feat(fight): 添加新效果类型574并优化现有战斗逻辑 - 重命名NewSel409结构体的Action_end_ex方法为Skill_Use_ex - 将effect/523中HP检查改为Alive()方法调用 - 修复selfkill效果中的代码格式问题 - 新增效果类型574:消耗自身全部体力使下次技能必定先手、命中且暴击 - 实现Effect574的ComparePre和ActionStart方法处理先手、命中和暴击逻辑 ```
39 lines
929 B
Go
39 lines
929 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// {
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// "id": 541,
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// "argsNum": 2,
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// "info": "造成的攻击伤害若低于{0}则恢复自身{1}点体力"
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// },
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type Effect541 struct {
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node.EffectNode
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}
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func (e *Effect541) Skill_Use() bool {
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damageThreshold := int(e.Args()[0].IntPart()) // 伤害阈值
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healAmount := int(e.Args()[1].IntPart()) // 恢复体力值
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// 检查造成的伤害是否低于阈值
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if e.Ctx().Our.SumDamage.Cmp(alpacadecimal.NewFromInt(int64(damageThreshold))) < 0 {
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// 恢复指定数值的体力
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e.Ctx().Our.Heal(
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e.Ctx().Our,
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&action.SelectSkillAction{},
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alpacadecimal.NewFromInt(int64(healAmount)),
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)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 541, &Effect541{})
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} |