Files
bl/logic/service/fight/effect/547.go
xinian 937ddd0a97
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fix: 修复宠物存活状态判定逻辑
移除 `NotAlive` 字段,改用 `Alive()` 方法通过 HP 判断存活状态,修正相关效果触发逻辑。
2026-03-17 13:34:50 +08:00

28 lines
626 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
type Effect547 struct {
node.EffectNode
}
func (e *Effect547) Skill_Use() bool {
fearEffect := e.Ctx().Our.InitEffect(input.EffectType.Status, int(e.SideEffectArgs[0]))
if fearEffect != nil {
e.Ctx().Opp.AddEffect(e.Ctx().Our, fearEffect)
e.Ctx().Our.AddEffect(e.Ctx().Our, fearEffect)
}
return true
}
func (e *Effect547) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[1]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.Skill, 547, &Effect547{})
}