降为1,但不能低于1
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currentHP := e.Ctx().Our.CurrentPet.Info.Hp
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if currentHP > 1 {
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// 计算需要减少的体力值,使最终体力为1
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damageAmount := int64(currentHP - 1)
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: alpacadecimal.NewFromInt(damageAmount),
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}
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e.Ctx().Our.Damage(e.Ctx().Our, damageZone)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 556, &Effect556{})
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}
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