feat(fight): 添加新效果类型574并优化现有战斗逻辑 - 重命名NewSel409结构体的Action_end_ex方法为Skill_Use_ex - 将effect/523中HP检查改为Alive()方法调用 - 修复selfkill效果中的代码格式问题 - 新增效果类型574:消耗自身全部体力使下次技能必定先手、命中且暴击 - 实现Effect574的ComparePre和ActionStart方法处理先手、命中和暴击逻辑 ```
42 lines
998 B
Go
42 lines
998 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// {
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// "id": 534,
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// "argsNum": 0,
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// "info": "附加防御、特防总和10%的百分比伤害"
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// },
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type Effect534 struct {
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node.EffectNode
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}
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func (e *Effect534) Skill_Use() bool {
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// 获取防御和特防的值
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defense := alpacadecimal.NewFromInt(int64(e.Ctx().Our.Prop[1])) // 防御值
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spDef := alpacadecimal.NewFromInt(int64(e.Ctx().Our.Prop[2])) // 特防值
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// 计算防御和特防的总和
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totalDefSpDef := defense.Add(spDef)
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// 计算总和的10%
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damageBonus := totalDefSpDef.Mul(alpacadecimal.NewFromFloat(0.1))
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// 对对手造成百分比伤害
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e.Ctx().Opp.Damage(e.Ctx().Our, &info.DamageZone{
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Type: info.DamageType.Percent,
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Damage: damageBonus,
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})
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 534, &Effect534{})
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} |