32 lines
701 B
Go
32 lines
701 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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// 525 - {0}回合内有{1}%概率免疫对手的攻击伤害
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type Effect525 struct {
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node.EffectNode
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}
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func (e *Effect525) DamageLockEx(t *info.DamageZone) bool {
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success, _, _ := e.Input.Player.Roll(int(e.SideEffectArgs[1]), 100)
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if success { // 先出手
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t.Damage = alpacadecimal.Zero
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}
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return true
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}
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func (e *Effect525) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 525, &Effect525{})
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}
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